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{{DISPLAYTITLE:Battle System}}
{{DISPLAYTITLE:Battle (System)}}
<div class="float-r" style="max-width:25%; min-width:100px;">[[File:Battle Features Screen.jpg|300x300px]]</div>
{{floatimage|[[File:Battle Button.png|150px]]|15}}
Battles are one of the main components of Dragon Mania Legends, allowing {{chr}}s to engage in battle against other players and automated opponents in order to obtain items and progress through various parts of the game. There are several different battle venues, each battle venue unlock at a different [[Player_Level#Table_of_Rewards|Player Level]], accessible by tapping the respective {{ctg|Buildings|Building}} or button. After reaching Player Level 20, all battle venue buttons get grouped together and are accessed by pressing the [[File:Battle Button.png|30px]] in the bottom-left corner of the main screen.  
'''Battle''', a primary game component, allows {{chr}}s to fight other players and automated opponents to obtain rewards and game progress. This page provides an overview of Battle, the Battle System interface, and each battle venue.  


==General Battle Mechanics ==
__TOC__
The general mechanics of battle apply to almost all venues: [[Campaign Map]], [[Bottomless Dungeon]], [[Dragon League]], [[Sigil Campaign]], and {{ctg|events}} (with the [[Enchantment League]] being a [[:Category:Battle#Enchantment League|notable exception]]).


==Battle Venues ==
==Accessing==
Battles can take place in several different areas and going into battle will require [[:Category:Battle Energy|energy units]]: [[File:Portal Energy Bolt.png|16px]] for [[Quests]] on the [[Campaign Map]], [[File:Arena Energy Bolt.png|16px]] for fights in the [[Dragon League]], and [[File:Sigil Energy Bolt.png|16px]] in the [[Sigil Campaign]].
Early game '''battle venues''' are accessed by pressing:
Before going into battle, [[Dragon Training|one Dragon can be trained]] to be the Champion. The training will last for two hours (or until an alternate Dragon is trained) and it will temporarily increase the Dragon's Health and Attack. Trainers that have achieved [[VIP Status#VIP Levels|VIP Level 3 or higher]] have the option to train regularly or use the [[Dragon Training#Auto-Training|auto-training]] option.
* The {{btn|sm|yellow|{{i|Attack (Old)|i}}}} button, for the [[Campaign]] (appears at Player Level 1).
* The {{btn|sm|yellow|{{i|Dragon League|i}}}} button, for the [[Dragon League]] (appears at Player Level 11).
At Player Level 16, the above move to the '''Battle System''', which is accessed by pressing:
* The [[File:Battle Button.png|30px]] button (bottom-left of main screen).


===Battle Team ===
'''Note:''' The {{ctg|Bottomless Dungeon}} and [[Sigil Campaign]] appear in the ''Battle System'' menu at Player Level 16 but are locked until Player Level 20.
It is very important to have the proper Dragon team built up when going into battle.
Dragons will need to be raised to [[Dragon Leveling|Level 4 or higher]] before they can participate in a battle. A ''minimum'' of six Dragons should be chosen and prepared for battles. Only three are needed for regular battles, but six are needed to complete the [[Bottomless Dungeon]] and up to six can be used for the [[Enchantment League]]. Dragons should be selected according to their level and the strength of their abilities against various opposing teams. Once a {{chr}} has selected the Dragons they wish to have on their team(s), they will need to be properly leveled and trained.


<div class="float-r" style="max-width:25%; min-width:100px;">[[File:Battle - Selection Data.jpg|alt=|300x300px]]</div>
==Interface==
Several factors should be taken into consideration when selecting a team. A Dragon's [[Dragon Leveling|level]] and [[Enchantment|Enchantment Level]] should be comparable to the opponent it will be battling. Selecting a team of Dragons that are more than one or two levels (depending on {{ctg|Elements|Elemental}} abilities) below the opposing Dragons can easily result in defeat.
The fully unlocked Battle System interface houses 4 buttons.  
Having a Dragon's {{ctg|Skills|Elemental skills}} built up is vital. These abilities should be raised up to the highest level at the [[Dragon Academy]], as quickly as possible. Increased Elemental abilities will allow the Dragon to do more damage and provide better defenses in battle as well as the ability to affect multiple targets. The highest level of skills also provide the added benefits of long-term effects as well as other advantages.
Before a battle, Trainers will usually be shown the opposing team along with their levels and abilities. This information can be used to strategize and to help select a team with abilities that will have strong attacks. Trainers should select their team carefully based on the composition of the opposing team.


===Engaging the Battle===
{| style="margin:0 auto;"
When going into battle, one to three Dragons can be selected to participate. Dragons which are currently in the [[Dragon Vault]] are not able to participate in battles. In all battles, the Trainer will always have the first strike. Regardless of the battle venue, the opposing Dragons will always start with 100% health. The opposing Dragons have a 20% chance of missing the Trainer's Dragons and a 60% chance that they will not use defensive {{ctg|skills}}. Additionally, opposing Dragons will never inflict [[:Category:Battle#Engaging the Battle|perfect hits]]. Lastly, all battles, including those in the Enchantment League, can be sped up using the {{Btn|sm|blue|[[File:Speed-Up Arrows.png|15px]]<br>x1|cir|lowercase|8}} button. The Speed-Up button is available starting with Quest 3 ('''The Great Plains''') in [[Normal Mode]]. The Speed-Up button toggles between {{Btn|sm|blue|[[File:Speed-Up Arrows.png|10px]]<br>x1|cir|lowercase|8}}, {{Btn|sm|green|[[File:Speed-Up Arrows.png|15px]]<br>x2|cir|lowercase|8}} and {{Btn|sm|green|[[File:Speed-Up Arrows.png|15px]]<br>x4|cir|lowercase|8}}, speeding up the animations accordingly.  
|-
|
{| style="max-width:600px;"
|-
| [[File:Campaign_Button.png|300px|link=Category:battle (System)#Campaign]] || [[File:Sigil_Campaign_Button.png|300px|link=Category:battle (System)#Sigil Campaign]]
|-
| [[File:Arena Button.jpg|300px|link=Category:battle (System)#Arena (Dragon League)]] || [[File:Dungeon_Button.png|300px|link=Category:battle (System)#Bottomless Dungeon]]
|-
|}
|}
 
 
# The ''{{ctg|Battle (System)#Campaign|Campaign}}'' button, to open whichever Campaign Map ''mode'' was last used (top-left).  
# The ''{{ctg|Battle (System)#Sigil Campaign|Sigil Campaign}}'' button, to open the current Sigil Campaign event if one is in-progress (top-right).
# The ''{{ctg|Battle (System)#Dragon League|Dragon League}}'' button, to open the current Dragon League iteration (bottom-left).
# The ''{{ctg|Battle (System)#Bottomless Dungeon|Bottomless Dungeon}}'' button, to open the current dungeon iteration (bottom-right).
 
'''Above''' the 4 main interface items is the {{btn|sm|red|x}} button, to close the interface.
 
===General Battle Mechanics===
The general mechanics of battle apply to almost all venues and going into battle requires {{ctg|Battle Energy|energy units}}: {{i|Portal Energy||15}} for [[Campaign Map Quests]], {{i|Arena Energy||15}} for fights in the [[Dragon League]], and {{i|Sigil Energy||15}} in the [[Sigil Campaign]].
 
Before going into battle, [[Dragon Training|one Dragon can be trained]] to be the Champion. Training lasts for two hours (or until an alternate Dragon is trained) and it temporarily increases the Dragon's Health and Attack. Trainers that have achieved [[VIP Status#VIP Levels|VIP Level 3 or higher]] have the option to train regularly or use the [[Dragon Training#Auto-Training|auto-training]] option.
 
====Battle Team====
It is essential to have the proper Dragon team built up when going into battle.
Dragons need to be raised to [[Dragon Leveling|Level 4 or higher]] before they can participate in battle. A ''minimum'' of six Dragons should be chosen and prepared for battles. Only three are needed for regular battles, but six are needed to complete the {{ctg|Bottomless Dungeon}}. Dragons should be selected according to their level and the strength of abilities against various opposing teams. Once a team of Dragons is selected, the Dragons need to be properly levelled and trained.
 
{{floatimage|[[File:Battle - Selection Data.jpg|alt=|300px]]|25}}
Several factors should be considered when levelling, selecting or training a team. A Dragon's [[Dragon Leveling|level]] and [[Enchantment|Enchantment Level]] should be comparable to the opponents it battles. Selecting a team that is more than one or two levels (depending on {{ctg|Elements|Elemental}} or [[Sigils|Sigil]] abilities) below the opposing Dragons can easily result in defeat.
 
Having a Dragon's {{ctg|Skills|Elemental skills}} built up is vital. These abilities should be raised to the highest level at the [[Dragon Academy]], as quickly as possible. Increased Elemental abilities allow the Dragon to do more damage and provide better defenses in battle, as well as the ability to affect multiple targets. The highest level of skills also provide the added benefit of long-term effects and other advantages.
Before a battle, the opposing team, along with their levels and abilities, is usually shown. This information may be used to strategize and select a team with abilities that have strong attacks. Trainers should select their team carefully based on the composition of the opposing team.
 
{{DML Planner|team}}


In wave battles, the Trainer will encounter fights with two sets of enemy Dragons. These battles act the same as regular battles, the difference being that the second wave will begin immediately after the first wave of opposing Dragons is defeated. The Trainer must defeat both waves in order to win the battle.
=====Battle Team Slots=====
Pressing the {{btn|sm|blue|{{sp}} Select Team {{sp}}}} button opens a ''teams'' screen, with groupings for six different teams of Dragons. Each team has three slots that can be filled by tapping a slot and then selecting a Dragon. The same Dragon can be assigned to different teams, but not the same team twice (unless using a duplicate Dragon). Team groupings allow the Trainer to choose different team configuration favorites by filling each slot and then pressing the {{btn|sm|green|{{sp}} Select {{sp}}}} button on their desired team, or they can use the {{btn|sm|blue|Auto-select}} button which auto-selects the Trainer's three strongest Dragons.


[[Dragon Leveling|Dragon Level]] and [[Enchantment|Enchantment Level]] restrictions do '''not''' apply to the opposing Dragons operated by the game {{wp|Artificial intelligence|AI}}, thus these Dragons can be higher than Level 100. Also, Dragons which are normally not eligible for a certain Enchantment Level can still be encountered benefiting from it.
[[File:Battle Team Slots.png|150px]] {{sp}}[[File:Battle Team Slots.png|150px]] {{sp}}[[File:Battle Team Slots.png|150px]]
Once the battle has been engaged, the strength of an attack can be determined by selecting one of the {{ctg|Elements|Elemental abilities}} of the attacking Dragon. This will highlight a broken ring under each of the opposing Dragons. A green ring indicates a strong attack (normal attack plus 50% damage), yellow indicates a normal attack, and red indicates a weak attack (normal attack minus 50% damage). Dragging the Element and holding it on one of the opposing Dragons will highlight the amount of damage, on the health bar located behind the Dragon, that will be inflicted with a normal strike by using that element.
 
[[File:Battle Team Slots.png|150px]] {{sp}}[[File:Battle Team Slots.png|150px]] {{sp}}[[File:Battle Team Slots.png|150px]]
 
====Engaging the Battle====
When going into battle, one to three Dragons can be selected to participate. Dragons currently in the [[Dragon Vault]] cannot participate in battles. In all battles, the Trainer always has the first strike. Regardless of the battle venue, the opposing Dragons always start with 100% health, have a 20% chance of missing, and a 60% chance of not using defensive {{ctg|skills}}. Additionally, opposing Dragons never inflict perfect hits. Lastly, all battles can be sped up using the {{btn|sm|blue|x1|cir|none}} button. The Speed-Up button is available starting with Quest 3 ('''The Great Plains''') in {{i|Normal Mode|2}} and toggles between {{btn|sm|blue|x1|cir|none}}, {{btn|sm|green|x2|cir|none}} and {{btn|sm|green|x4|cir|none}} speeds.
 
In wave battles, the Trainer encounters fights with two sets of enemy Dragons. These battles act the same as regular battles, the difference being that the second wave begins immediately after the first is defeated. The Trainer must defeat both waves to win the battle.
 
[[Dragon Leveling|Dragon Level]] and [[Enchantment|Enchantment Level]] restrictions do '''not''' apply to the opposing Dragons operated by the game {{wp|Artificial intelligence|AI}}; thus, these Dragons can be higher than Level 100. Furthermore, Dragons which are normally not eligible for a certain Enchantment Level can be encountered with it.
 
Once the battle is engaged, the strength of an attack is determined by selecting one of the {{ctg|Elements|Elemental abilities}} of the attacking Dragon. This highlights a broken ring under each of the opposing Dragons.  
 
=====Hit Types=====
[[File:Attack Bar.png|right|30px]]
[[File:Attack Bar.png|right|30px]]
Once an attack is chosen, a curved gauge will appear showing a clear, a green, and a red section. An arrow will move from the bottom of the gauge to the top, and a tap of the screen will stop the arrow from moving. If the arrow lands in the red section, the attack will miss and there will be no damage dealt. If the arrow lands in the clear sections it is a normal attack, the damage inflicted upon the opponent will be equal to the attacking Dragon's strength (assuming there are no multipliers). If the arrow lands in the green section it is a '''perfect hit''' and the damage inflicted upon the opponent will be equal to between 105% and 110% of the attacking Dragon's strength (assuming there are no multipliers). If the screen has not been tapped before the arrow reaches the top of the gauge it will cause the strike to occur and inflict the damage of a normal attack.
Once an attack is chosen, a curved gauge appears showing gray, green, and red sections. An arrow moves from the bottom of the gauge to the top, and tapping the screen stops the arrow from moving and either strikes or misses. If the screen has not been tapped before the arrow reaches the top of the gauge, it caused the strike to occur.
 
Where the arrow lands in the colored sections determines its status:
 
* {{EvColor|57ca45}} – Perfect hit, damage inflicted is equal to between 105% and 110% of the attacking Dragon's strength (assuming there are no multipliers).
* {{EvColor|f43905}} – Miss, no damage dealt.
* {{EvColor|ccc}} – Regular hit, the damage inflicted is equal to the attacking Dragon's strength (assuming there are no multipliers).


Landing seven perfect hits on the opponent will activate [[Dragon Fury]]. The number of hits acquired and still needed to achieve Dragon Fury is shown as a bar at the bottom left of the screen. This attack can be used to deliver several blows against all three opposing Dragons at once. [[Dragon Fury#Dragon Fury Essence|Dragon Fury Essence]] can be used to activate the Dragon Fury immediately, without having to strike any perfect hits beforehand.
Landing seven perfect hits on the opponent activates [[Dragon Fury]]. The number of hits acquired and still needed to achieve Dragon Fury is shown as a bar at the bottom left of the screen. This attack can be used to deliver several blows against all three opposing Dragons at once. Dragon Fury is activated immediately using {{i|Dragon Fury Essence|2}}, without having to strike any perfect hits beforehand.
 
=====Health Bar=====
[[File:Full Health Bar.png|15px|left]] [[File:Empty Health Bar.png|15px|right]] [[File:Damage Preview Health Bar.png|15px|right]]
[[File:Full Health Bar.png|15px|left]] [[File:Empty Health Bar.png|15px|right]] [[File:Damage Preview Health Bar.png|15px|right]]
The health bar of each Dragon indicates how much health they have remaining. Available health is shown in green and missing health is shown in gray. Whenever the Trainer hovers over an opposite Dragon with an attack, the bar will indicate in red how much health that Dragon will lose once the damage is inflicted successfully if the hit is a normal one.
The health bar of each Dragon indicates how much health they have remaining. Available health is shown in green, and missing health is shown in gray. When the Trainer hovers over an opposing Dragon with an attack, the bar indicates in red how much health that Dragon will lose following the inflicted damage of a successful normal hit.


=== Introduction/Tutorial Video===
=====Attack Strength=====
[[File:Video - Dragon Fights 101 (Pre-Sigils).jpg|500px|link=https://youtu.be/t-hlkeofkm4]]<br>
{{#lst:Category:Elements|attack-strength}}
{{Video Text}}
 
=====Auto (Battle)=====
Battle can be automated in most battle venues, and is done before a battle using the {{btn|sm|green|{{i|Attack (Old)|i}} Auto [[File:Checkbox.png|15px]]}} button. Pressing the button (or checkbox) toggles on the [[File:Checkbox.png|18px]] checkbox, causing the automatic battle setting to persist on all subsequent battles until it is again unchecked. Auto-battle mode can also be toggled when ''in'' battle in most venues, by pressing the [[File:Auto Button.png|25px]] ''Auto'' button. When using automatic battle, the game's {{wp|Artificial intelligence|AI}} plays the Trainer's Dragons as well as the opponent's Dragons. Automatic battle has a 5% chance of missing during an attack.
 
The [[Dragon Fury]] meter is filled if an automated attack is considered a perfect hit, though these '''do not''' count for tasks and quests.<br>
The AI uses the Dragon Fury, distributed equally on all opponents, making 45–55 hits in total.
 
===Battle Venues===
====Campaign====
{{floatimage|[[File:Campaign_Button.png|200px]]|20}}
{{#lst:Category:Campaign Map|intro}}


===Campaign===
{{see|[[Campaign Map]]}}
{{see|[[Campaign Map]]}}


Pressing the [[File:Battle Button.png|30px]] and then selecting the ''Campaign'' option will transport the Trainer to the [[Campaign Map]] where they can choose between [[Normal Mode]] and [[Heroic Mode]]. The Campaign map can also be accessed by selecting the [[Ancient Portal]] and then tapping the [[File:Campaign Map Button.png|20px]] button. Once a mode is chosen, the Trainer can [[:Category:Battle#Engaging the Battle|engage in battle]] by selecting any available [[Quests|Main or Side Quest]] or any occupied [[Quests#Mines|mine]].
=====Going to Battle=====
<section begin="going" />When a Main Quest, Side Quest, or an occupied mine is selected, the name of the quest or mine is shown, as well as the enemy occupier (only mines), the in-game number of the quest (only Main or Side Quests), the level, rarity, Elements, {{ctg|skills}} (excluding the mastery), [[Enchantment]] Level, and [[Sigils]] of their Dragons, and the {{btn|sm|green|{{sp}}Attack!{{sp}}}} button. Once the attack button is pressed, the pre-battle screen appears. From here, the Trainer can see their {{ctg|battle (System)#Scoring|high score and stars earned}} (applicable to mines only if they were previously conquered at some point; otherwise the stars are grayed out {{i|Score Star Gray|i}}), the in-game number of the quest or mine, the allied and opposing [[characters]], the rewards, and several options to choose from.


When the Trainer picks a Main or Side Quest or an occupied mine, they will see the name of the quest or mine, the enemy occupier (only available with mines), the in-game number of the quest (only available with Main or Side Quests), their Dragons, and the level, rarity, Elements, {{ctg|skills}} (excluding the mastery), [[Enchantment]] Level of their Dragons, and the {{btn|sm|green|{{sp}}Attack!{{sp}} }} button. Once the attack button is pressed, the game will proceed to the pre-battle screen. From here, the Trainer can see their [[:Category:Battle#Scoring|high score and stars earned]] (applicable to mines only if they were previously conquered at some point, otherwise the stars are grayed out {{i|Score Star Gray|i}}), the in-game number of the quest or mine, the allied and opposing [[characters]], the rewards that can or were already earned, and several options to choose from.
From the pre-battle screen, the Trainer can choose to:
* Change any Dragon taken into battle by pressing a Dragon's [[snapshot]].
* View a currently selected Dragon's info by pressing the {{btn|sm|yellow|{{i|Dragon Codex|i}} {{sp}}Info{{sp}}}} button.
* Hire a friend's Dragon by selecting the {{btn|sm|green|{{sp}}Hire{{sp}}||none}} button.
* Enable automatic battle by pressing the {{btn|sm|green|{{i|Attack (Old)|i}} Auto [[File:Checkbox.png|15px]]}} button.
* Refill battle {{ctg|Battle Energy#Portal Energy|energy}} by pressing the {{btn|sm|green|+}} button.
* Engage in battle by pressing the {{btn|sm|green|{{sp}}Battle{{sp}}{{i|Portal Energy||15}}}} button.


From this set of options, the Trainer can choose to:
Additionally, the following options are found on the same screen:
*Refill their [[:Category:Battle Energy#Portal Energy|energy]] by pressing the [[File:Extra Button.png|20px]] button.
* {{btn|sm|blue|{{sp}}Select Team{{sp}}}} for selecting 1 of 6 possible {{ctg|battle (System)#Battle Team Slots|battle teams}}.
*Hire a friend's Dragon by selecting the {{btn|sm|green|{{sp}}Hire{{sp}}||none}} button.
* {{btn|sm|green|{{i|Ranking|i}}}} opens a screen displaying three different tabs:
*Make changes to the Dragons taken into battle by pressing the {{btn|sm|green|{{sp}}Select{{sp}}}} button in the snapshot they wish to make changes to.
** {{btn|sm|blue|{{sp}}Friends{{sp}}|tab}} for the Trainer to compare their high score to that of the Trainer's friends from their list.
*Engage in battle by pressing the {{btn|sm|green|{{sp}}Battle{{sp}}[[File:Portal Energy Bolt.png|15px]] }} button.
** {{btn|sm|blue|{{sp}}Global{{sp}}|tab}} to compare their high score to all Trainers ({{ctg|Social System#Connections|on the same platform and server}}) that have previously conquered this mine.
Additionally, the following options can be found on the same screen:
** {{btn|sm|blue|Competitors|tab}} to compare high score to Trainers that are near the Trainer in the rankings.
*[[File:Information Button.png|20px]] for viewing information [[:Category:Battle#Scoring|on scoring battle points]].
** The option to view and compare rankings is also made available in the top-left corner of the screen after a battle is over.
* [[File:Element Information Button.png|25px]] for seeing information on {{ctg|Elements|Element strengths and weaknesses}}.
* [[File:Element Information Button.png|25px]] for information about {{ctg|Elements|Element strengths and weaknesses}}.
* {{btn|sm|blue|{{sp}}Auto-Select{{sp}} }} for selecting the Trainer's three strongest Dragons.
* {{btn|sm|yellow|i||lowercase}} for viewing information {{ctg|battle (System)#Scoring|on scoring battle points}}.
*The [[File:Ranking Button.png|20px]] option that will bring up three different tabs:
* {{btn|sm|red|x}} to close the battle interface.
**{{btn|sm|blue|{{sp}}Friends{{sp}}|tab}} is for the Trainer to compare their high score to that of any of the Trainer's friends from their list.
 
** {{btn|sm|blue|{{sp}}Global{{sp}}|tab}} is to compare their high score to all Trainers ([[Social System#Connections|one the same platform and server]]) that have previously conquered this mine.
The top 3 Dragons of the Trainer are included in the calculation that determines the level of the opposing Dragons in Side Quests, while the top 6 Dragons are considered for mines. On the Campaign Map, wave battles are only encountered starting with the [[Gloamis (disambiguation)|sixth campaign island]].
**{{btn|sm|blue|Competitors|tab}} is to compare their high score to Trainers that are in the vicinity of the Trainer in the rankings.
**The option to view and compare rankings is also made available in the top-left corner of the screen after a battle is over.


The top 3 Dragons of the Trainer are included in the calculation that determines the level of the opposing Dragons in Side Quests while the top 6 Dragons are taken into account for mines. On the Campaign Map, wave battles are only encountered starting with the [[Gloamis (disambiguation)|sixth campaign island]].
======Battle Cost======
It costs 1 unit of energy to engage in a battle on {{i|Normal Mode|2}} and two units of energy for a battle on {{i|Heroic Mode|2}} or {{i|Nightmare Mode|2}} mode. In addition to its use to start battles, Trainers can also use Portal Energy to hire a {{ctg|Social System|friend's}} Dragon {{ctg|Battle (System)#Hiring Costs|to aid in battle}}. <section end="going" />


====Hiring Dragons====
=====Hiring Dragons=====
If Trainers have enough [[:Category:Battle Energy]], they can opt to hire a friend's Dragon before going into battle. The Dragon automatically listed for hire from each friend will always be the most powerful one that they have. This option can be useful for battles against stronger opponents where success is questionable with the available team. If the selected Dragon is trained as the Champion when hired, the temporary benefits of increased Health and Attack will '''not''' carry over during the battle. However, any Enchantment or Elemental abilities the Dragon has acquired will be included for the duration. The hired Dragon is only available for that battle and will not be available to hire again for 24 hours, regardless of whether it participated in battle or not. The 24-hour waiting period can be bypassed only by paying with [[Gems]]. The Dragon will automatically appear in battle only after one of the Trainer's Dragons is defeated, replacing that Dragon, or if the Trainer has two or fewer Dragons on their team.
If Trainers have enough {{ctg|Battle Energy}}, they can opt to hire a friend's Dragon before going into battle. The Dragon automatically listed for hire from each friend is always be the most powerful they have. This option can be useful for battles against stronger opponents where success is questionable with the available team. If the selected Dragon is trained as the champion when hired, the temporary benefits of increased Health and Attack do '''not''' carry over during the battle. However, any Enchantment or Elemental abilities the Dragon has acquired are included for the duration. The hired Dragon is only available for that battle and is not available to hire again for 24 hours, regardless of whether it participated in battle or not. The 24-hour waiting period can be bypassed only by paying with {{i|Gems|2}}. The Dragon automatically appears in battle only after one of the Trainer's Dragons is defeated, replacing that Dragon, or if the Trainer has two or fewer Dragons on their team.


Hiring Dragons is done by pressing the {{btn|sm|green|{{sp}}Hire{{sp}}||none}} button in the pre-battle screen. This will bring up a list where the Trainer can see each friend's strongest Dragon and its rarity, level, Elements, skill level, and Enchantment Level. The Trainer can choose to hire a Dragon by pressing the {{btn|sm|green|{{sp}}Hire{{sp}}[[File:Portal Energy Bolt.png|15px]]}} button to the right of that Dragon. The amount of energy needed to hire the Dragon will be shown on the button. If the Dragon is ''too tired to fight'', the [[File:Skip Button.png|40px]] option will be shown and the Trainer can pay to [[Gems#Speeding Up|speed up]] {{i|Speed-Up Arrow|i|25}} the waiting time and use that Dragon immediately. Energy is only consumed when the battle is started and not when the Dragon is hired, thus the Trainer can, at any time before commencing the battle, replace the hired Dragon. Additionally, in this very same list, if the Trainer does not have their account [[Social System#Connections|connected to Facebook]], they will have the {{btn|sm|green|{{sp}}Connect{{sp}} }} option at the end of the list. If the Trainer makes changes to their team after hiring a friend's Dragon, the hiring slot will be reset, thus the Trainer must rehire that Dragon.
Hiring Dragons is done by pressing the {{btn|sm|green|{{sp}}Hire{{sp}}||none}} button in the pre-battle screen. This opens a list where the Trainer can see each friend's strongest Dragon and its rarity, level, Elements, skill level, and Enchantment Level. The Trainer can choose to hire a Dragon by pressing the {{btn|sm|green|{{sp}}Hire{{sp}}{{i|Portal Energy||15}}}} button to the right of that Dragon. The amount of energy needed to hire the Dragon is shown on the button. If the Dragon is ''too tired to fight'', the {{btn|sm|green|Skip {{i|Gems|i}}}} option is shown, and the Trainer can pay to [[Gems#Speeding Up|speed up]] {{i|Speed-Up Arrow|i|25}} the waiting time and use that Dragon immediately. Energy is only consumed when the battle is started and not when the Dragon is hired; thus the Trainer can, at any time before commencing the battle, replace the hired Dragon. Additionally, in this same list, if the Trainer does not have their account {{ctg|Social System#Connections|connected to Facebook}}, they have the {{btn|sm|blue|{{sp}}Connect{{sp}}}} option. If the Trainer modifies their team after hiring a friend's Dragon, the hiring slot is reset; thus the Trainer must rehire that Dragon.


Hiring Dragons is '''not''' available on the [[Champion's Island (disambiguation)|last island]] of either map.
Hiring Dragons is '''not''' available on the [[Champion's Island (disambiguation)|last island]] of either map.


=====Hiring Costs=====
======Hiring Costs======
<div class="scroll-all">
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
!Dragon Level<br>Range
!Dragon Level<br>Range
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|9
|9
|}
|}
</div>


====Instant Win====
=====Instant Win=====
Trainers that have achieved [[VIP Status#VIP Levels|VIP Level 6 or higher]] have the option to battle regularly or use the fight-skipping option on any quest previously won with three stars, excluding mines. The ''Instant Win'' function only applies to the [[Campaign Map]] (Normal and Heroic Modes). By pressing the {{btn|sm|green|{{sp}}Instant Win{{sp}} 1 {{i|Instant Win Ticket|i}} }} button the battle portion of the quest will be skipped, providing an automatic win with three stars. Tickets that are not used by the reset time are permanently lost. Instant Win Tickets are automatically refilled each day at 00:00 {{wp|Coordinated Universal Time|UTC}}.
Trainers that have achieved {{i|VIP Level|2}} 6 or higher have the option to battle regularly or use the fight-skipping option on any quest previously won with three stars, excluding mines. The ''Instant Win'' function only applies to the [[Campaign Map]] (Normal and Heroic Modes). By pressing the {{btn|sm|green|{{sp}}Instant Win{{sp}} 1 {{i|Instant Win Ticket|i}}}} button, the battle portion of the quest is skipped, providing an automatic win with three stars. Tickets that are not used by the reset time are permanently lost. Instant Win Tickets are automatically refilled each day at 00:00 {{wp|Coordinated Universal Time|UTC}}.


During automated battles, the {{wp|Artificial intelligence|AI}}, on both sides, has a 5% chance of missing during an attack.
There is also a [[VIP Status#VIP Levels|limit]] to how many free {{i|Instant Win Tickets|2}} are available per day and a limit to how many can be purchased each day, which depends on the Trainer's VIP Level. Purchasing extra tickets costs 5 {{i|Gems|2}} per ticket.


There is also a [[VIP Status#VIP Levels|limit]] to how many free Instant Win Tickets {{i|Instant Win Ticket|i}} are available per day and a limit to how many can be purchased each day which depends on the Trainer's VIP Level. Purchasing extra tickets costs 5 [[Gems]] per ticket.
<div class="scroll-all">
{| class="wikitable"
{| class="wikitable"
!VIP Level
!VIP Level
Line 160: Line 223:
|100
|100
|}
|}
</div>


===Sigil Campaign===
====Sigil Campaign====
{{floatimage|[[File:Sigil_Campaign_Button.png|200px]]|20}}
{{#lst:Sigil Campaign Events|intro}}
{{#lst:Sigil Campaign Events|mechanics}}
 
{{see|[[Sigil System]] and [[Sigil Campaign]]}}
{{see|[[Sigil System]] and [[Sigil Campaign]]}}


===Dragon League ===
'''Note:''' The ''Auto'' button for automatic battle is not available on the Sigil Campaign. {{GASTop}}<!--
{{see|[[Dragon League]]}}
-->
 
====Arena (Dragon League)====
The [[Dragon League]] was merged with the  [[Enchantment League]] in [[Update 6.2]], to compose the Enchanted [[Arena]].  When a {{chr}} reaches Level 11 the Dragon League can be accessed through the [[File:Dragon League Button.png|30x30px|alt=]] button on the bottom left-hand side of the screen or by pressing the very same button after selecting the [[Arena]]. After reaching Player Level 20, all battle venue buttons are grouped together and are accessed by pressing the [[File:Battle Button.png|30px|link=]] in the bottom-left corner of the main screen instead, and then selecting the ''Arena'' option.
{{floatimage|[[File:Arena Button.jpg|200px]]|20}}
 
{{#lst:Dragon League|intro}}
====Going to Battle====
The {{chr}} can then choose the ''Go Battle'' option to proceed to the battle selection screen. The Trainer can then choose one of the three opponents presented and press the {{btn|sm|green|Challenge}} button to proceed to the pre-battle screen. If the Trainer does not want to face any of the current opponents, they can press the {{btn|sm|green|{{sp}}Free Refresh{{sp}} }} button for a free refresh of the opponent choice. If the Trainer has already used their free refresh, the {{btn|sm|green|Refresh {{sp}}{{sp}}{{i|Gems|i}} }} button can be used. This option costs 5 [[Gems]] each time it is used.
 
In the pre-battle screen, the Trainer can:
* Refill Arena Energy by pressing the [[File:Extra Button.png|20px]] button.
* Make changes to their team by pressing the snapshot of the Dragon they wish to change.
*Engage in battle by pressing the {{btn|sm|green|Attack! {{sp}}[[File:Arena Energy Bolt.png|9px]]||6=}} button for a regular attack.
*Engage in a "focused attack" battle with a 50% increase in the damage inflicted by their Dragon for the duration of the battle by pressing the [[File:Focus Attack Button.png|120px]] button.
* See information on {{ctg|Elements|Element strengths and weaknesses}} with the [[File:Element Information Button.png|25px]] option.
*Automatically select the Trainer's three strongest Dragons using the {{btn|sm|blue|{{sp}}Auto-Select{{sp}}}} button.
 
<div class="float-r" style="max-width:20%; min-width:100px;">[[File:Defeated Dragons Information.png|alt=|250x250px]]</div>
If all 3 of a Trainer's Dragons are defeated in battle, the Trainer can choose to revive all 3 Dragons for a cost of 8 Gems by pressing {{Btn|sm|green|Revive||6=}}, or they can select the {{Btn|sm|red|Give Up||6=}} button to conclude the battle. If the trainer opts to revive all 3 Dragons, the Dragons return to battle with 100% health. 


===Enchantment League===
{{see|[[Dragon League]]}}
{{see|[[Dragon League]]}}


The [[Enchantment League]] was merged with the [[Dragon League]] in [[Update 6.2]], to compose the Enchanted [[Arena]]. The Enchanted Arena, in addition to being accessed via the Dragon League, be accessed by pressing the [[File:Enchantment League Button.png|30px]] at the bottom-left corner of the main screen, then selecting the ''Arena'' option.  
=====Going to Battle=====
<section begin="going_arena" />Selecting the ''Battle'' option proceeds to the battle selection screen, where three opponent teams are presented. If the Trainer does not want to face any of the opponent teams, the {{btn|sm|yellow|{{sp}}Free Refresh{{sp}}}} button may be pressed to refresh opponent teams for free, once every 24 hours. Additional refreshes may be purchased using the {{btn|sm|yellow|Refresh {{sp}}5{{sp}}{{i|Gems|i}}}} button, in exchange for 5 {{i|Gems|2}} each.


The option at the top-left shows the Trainer's currently active League as well as the number of trophies {{i|Golden Trophy|i|25}} the Trainer currently has. Pressing the ''Battle'' option displays opponents, the amount of trophies the Trainer receives for the opponent if the battle is won displays on the left. The amount of trophies the Trainer loses if defeated in the battle is shown on the right. This "Win/Loss" ratio is based on the {{wp|Elo rating system}}. Typically, the more trophies a Trainer can receive the more difficult the opponent will be. Contrarily, the fewer trophies obtainable, the easier the opposing Trainer is to defeat.  
Pressing the {{btn|sm|green|{{i|Attack (Old)|i}} Challenge}} button on a battle opens the pre-battle screen with the option to:
* Change a Dragon by pressing its [[snapshot]].
* View the {{btn|sm|yellow|Element Bonus}} if applicable.
* Enable automatic battle by pressing the {{btn|sm|green|{{i|Attack (Old)|i}} Auto [[File:Checkbox.png|15px]]}} button.
* Attack by pressing the {{btn|sm|green|Attack! {{sp}}1 {{i|Arena Energy||9}}||6=}} button for a regular attack.
* Perform a "focus attack" battle, with a 50% increase in the damage inflicted for the duration of the battle, by pressing the {{btn|sm|yellow|Focus Attack<br>+50% DMG 2 {{i|Arena Energy||9}}|||8}} button.


For battle mechanics, see the section above regarding the [[:Category:Battle#Dragon%20League|Dragon League.]]
Additionally, the following options can be found on the same screen:
* {{btn|sm|blue|{{sp}}Select Team{{sp}}}} for selecting 1 of 6 possible {{ctg|battle (System)#Battle Team Slots|battle teams}}.
* {{btn|sm|green|+}} to refill Arena Energy.
* [[File:Element Information Button.png|25px]] for information about {{ctg|Elements|Element strengths and weaknesses}}.
* {{btn|sm|red|x}} closes the battle interface.


===Bottomless Dungeon===
If all 3 of a Trainer's Dragons are defeated in battle, the Trainer can choose to revive all 3 Dragons for a cost of 8 {{i|Gems|2}} by pressing {{btn|sm|green|Revive {{i|Gems|i}}}}, or to conclude the battle by pressing the {{Btn|sm|red|Give Up}} button. If the trainer opts to revive all 3 Dragons, the Dragons return to battle with 100% health. <section end="going_arena" />
{{see|[[Bottomless Dungeon]]}}


Accessing the [[Bottomless Dungeon]] can be done by selecting the event bar on the top left of the main screen and choosing the weekly dungeon event from the listed events, clicking directly on the dungeon entrance on Tycoon Island, going to the [[Campaign Map]] and selecting the [[File:Bottomless Dungeon Button.png|25px]] option, or by pressing [[File:Battle Button.png|30px]] on the main screen and then selecting the ''Dungeon'' option. The Trainer can then select the {{btn|sm|green|Start Brawl}} button (or {{btn|sm|green|Restart Brawl}} button if they are continuing and existing brawl) to bring up the pre-battle screen. The Trainer's team, Stepping Stone Rewards, highest KO count, active Bonus, [[Dragon Fury]], [[Bottomless_Dungeon#Tasks|Tasks]], and the first wave of opposing Dragons (their level, Elements, Enchantment Level and skills [excluding the mastery]) can be seen on this screen. Pressing on any Dragon will allow the {{chr}} to make changes to the team, the [[File:Extra Button.png|20px]] can be selected to purchase Dragon Fury, and the {{btn|sm|green|{{sp}}{{sp}}Battle{{sp}}{{sp}}}} button is used to engage the battle.
=====Win Streak=====
{{#lst:Dragon League|streak}}


Battles in the Clockwork Dungeon follow the [[:Category:Battle#Engaging the Battle|general mechanics]], the only difference being that the Trainer will face endless waves of enemies until they are defeated or choose to leave the battle.
{{see|[[Dragon League#Win Streak|Dragon League]]}}


== Scoring==
====Bottomless Dungeon====
'''[[Campaign Map]] battles''' - Scoring consists of a point system for which stars are allocated. The number of stars received determines the level of rewards that will be given. Once three stars are obtained, a higher score will not give better rewards. The point system is divided into three tiers that are based on the difficulty of a battle (easy, medium and hard). The Trainers must earn a minimum amount of points to obtain a certain number of stars:
{{floatimage|[[File:Dungeon_Button.png|200px]]|25}}
{{#lst:Category:Bottomless Dungeon|intro}}


<div class="scroll-all">
{{see|{{ctg|Bottomless Dungeon}}}}  
{| class="wikitable"
!Tier
!{{i|Score Star|i|25}}
!{{i|Score Star|i|25}}{{i|Score Star|i|25}}
!{{i|Score Star|i|25}}{{i|Score Star|i|25}}{{i|Score Star|i|25}}
|-
|Easy
| 3,000
|4,000
| 5,000
|-
|Medium
|5,000
|19,000
|34,000
|-
|Hard
|5,000
|24,000
| 38,000
|}
</div>


===Scoring===
{{see|[[Campaign Map]]}}


At the end of a battle, Trainers will receive:
For battle scoring, see one of the pages below for the corresponding venue:
<div class="scroll-all">
* '''[[Campaign Map]] battles''' – {{ctg|Campaign Map#Scoring|Campaign Map Scoring}}.
{| class="wikitable"
* '''[[Sigil Campaign]] battles''' – {{ctg|Sigil Campaign Events#Sigil Contest|Sigil Campaign Events}}.
!Score
* '''[[Dragon League]] battles''' – [[Dragon_League#Points|Dragon League Points]].
!Action
* '''{{ctg|Bottomless Dungeon}} battles''' – No scores are given for these battles.
!Maximum
|-
! rowspan="2" | 1,000 points each for
|Every perfect hit landed
|Twelve
|-
| Every strong attack landed
|Twelve
|-
!2,000 points each for
|Unleashing Dragon Fury
|Two
|-
! rowspan="2" |5,000 points each for
| Each opposing Dragon defeated with only one hit
|Four
|-
|Each undefeated Dragon remaining once the battle is won
|Three
|-
! rowspan="2" |Bonus points
| Given for how quickly a battle is won<ref name="rounds">The bonus score is decreased by 6% after each attack of any Dragon in the battle. After seventeen attacks the bonus score is no longer decreased.</ref>
|Seventeen attacks
|-
| Given by the remaining health the Trainer's Dragons have at the end of the battle<ref name="health">The remaining health (in percentages) is multiplied by 50. Thus, a Dragon with 100% health will give a bonus of 5,000 (50 * 100)</ref>
|15,000
|}
</div>
 
<references /><br>
 
{{i|Important|i|25}} Using [[:Category:Battle#Instant Win|Instant Win]] will offer no score for that battle.


'''[[Dragon League]] battles''' - Battle points are awarded based on opponent difficulty, on the sigils and level of the opposing Dragons, number of KOs, and streak of consecutive victories. The battle points reset with each weekly iteration of the league.<br>
===Rewards===
Hard battles give twice the bonus of medium battles.<br>
{{floatimage|[[File:VIP Treasure Chest.png|alt=|126px]]|10}}
See [[Dragon_League#Points|Dragon League - Points]] for details.
For battle rewards, see one of the pages below for the corresponding venue:
* '''[[Campaign Map]] battles''' - {{ctg|Campaign Map#Rewards|Campaign Map rewards}}.
* '''[[Sigil Campaign]] battles''' – [[Sigil Campaign Events#Rewards|Sigil Campaign event rewards]].
* '''[[Dragon League]] battles''' –  [[Dragon League#Win Streak|Win Streak]], [[Dragon League#Arena Event|Arena Event rewards]], [[Dragon League#League Chests|League Chests]], and [[Dragon League#Promotion Prizes|Promotion Prizes]].
* '''{{ctg|Bottomless Dungeon}} battles''' – {{ctg|Bottomless Dungeon#Chests|Bottomless Dungeon chests}}.


====VIP Status Increase====
Rewards on the Campaign Map and Bottomless Dungeon are affected by the Trainer's [[VIP Status]]. When active, the Trainer receives a 50% increase to the rewards received after winning battles. If inactive, the Trainer has the {{btn|sm|green|{{sp}}Buy VIP Ticket{{sp}}}} option right after the battle to purchase [[VIP Status#VIP Tickets|VIP tickets]]. Activating the status through that option after the battle does not give the additional rewards that would have been given for winning that particular battle had the Trainer's VIP Status already been active.


'''[[Bottomless Dungeon]] battles''' - No scores are given for these battles.
==Dialogues==
 
{{#lst:Tutorial Dialogues|battle}}
==Rewards==
<div class="float-r" style="max-width:10%; min-width:50px;">[[File:VIP Treasure Chest.png|alt=|126x126px]]<br><br>[[File:Ruins Reward Chest - Epic.png|alt=|125x125px]]<br><br>[[File:Dungeon Chest.png|alt=|144x144px]]</div>
'''[[Campaign Map]] battles''' - A chest is given based on the number of [[:Category:Battle#Scoring|battle stars]] achieved. Chests can include [[Gold]], [[Food]], [[Scrolls]] and [[experience]] points. With the exception of Scrolls, the amount of each resource given [[:Category:Battle#VIP Status Increase|is increased by 50%]] if the Trainer has an active [[VIP Status]]. Other [[Quests#Chests|chests]] will appear on the Campaign Map after defeating a specific [[Quests|quest]] or opening a specific [[Quests#Rusty Gates|gate]]. The contents of these chests are not affected by the VIP Status. Additionally, if there are videos available to watch for that day in exchange for (2,000*[[Level Modifier]]) [[Gold]], the Trainer will be given the [[File:More Rewards Button.png|100px]] option for that purpose after winning a battle. Gold received from watching videos is not affected by the VIP Status.
 
'''[[Dragon League]] battles''' - Rewards are given based on the [[Dragon League#Win Streak|win streak]], which accumulates until broken or timed out. The rewards can include [[Gold]], [[Food]], [[Scrolls]], [[Gems]], [[Arena Gems]], and [[Dragon Fury#Dragon Fury Essence|Dragon Fury Essence]]. Additional rewards may be given at the end of a Dragon League iteration, provided that the Trainer has participated in at least one battle.
 
'''[[Bottomless Dungeon]] battles''' - Rewards will include [[Gold]], [[Food]], [[Gems]], Stepping Stones, [[Dungeon Tokens]], [[Dragon_Fury#Dragon_Fury_Essence|Dragon Fury Essence]], or {{ctg|Dungeon Dragons|unique Dragons}}.
 
'''[[Enchantment League]] battles''' - A small amount of [[Enchanted Trinkets]] are awarded for each fort defeated. The Trainer will receive a [[Enchantment League#Chests|chest]], whose contents depend on the [[Enchantment League#League|'''league''' of the '''opposing''' Trainer]], for winning the overall battle. The chest will only be opened if the Trainer has at least one key, otherwise, the chest is lost (unless the Trainer purchases '''all''' the available keys on the spot {{btn|sm|green|Refill{{sp}}{{sp}}{{i|Gems|i}} }}). Once the chest is opened, a number of material cards, a potion and a certain amount of [[Enchanted Trinkets]] will be given. ''Generally'' every twenty wins, the Trainer will be awarded a [[Enchantment League#Rare Chest|Rare Chest]], but only if they managed to open twenty chests. Victories for which no chests have been opened do no count toward the Rare Chest. Additional rewards are also given as the Trainer advances on the league leaderboard.
 
==VIP Status Increase==
Rewards on the Campaign Map and Bottomless Dungeon are affected by the Trainer's [[VIP Status]]. When active, the Trainer will receive a 50% increase to the rewards received after winning battles. If inactive, the Trainer will have the {{btn|sm|green|{{sp}}Buy VIP Ticket{{sp}} }} option right after the battle to purchase [[VIP Status#VIP Tickets|VIP tickets]]. Activating the status through that option after the battle will not give the additional rewards that would have been given for winning that particular battle had the Trainer's VIP Status already been active.
 
==Noteworthy Changes==
*[[Update 6.2]] the [[Dragon League]] was merged with the [[Enchantment League]] and an option to revive all Dragons upon Trainer defeat was added.
*[[Update 5.9]] introduced the {{Btn|sm|green|[[File:Speed-Up Arrows.png|9px]]<br>x4|cir|lowercase|8}} speed option button.
*[[Update 4.4]] renamed Skip Fight to Instant Win and the {{btn|sm|green|{{sp}}Skip Fight{{sp}} 1 {{i|Instant Win Ticket|i}} }} button was replaced by the {{btn|sm|green|{{sp}}Instant Win{{sp}} 1 {{i|Instant Win Ticket|i}} }} button.
*[[Update 4.2]] altered and enhanced the graphical aspect of pre-battle and post-battle interfaces of [[Campaign Map]] Quests, [[Dragon League]], and [[Clockwork Dungeon]] fights.
**Starting with this update, only Dragons that are stored in the [[Dragon Vault]] are not eligible for battling. Before this update, Dragons that were preoccupied with timed actions such as exploring [[ruins]], [[breeding]], and other processes of this kind were not available until the said process was finished.
*[[Update 4.0]] modified the pre-battle interface of the [[Enchantment League]] so that the strongest defender is displayed instead of a randomly-featured defender.
**Starting with this update, [[:Category:Battle#Dragon League|Focus Attack]] modifies the Attack of a Dragon rather than its Health.
**The scoring system for the Dragon League was reworked.
*[[Update 3.7]] replaced the {{btn|sm|green|{{sp}}Select{{sp}} }} button with the  {{btn|sm|green|{{sp}}Change{{sp}} }} button in the Enchantment League pre-battle interface.
*[[Update 3.6]] introduced the double-speed option in the [[Enchantment League]] and introduced Enchantment Stars for Dragons in Main Quests, Side Quests, and the Clockwork Dungeon.
*[[Update 3.3]] introduced the Auto-Select option which was made available on the [[Campaign Map]], in the [[Dragon League]], and in the [[Enchantment League]].
**Starting with this update, once activated, the speed-up-battle option remains active until manually deactivated.
*[[Update 3.2]] introduced the option to speed up the battle speed and lowered the [[VIP Status#VIP Levels|VIP level]] needed to unlock the Skip-Fight feature from 9 to 6.
**The Auto-Battle feature was renamed to Skip Fight and the {{btn|sm|green|{{sp}}Auto-Battle{{sp}} 1 {{i|Instant Win Ticket|i}} }}<nowiki> button was replaced by the {{btn|sm|green|</nowiki>{{sp}}Instant Win{{sp}} button was replaced by the {{btn|sm|green|{{sp}}Skip Fight{{sp}} 1 {{i|Instant Win Ticket|i}} }}<nowiki> button was replaced by the {{btn|sm|green|</nowiki>{{sp}}Instant Win{{sp}} button.
**The [[File:More Rewards Button.png|90px]] option was discontinued for the [[Clockwork Dungeon]].
**The [[File:Open 1 Chest Button.png|90px]] option was discontinued for the [[Enchantment League]].
*[[Update 3.0]] replaced the [[File:More Rewards Button (Old).png|90px]] button with the [[File:More Rewards Button.png|90px]] button and the [[File:Open 1 Chest Button (Old).png|90px]] button with the [[File:Open 1 Chest Button.png|90px]] button.
*[[Update 2.8]] modified the list for hiring Dragons from friends in order to display the Dragons' [[Enchantment]] Level and to no longer display the [[:Category:Dragons#Names|Dragon's name and given name]].
**With the introduction of [[Enchantment]] in [[Update 2.3]], [[Enchantment League]] battles are added to the game and the Enchantment Level of the Dragons is shown on their respective snapshot before any battle. Additionally, during a battle, the Elements of a Dragon are now shown as base Element in the middle, secondary Element at the top, and last Element at the bottom.
**The offer for videos was altered so that pop-up windows no longer appear, but instead, the Trainer can choose to watch them in exchange for more rewards after defeating a quest whenever said videos are available.
*[[Update 2.7]] introduced watching videos [[File:More Rewards Button (Old).png|90px]] in exchange for more rewards after defeating quests on the [[Campaign Map]] and in the [[Clockwork Dungeon]].
*[[Update 1.9]] modified the attack bar so that automatic misses are no longer possible if the arrow goes all the way to the top.
*[[Update 1.8]] added the Auto-Battle feature as part of the newly-introduced [[VIP Status#VIP Levels|VIP levels]].
*[[Update 1.3]] made the enemy Dragons more offensive by increasing the chance of using offensive skills over defensive ones. Additionally, starting with this update, the Trainer will always attack first at the beginning of a [[Dragon League]] fight.
*[[Update 1.2]] made the {{ctg|skills}} of the opposing Dragons visible before and during the battle. Additionally, during a battle, the Elements of a Dragon are now shown in reverse, with the base Element no longer being at the bottom.


==Gallery==
==Gallery==
Line 321: Line 299:
Battle Score (Hard Tier).png|Hard Tier Score
Battle Score (Hard Tier).png|Hard Tier Score
</gallery>
</gallery>
==History==
* {{update|7.0|Added a checkbox to the ''Auto'' button, so it remains in ''auto'' battle mode when checked, and duplicated the button from inside the battle screen to the pre-battle screen.
** Changed the ''Auto-select'' button to be a ''{{ctg|Battle (System)#Battle Team Slots|Select Team}}'' button, where battle team slots are now housed, and moved the ''Auto-select'' feature into this secondary screen. Available are now 6 team slots instead of the former 3}}
* {{update|6.7|Added an ''Auto'' button for the {{wp|Artificial intelligence|AI}} to operate the {{chr}}'s team (in addition to the opposing team) in battle}}
* {{update|6.9|Fixed the position of Skill icons, so they display correctly}}
* {{update|6.2|The [[Dragon League]] was merged with the [[Enchantment League-Pre 6.2]] and an option to revive all Dragons upon Trainer defeat was added}}
* {{update|6.0|Grouped all Battle components together in the Battle System to reduce interface clutter (initially labeled ''Combat'' and later renamed ''Battle'')}}
* {{update|5.9|Introduced a ''x4'' speed option, making the Speed-Up button toggle through 1x, 2x and 4x speed}}
* {{update|5.3|Made the Dragon Info combat panel close by tapping anywhere outside the panel itself, except when tapping one’s own dragons.
** Made "Strong/Normal/Weak Attack" text no longer appear at [[Player Level]] 15.
** Unified the font of combat text and slightly increased ability icon size for better readability on smaller screens}}
* {{update|5.2|Added Dragon Info combat panels that, tapped during combat, display Dragon’s stats and skills.
** Reworked the screen that appears before battle begins}}
* {{update|4.6|Discontinued the Clockwork Dungeon and introduced the {{ctg|Bottomless Dungeon}}}}
* {{update|4.4|Renamed Skip Fight to {{ctg|Battle (System)#Instant Win|Instant Win}}}}
* {{update|4.2|Altered and enhanced the graphical aspect of pre-battle and post-battle interfaces of [[Campaign Map]] Quests, [[Dragon League]], and [[Clockwork Dungeon]] fights.
** Changed it so only Dragons that are stored in the [[Dragon Vault]] are not eligible for battling. Before this update, Dragons that were preoccupied with timed actions such as exploring [[ruins]], [[breeding]], and other processes of this kind were not available until the said process was finished}}
* {{update|4.0|Modified the pre-battle interface of the [[Enchantment League-Pre 6.2|Enchantment League]] so that the strongest defender is displayed instead of a randomly featured defender.
** {{ctg|Battle (System)#Going to Battle|Focus Attack}} now modifies the Attack of a Dragon rather than its Health.
** The scoring system for the Dragon League was reworked}}
* {{update|3.7|Replaced the ''Select'' button with the ''Change'' button in the Enchantment League pre-battle interface}}
* {{update|3.6|Added ability to resume battles if gameplay is paused for a short period}}
* {{update|3.3|Added {{ctg|Battle (System)#Auto (Battle)|Auto (Battle)}} for battles.
** Made the ''x2'' button remains active until turned off again}}
* {{update|3.2|Added ''x2'' {{ctg|Battle (System)#Engaging the Battle|Battle}} speed up button.
** Added [[Enchantment League-Pre 6.2|Enchantment League]] battles}}
* {{update|2.8|Changed the {{ctg|Battle (System)#Hiring Dragons|Hire a Friend’s Dragons}} screen to show Dragon [[Enchantment]] Level}}
* {{update|2.7|Introduced ad video watching in exchange for more rewards after defeating [[Campaign Map]] and [[Clockwork Dungeon]] quests}}
* {{update|2.3|Changed the order of {{ctg|Elements}} in battle, the base Element was moved to the middle, the secondary Element at the top, and the last Element at the bottom}}
* {{update|1.9|Modified the attack bar to prevent automatic misses}}
* {{update|1.8|Added the Instant Win feature as part of the newly introduced [[VIP Status#VIP Levels|VIP levels]]}}
* {{update|1.3|Changed battles so opponents no longer prefer defensive {{ctg|skills}} over offensive ones, becoming generally more offensive.
** Gave the Trainer the first strike}}
* {{update|1.2|Reversed the order of {{ctg|Elements}} in battle, the base Element was no longer at the bottom.
** Also made the {{ctg|skills}} of all enemy {{ctg|Dragons}} visible before and during battle}}


[[Category:Gameplay Elements]]
[[Category:Gameplay Elements]]
 
{{review|update=7.9}}
{{review
|update=6.2
|notes=Scoring and Rewards sections are problematic, shouldn't these link to their own respective pages' rewards sections? Strange to have overlap and we're not going to think to update rewards here.
|priority=2
|status=Needs Review
|user=
}}

Latest revision as of 21:59, 6 May 2024

Battle Button.png

Battle, a primary game component, allows Trainers to fight other players and automated opponents to obtain rewards and game progress. This page provides an overview of Battle, the Battle System interface, and each battle venue.

Accessing

Early game battle venues are accessed by pressing:

  • The Attack (Old) Icon.png button, for the Campaign (appears at Player Level 1).
  • The Dragon League Icon.png button, for the Dragon League (appears at Player Level 11).

At Player Level 16, the above move to the Battle System, which is accessed by pressing:

  • The Battle Button.png button (bottom-left of main screen).

Note: The Bottomless Dungeon and Sigil Campaign appear in the Battle System menu at Player Level 16 but are locked until Player Level 20.

Interface

The fully unlocked Battle System interface houses 4 buttons.

Campaign Button.png Sigil Campaign Button.png
Arena Button.jpg Dungeon Button.png


  1. The Campaign button, to open whichever Campaign Map mode was last used (top-left).
  2. The Sigil Campaign button, to open the current Sigil Campaign event if one is in-progress (top-right).
  3. The Dragon League button, to open the current Dragon League iteration (bottom-left).
  4. The Bottomless Dungeon button, to open the current dungeon iteration (bottom-right).

Above the 4 main interface items is the x button, to close the interface.

General Battle Mechanics

The general mechanics of battle apply to almost all venues and going into battle requires energy units: Portal Energy Icon.png for Campaign Map Quests, Arena Energy Icon.png for fights in the Dragon League, and Sigil Energy Icon.png in the Sigil Campaign.

Before going into battle, one Dragon can be trained to be the Champion. Training lasts for two hours (or until an alternate Dragon is trained) and it temporarily increases the Dragon's Health and Attack. Trainers that have achieved VIP Level 3 or higher have the option to train regularly or use the auto-training option.

Battle Team

It is essential to have the proper Dragon team built up when going into battle. Dragons need to be raised to Level 4 or higher before they can participate in battle. A minimum of six Dragons should be chosen and prepared for battles. Only three are needed for regular battles, but six are needed to complete the Bottomless Dungeon. Dragons should be selected according to their level and the strength of abilities against various opposing teams. Once a team of Dragons is selected, the Dragons need to be properly levelled and trained.

Several factors should be considered when levelling, selecting or training a team. A Dragon's level and Enchantment Level should be comparable to the opponents it battles. Selecting a team that is more than one or two levels (depending on Elemental or Sigil abilities) below the opposing Dragons can easily result in defeat.

Having a Dragon's Elemental skills built up is vital. These abilities should be raised to the highest level at the Dragon Academy, as quickly as possible. Increased Elemental abilities allow the Dragon to do more damage and provide better defenses in battle, as well as the ability to affect multiple targets. The highest level of skills also provide the added benefit of long-term effects and other advantages. Before a battle, the opposing team, along with their levels and abilities, is usually shown. This information may be used to strategize and select a team with abilities that have strong attacks. Trainers should select their team carefully based on the composition of the opposing team.

Team Planner The DML Planner Team Planner provides a way to plan a Dragon Battle team that covers all or most Elements at least once. Doing this can provide a well-rounded battle team for the Dungeon, and may help reduce the difficulty encountered in Events that restrict Dragons used in battle by Element, such as in Castle Events, and Boss Challenge Events.

Read more about this sister project, the DML Planner made by Toomas, a DML community member.

Dragon League Battle.png
Battle Team Slots

Pressing the   Select Team   button opens a teams screen, with groupings for six different teams of Dragons. Each team has three slots that can be filled by tapping a slot and then selecting a Dragon. The same Dragon can be assigned to different teams, but not the same team twice (unless using a duplicate Dragon). Team groupings allow the Trainer to choose different team configuration favorites by filling each slot and then pressing the   Select   button on their desired team, or they can use the Auto-select button which auto-selects the Trainer's three strongest Dragons.

Battle Team Slots.png  Battle Team Slots.png  Battle Team Slots.png

Battle Team Slots.png  Battle Team Slots.png  Battle Team Slots.png

Engaging the Battle

When going into battle, one to three Dragons can be selected to participate. Dragons currently in the Dragon Vault cannot participate in battles. In all battles, the Trainer always has the first strike. Regardless of the battle venue, the opposing Dragons always start with 100% health, have a 20% chance of missing, and a 60% chance of not using defensive skills. Additionally, opposing Dragons never inflict perfect hits. Lastly, all battles can be sped up using the x1 button. The Speed-Up button is available starting with Quest 3 (The Great Plains) in Normal Mode Icon.png Normal Mode and toggles between x1, x2 and x4 speeds.

In wave battles, the Trainer encounters fights with two sets of enemy Dragons. These battles act the same as regular battles, the difference being that the second wave begins immediately after the first is defeated. The Trainer must defeat both waves to win the battle.

Dragon Level and Enchantment Level restrictions do not apply to the opposing Dragons operated by the game AI; thus, these Dragons can be higher than Level 100. Furthermore, Dragons which are normally not eligible for a certain Enchantment Level can be encountered with it.

Once the battle is engaged, the strength of an attack is determined by selecting one of the Elemental abilities of the attacking Dragon. This highlights a broken ring under each of the opposing Dragons.

Hit Types
Attack Bar.png

Once an attack is chosen, a curved gauge appears showing gray, green, and red sections. An arrow moves from the bottom of the gauge to the top, and tapping the screen stops the arrow from moving and either strikes or misses. If the screen has not been tapped before the arrow reaches the top of the gauge, it caused the strike to occur.

Where the arrow lands in the colored sections determines its status:

  •     – Perfect hit, damage inflicted is equal to between 105% and 110% of the attacking Dragon's strength (assuming there are no multipliers).
  •     – Miss, no damage dealt.
  •     – Regular hit, the damage inflicted is equal to the attacking Dragon's strength (assuming there are no multipliers).

Landing seven perfect hits on the opponent activates Dragon Fury. The number of hits acquired and still needed to achieve Dragon Fury is shown as a bar at the bottom left of the screen. This attack can be used to deliver several blows against all three opposing Dragons at once. Dragon Fury is activated immediately using Dragon Fury Essence Icon.png Dragon Fury Essence, without having to strike any perfect hits beforehand.

Health Bar
Full Health Bar.png
Empty Health Bar.png
Damage Preview Health Bar.png

The health bar of each Dragon indicates how much health they have remaining. Available health is shown in green, and missing health is shown in gray. When the Trainer hovers over an opposing Dragon with an attack, the bar indicates in red how much health that Dragon will lose following the inflicted damage of a successful normal hit.

Attack Strength

An attack has one of 3 different strength levels: which depends on the attacking Element and the first (or base) Element of the target Dragon.

Colored symbols appear on targets in battle, indicating attack strength:

  • Strong Attack – Green ring below, green sword icon – 50% damage bonus Strong Attack Symbol.png
  • Normal Attack – Yellow ring below, no sword icon – no damage bonus Neutral Attack Symbol.png
  • Weak Attack – Red ring below, red shield icon – damage reduced by 50% Weak Attack Symbol.png
Important Icon.png
 
Dragon attack strength is further enhanced through Leveling, Training, Skills, Enchantment, and Sigils.
Auto (Battle)

Battle can be automated in most battle venues, and is done before a battle using the Attack (Old) Icon.png Auto Checkbox.png button. Pressing the button (or checkbox) toggles on the Checkbox.png checkbox, causing the automatic battle setting to persist on all subsequent battles until it is again unchecked. Auto-battle mode can also be toggled when in battle in most venues, by pressing the Auto Button.png Auto button. When using automatic battle, the game's AI plays the Trainer's Dragons as well as the opponent's Dragons. Automatic battle has a 5% chance of missing during an attack.

The Dragon Fury meter is filled if an automated attack is considered a perfect hit, though these do not count for tasks and quests.
The AI uses the Dragon Fury, distributed equally on all opponents, making 45–55 hits in total.

Battle Venues

Campaign

Campaign Button.png

The main story, contained in a series of Campaign (battle) Quests called the Campaign, is spread across islands occupied by enemies, for the Trainer to complete, freeing Dragolandia. The Campaign Map can be played in different modes, namely Normal Mode, Heroic Mode, and Nightmare Mode. Once a mode is chosen, the Trainer can engage in battle by selecting any available Main or Side Quest or any occupied mine (if available in the selected mode).

See Campaign Map for more information.

Going to Battle

When a Main Quest, Side Quest, or an occupied mine is selected, the name of the quest or mine is shown, as well as the enemy occupier (only mines), the in-game number of the quest (only Main or Side Quests), the level, rarity, Elements, skills (excluding the mastery), Enchantment Level, and Sigils of their Dragons, and the  Attack!  button. Once the attack button is pressed, the pre-battle screen appears. From here, the Trainer can see their high score and stars earned (applicable to mines only if they were previously conquered at some point; otherwise the stars are grayed out Score Star Gray Icon.png), the in-game number of the quest or mine, the allied and opposing characters, the rewards, and several options to choose from.

From the pre-battle screen, the Trainer can choose to:

  • Change any Dragon taken into battle by pressing a Dragon's snapshot.
  • View a currently selected Dragon's info by pressing the Dragon Codex Icon.png  Info  button.
  • Hire a friend's Dragon by selecting the  Hire  button.
  • Enable automatic battle by pressing the Attack (Old) Icon.png Auto Checkbox.png button.
  • Refill battle energy by pressing the + button.
  • Engage in battle by pressing the  Battle Portal Energy Icon.png button.

Additionally, the following options are found on the same screen:

  •  Select Team  for selecting 1 of 6 possible battle teams.
  • Ranking Icon.png opens a screen displaying three different tabs:
    •  Friends  for the Trainer to compare their high score to that of the Trainer's friends from their list.
    •  Global  to compare their high score to all Trainers (on the same platform and server) that have previously conquered this mine.
    • Competitors to compare high score to Trainers that are near the Trainer in the rankings.
    • The option to view and compare rankings is also made available in the top-left corner of the screen after a battle is over.
  • Element Information Button.png for information about Element strengths and weaknesses.
  • i for viewing information on scoring battle points.
  • x to close the battle interface.

The top 3 Dragons of the Trainer are included in the calculation that determines the level of the opposing Dragons in Side Quests, while the top 6 Dragons are considered for mines. On the Campaign Map, wave battles are only encountered starting with the sixth campaign island.

Battle Cost

It costs 1 unit of energy to engage in a battle on Normal Mode Icon.png Normal Mode and two units of energy for a battle on Heroic Mode Icon.png Heroic Mode or Nightmare Mode Icon.png Nightmare Mode mode. In addition to its use to start battles, Trainers can also use Portal Energy to hire a friend's Dragon to aid in battle.

Hiring Dragons

If Trainers have enough Battle Energy, they can opt to hire a friend's Dragon before going into battle. The Dragon automatically listed for hire from each friend is always be the most powerful they have. This option can be useful for battles against stronger opponents where success is questionable with the available team. If the selected Dragon is trained as the champion when hired, the temporary benefits of increased Health and Attack do not carry over during the battle. However, any Enchantment or Elemental abilities the Dragon has acquired are included for the duration. The hired Dragon is only available for that battle and is not available to hire again for 24 hours, regardless of whether it participated in battle or not. The 24-hour waiting period can be bypassed only by paying with Gems Icon.png Gems. The Dragon automatically appears in battle only after one of the Trainer's Dragons is defeated, replacing that Dragon, or if the Trainer has two or fewer Dragons on their team.

Hiring Dragons is done by pressing the  Hire  button in the pre-battle screen. This opens a list where the Trainer can see each friend's strongest Dragon and its rarity, level, Elements, skill level, and Enchantment Level. The Trainer can choose to hire a Dragon by pressing the  Hire Portal Energy Icon.png button to the right of that Dragon. The amount of energy needed to hire the Dragon is shown on the button. If the Dragon is too tired to fight, the Skip Gems Icon.png option is shown, and the Trainer can pay to speed up Speed-Up Arrow Icon.png the waiting time and use that Dragon immediately. Energy is only consumed when the battle is started and not when the Dragon is hired; thus the Trainer can, at any time before commencing the battle, replace the hired Dragon. Additionally, in this same list, if the Trainer does not have their account connected to Facebook, they have the  Connect  option. If the Trainer modifies their team after hiring a friend's Dragon, the hiring slot is reset; thus the Trainer must rehire that Dragon.

Hiring Dragons is not available on the last island of either map.

Hiring Costs
Dragon Level
Range
Portal Energy
Cost
1-5 1
6-11 2
12-15 3
16-20 4
21-29 5
30-35 6
36-70 7
71-100 9
Instant Win

Trainers that have achieved VIP Level Icon.png VIP Level 6 or higher have the option to battle regularly or use the fight-skipping option on any quest previously won with three stars, excluding mines. The Instant Win function only applies to the Campaign Map (Normal and Heroic Modes). By pressing the  Instant Win  1 Instant Win Ticket Icon.png button, the battle portion of the quest is skipped, providing an automatic win with three stars. Tickets that are not used by the reset time are permanently lost. Instant Win Tickets are automatically refilled each day at 00:00 UTC.

There is also a limit to how many free Instant Win Tickets Icon.png Instant Win Tickets are available per day and a limit to how many can be purchased each day, which depends on the Trainer's VIP Level. Purchasing extra tickets costs 5 Gems Icon.png Gems per ticket.

VIP Level 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Free/Day 3 6 7 8 9 10 12 14 16 18 20 25 30 35 40
Purchase Limit/Day 3 7 9 10 15 20 30 40 50 60 70 80 90 95 100

Sigil Campaign

Sigil Campaign Button.png

The Sigil Campaign, part of the Sigil System, is both an Event and a battle venue that unlocks when a Trainer reaches Player Level 20 and has Sigils equipped. Participation provides a series of battles to defeat the final boss and win the Reward of the Month. Initiating a Sigil Campaign battle costs 1 Sigil Energy. Progressing on the map, the Trainer completes Sigil-equipped battles until they can no longer win battles, or they reach the end of the map and the Reward of the Month Dragon is obtained. Every month, the map progress is reset. The difficulty of the new map is based on the Trainer's progress from the previous month. The game detects the last boss defeated and calculates the next iteration's starting point based on the four Boss battles before that.

See Sigil System and Sigil Campaign for more information.

Note: The Auto button for automatic battle is not available on the Sigil Campaign.

Arena (Dragon League)

Arena Button.jpg

The Dragon League, part of the Battle (System), is a battling competition between dragons hosted in the Enchanted Arena building. It is is unlocked at Player Level 11, and requires at least 3 adult Dragons to participate. Competition in the Dragon League occurs through the month and runs on a global leaderboard for 4 weeks, referred to as an Arena Season. Four weekly Arena Events occur in this time, allowing Leaderboard Prizes to be won.

See Dragon League for more information.

Going to Battle

Selecting the Battle option proceeds to the battle selection screen, where three opponent teams are presented. If the Trainer does not want to face any of the opponent teams, the  Free Refresh  button may be pressed to refresh opponent teams for free, once every 24 hours. Additional refreshes may be purchased using the Refresh  5 Gems Icon.png button, in exchange for 5 Gems Icon.png Gems each.

Pressing the Attack (Old) Icon.png Challenge button on a battle opens the pre-battle screen with the option to:

  • Change a Dragon by pressing its snapshot.
  • View the Element Bonus if applicable.
  • Enable automatic battle by pressing the Attack (Old) Icon.png Auto Checkbox.png button.
  • Attack by pressing the Attack!  1 Arena Energy Icon.png button for a regular attack.
  • Perform a "focus attack" battle, with a 50% increase in the damage inflicted for the duration of the battle, by pressing the Focus Attack
    +50% DMG 2 Arena Energy Icon.png
    button.

Additionally, the following options can be found on the same screen:

If all 3 of a Trainer's Dragons are defeated in battle, the Trainer can choose to revive all 3 Dragons for a cost of 8 Gems Icon.png Gems by pressing Revive Gems Icon.png, or to conclude the battle by pressing the Give Up button. If the trainer opts to revive all 3 Dragons, the Dragons return to battle with 100% health.

Win Streak

Each time a Dragon League match is won, a Win Streak is started or continued. A Win Streak is a series of unbroken or uninterrupted wins, without defeat or exiting mid-battle. If a match is won in the next 15 minutes, the streak continues. Every three consecutive victories, up to the 20th, in addition to the bonus to the battle score from next victories, a reward is earned, which depends on the current League.

  • The Arena Expert Badge.png Arena Expert badge is earned by achieving a win-streak of 20 for the first time.

See Dragon League for more information.

Bottomless Dungeon

Dungeon Button.png

The Bottomless Dungeon is a Building run by Otto the Dungeon Master, found on the northwest side of Tycoon Island. The dungeon allows Trainers to complete a series of tasks in Battle, against endless waves of opponents, to obtain currency and other prizes. Each iteration typically lasts 7 days, starting each Friday at 12:00 UTC and ending on the following Friday at the same hour. Player Level 16 must be reached to access the building.

See Bottomless Dungeon for more information.

Scoring

See Campaign Map for more information.

For battle scoring, see one of the pages below for the corresponding venue:

Rewards

For battle rewards, see one of the pages below for the corresponding venue:

VIP Status Increase

Rewards on the Campaign Map and Bottomless Dungeon are affected by the Trainer's VIP Status. When active, the Trainer receives a 50% increase to the rewards received after winning battles. If inactive, the Trainer has the  Buy VIP Ticket  option right after the battle to purchase VIP tickets. Activating the status through that option after the battle does not give the additional rewards that would have been given for winning that particular battle had the Trainer's VIP Status already been active.

Dialogues

Arya.png From time to time, you can hire your friends' best dragon to help you advance.
Arya.png Get as many friends as you can, but don't worry! Toby of the Swamp can always help you.
Indicator Arrow Icon.png (Press the Hire button for Toby's Dragon)
Arya.png Note that hiring friends' dragons consumes extra Portal Energy!
Arya.png The Helper Dragon will appear when your first dragon gets defeated. Now let's fight!

Gallery

History

  • Update 7.0: Added a checkbox to the Auto button, so it remains in auto battle mode when checked, and duplicated the button from inside the battle screen to the pre-battle screen.
    • Changed the Auto-select button to be a Select Team button, where battle team slots are now housed, and moved the Auto-select feature into this secondary screen. Available are now 6 team slots instead of the former 3.
  • Update 6.7: Added an Auto button for the AI to operate the Trainer's team (in addition to the opposing team) in battle.
  • Update 6.9: Fixed the position of Skill icons, so they display correctly.
  • Update 6.2: The Dragon League was merged with the Enchantment League-Pre 6.2 and an option to revive all Dragons upon Trainer defeat was added.
  • Update 6.0: Grouped all Battle components together in the Battle System to reduce interface clutter (initially labeled Combat and later renamed Battle).
  • Update 5.9: Introduced a x4 speed option, making the Speed-Up button toggle through 1x, 2x and 4x speed.
  • Update 5.3: Made the Dragon Info combat panel close by tapping anywhere outside the panel itself, except when tapping one’s own dragons.
    • Made "Strong/Normal/Weak Attack" text no longer appear at Player Level 15.
    • Unified the font of combat text and slightly increased ability icon size for better readability on smaller screens.
  • Update 5.2: Added Dragon Info combat panels that, tapped during combat, display Dragon’s stats and skills.
    • Reworked the screen that appears before battle begins.
  • Update 4.6: Discontinued the Clockwork Dungeon and introduced the Bottomless Dungeon.
  • Update 4.4: Renamed Skip Fight to Instant Win.
  • Update 4.2: Altered and enhanced the graphical aspect of pre-battle and post-battle interfaces of Campaign Map Quests, Dragon League, and Clockwork Dungeon fights.
    • Changed it so only Dragons that are stored in the Dragon Vault are not eligible for battling. Before this update, Dragons that were preoccupied with timed actions such as exploring ruins, breeding, and other processes of this kind were not available until the said process was finished.
  • Update 4.0: Modified the pre-battle interface of the Enchantment League so that the strongest defender is displayed instead of a randomly featured defender.
    • Focus Attack now modifies the Attack of a Dragon rather than its Health.
    • The scoring system for the Dragon League was reworked.
  • Update 3.7: Replaced the Select button with the Change button in the Enchantment League pre-battle interface.
  • Update 3.6: Added ability to resume battles if gameplay is paused for a short period.
  • Update 3.3: Added Auto (Battle) for battles.
    • Made the x2 button remains active until turned off again.
  • Update 3.2: Added x2 Battle speed up button.
  • Update 2.8: Changed the Hire a Friend’s Dragons screen to show Dragon Enchantment Level.
  • Update 2.7: Introduced ad video watching in exchange for more rewards after defeating Campaign Map and Clockwork Dungeon quests.
  • Update 2.3: Changed the order of Elements in battle, the base Element was moved to the middle, the secondary Element at the top, and the last Element at the bottom.
  • Update 1.9: Modified the attack bar to prevent automatic misses.
  • Update 1.8: Added the Instant Win feature as part of the newly introduced VIP levels.
  • Update 1.3: Changed battles so opponents no longer prefer defensive skills over offensive ones, becoming generally more offensive.
    • Gave the Trainer the first strike.
  • Update 1.2: Reversed the order of Elements in battle, the base Element was no longer at the bottom.
    • Also made the skills of all enemy Dragons visible before and during battle.

Subcategories

This category has the following 8 subcategories, out of 8 total.

B

C

E

S

Pages in category "Battle (System)"

The following 4 pages are in this category, out of 4 total.

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