Category:Elements
From Dragon Mania Legends (DML) Wiki
Elements are a main characteristic of a Dragon that determines their weaknesses and strengths in Battle. Elements also influence a Dragon's stats, their offspring during breeding, and other interactions, either with other Dragons or the environment.
Element Types
Each Dragon has one to three different Elements. Elements can also be divided into two different types, Regular Elements and Special Elements.
Regular Elements
Regular Elements form the basis of the game and include:
Every Dragon has a base or first Element. Each Dragon with a regular base Element has a corresponding single-Element Base Dragon that unlocks at certain Hall of Fame levels, or Dragon Collector Milestones. A Dragon possessing only regular Elements can only be a certain Rarity, namely Common, Uncommon, Rare, or Epic, regardless of the number of Elements possessed. Elements any Dragon possesses after their base Element are referred to as their secondary Elements.
Special Elements
Special Elements include Legendary, Primal, Divine, Ancient, and Tyrant Elements. Most of these Dragons have unlockable or non-awakened secondary Elements (except Primal-Element Dragons). Notably, these Dragon's base Element also matches their Rarity. These Dragons are most often available in limited-time Events.
Element Awakening
Most Dragons can use their Elements upon being hatched. The exceptions to immediate Element use are Legendary, Divine, Ancient and Tyrant Dragons, whose second Element can be awoken at Level 20 and whose third can be awoken at Level 30. Such Dragons have their first Element already awoken, though the second costs 750,000 Gold, and the third costs 99 Gems to awaken. Only Dragons housed in Habitats are eligible for Element awakening; thus Dragons stored in the Dragon Vault cannot have Elements awoken until housed.
Unlocking
Dragons whose regular Elements require awakening, appear locked until awakened; therefore they cannot learn any of the corresponding (also locked) Skills.
- For Enchantment all Elements require their respective material, regardless of locked state.
- Some buyable Dragons cannot be bought until their highest Element is unlocked.
Time Reduction
Whenever an Element-awakening process is occurring in a Habitat, a timer appears above it. The icon of the Dragon(s) undergoing Element awakening has the on the bottom, indicating awakening time can be skipped. The amount of Gems to skip appears at the top. Pressing the icon in this stage opens a window displaying the Element being awakened, the time remaining until awoken, and an option to Skip All skip all in exchange for Gems.
The Gem cost for skipping awakening time is calculated based upon the following formula: (TimeInSeconds ^ -0.44) * 0.15 * TimeInSeconds
, and the final result is rounded up by 1 if it is between the 1-10 range, by 5 if it is between the 10-100 range, and by 25 if it is between the 100-200 range.
For example:
- The cost to skip the initial awakening time of the first Element (1 day) is: (86400 ^ -0.44) * 0.15 * 86400 = 87.2 – rounding by 5 applies, thus the cost to skip the timer is 90 .
- The cost to skip the initial awakening time of the second Element (2 days) is: (172800 ^ -0.46) * 0.12 * 172800 = 128.5 – rounding by 25 applies, thus the cost to skip the timer is 150 .
Apart from using Gems, the awakening time can also be reduced through forging Chronosian Seals or activating Chronos's power, actions which reduce several ongoing timers in the game by 6 hours.
Element Attributes
See Notable Formulas or Tables for information on calculating these attributes.
Elements, along with Rarity, influence a Dragon's attributes. Elements influence all stats, and breeding and hatching times. Some Elements act as wild cards during breeding. In the case of Dragons with unlockable Elements, their Elements influence their attributes as follows: only the base Element applies to breeding and hatching; all Elements apply to Base Gold per Hour stats, regardless if awoken or not; the secondary Elements apply to Base Attack and Base Health stats only when they are awoken.
Elements | Basic | Special | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
# Dragons | 298 | 279 | 297 | 297 | 304 | 259 | 282 | 244 | 269 | 235 | 255 | 30 | 69 | 53 | 27 |
Breeding | 2 | 2 | 2 | 2 | 4 | 4 | 6 | 6 | 8 | 8 | 0 | 0 | 0 | 0 | 0 |
Hatching | 1.6 | 1.6 | 1.6 | 1.6 | 1.2 | 1.2 | 1.2 | 1.2 | 1.1 | 1.1 | 1.2 | 1.2 | 1.2 | 1.2 | 1.2 |
Health | -3 | -1 | 7 | 5 | 4 | 8 | -4 | 3 | 4 | -3 | 20 | 20 | 21 | 23 | 23 |
Attack | 3 | 1.8 | -1.8 | 0 | 1.2 | -1.8 | 5.4 | 2.4 | 3 | 6 | 12 | 12 | 13.8 | special | special |
Gold/Hour | 30 | 20 | 30 | 0 | 60 | 75 | 100 | 140 | 180 | 180 | 200 | 200 | 220 | 220 | 220 |
Attack
All Elements are used as a form of attack in battle. For example, the Fire Element is used as a fire attack. Attack strength is normally a medium-level attack for all combinations, only in special combinations does the attack become strong or weak.
Attack Strength
An attack has one of 3 different strength levels: which depends on the attacking Element and the first (or base) Element of the target Dragon.
Colored symbols appear on targets in battle, indicating attack strength:
- Strong Attack – Green ring below, green sword icon – 50% damage bonus
- Normal Attack – Yellow ring below, no sword icon – no damage bonus
- Weak Attack – Red ring below, red shield icon – damage reduced by 50%
For example, the Attack strength of the Fire Dragon's Fire attack against other Dragons is:
- Strong against Fire-based or Primal-based Dragons.
- Medium against Earth-based, Water-based, Plant-based, Metal-based, Void-based, Light-based, Shadow-based, Legendary-based, or Divine-based Dragons.
- Weak against Fire-based, Energy-based, or Ancient-based Dragons.
Conversely, a Fire Dragon receives the following damage level from other Dragons:
- Strong from any attacking Water, Shadow, Divine, or Primal Elements.
- Medium from any attacking Wind, Earth, Plant, Metal, Energy, Void, Light, Legendary, or Primal Elements.
- Weak from any attacking Fire Elements.
Element Strengths and Weaknesses
Pressing the button displays Element strength and weaknesses before and during battle.
Element | Attack | Trainer level unlock |
Defense | ||
---|---|---|---|---|---|
Strong against | Weak against | Resistant to | Vulnerable to | ||
Fire | 1 | ||||
Wind | |||||
Earth | 4 | ||||
Water | 9 | ||||
Plant | 11 | ||||
Metal | 15 | ||||
Energy | 19 | ||||
Void | 25 | ||||
Light | 35 | ||||
Shadow | 44 | ||||
Legendary | - | 5 | - | ||
Primal | except Primal | except Primal | |||
Divine | - | ||||
Ancient | |||||
Tyrant | - |
Elemental Order
The Elemental order of Dragons takes different forms, but in most cases, the Elements appear in order from base to last, either from top to bottom or from left to right. In Battle, any Dragon can be tapped/clicked to see its Elements in its information box. When it is the Trainer's Dragon's turn in Battle, and the Elements are given for attack choice, the base Element appears in the middle, the second at the top, and the third at the bottom.
See Also
- Stats, for Element's effect on Dragon stats formulas.
- Base Attack, for Element's effect on Base Attack.
- Base Gold per Hour, for Element's effect on Base Gold per Hour.
- Base Health, for Element's effect on Base Health.
- Breeding, for Element's effect on breeding length calculation.
- Breeding with Special Element Dragons, for wild card Element behavior during breeding.
- Hatching, for Element's effect on hatching length calculation
- Dragon Leveling, Dragon Training, Skills, Enchantment, and Sigils, for other ways to increase Element strength.
Gallery
History
- Update 7.8: Introduced bundles in which an Element unlock can be bypassed through a purchase using real money.
- Update 7.1: Introduced the Tyrant Element.
- Update 6.6: Introduced the Primal Element.
- Update 5.3: Made Elements unlockable only at certain Dragon Collector's Scores to aid familiarization of newer Trainers with game features (long-term players were unaffected).
- Update 4.9: Introduced the Ancient Element.
- Made the Elements of Legendary, Divine, and Ancient Dragon visible regardless of being locked/unlocked.
- Update 4.2: Made it possible for Dragons preoccupied with timed actions (e.g., attending Dragon Academy or breeding) to have their Elements awoken during these processes (excluding those in the Dragon Vault).
- Update 3.1: Introduced the Divine Element.
- Update 1.5: Introduced Light and Shadow Elements, which changed the way other Elements interacted with each other.
- Update 1.0: Introduced Fire, Wind, Earth, Water, Plant, Metal, Energy, Void, and Legendary Elements.
Subcategories
This category has the following 15 subcategories, out of 15 total.