Campaign Map: Difference between revisions
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{{ | {{floatimage|[[File:Campaign Button.png|alt=|250px]]|20}} | ||
<section begin="intro" />The [[Campaign Map Dialogues|main story]], contained in a series of [[Campaign Map Quests|Campaign (battle) Quests]] called the ''Campaign'', is spread across islands occupied by enemies, for the {{chr}} to complete, freeing Dragolandia. The Campaign Map can be played in different modes, namely [[Normal Mode]], [[Heroic Mode]], and [[Nightmare Mode]]. Once a mode is chosen, the Trainer can {{ctg|battle (System)#Engaging the Battle|engage in battle}} by selecting any available [[Campaign Map Quests|Main or Side Quest]] or any occupied [[Campaign Map Quests#Mines|mine]] (if available in the selected mode). <section end="intro" /> | |||
==Accessing== | |||
The Campaign Map is accessed by pressing: | |||
* The {{btn|sm|yellow|{{i|Attack (Old)|i}}}} button (appears before [[Player Level]] 16). | |||
* The [[File:Battle Button.png|30px]] button, then selecting the ''Campaign'' option (appears after player level 16). | |||
* The [[Ancient Portal]] ({{ctg|Buildings|building}}, then selecting the {{button|). | |||
==Campaign Map Modes== | ==Campaign Map Modes== | ||
{{floatimage|[[File:Nightmare Mode Tab.png|120px|link=Nightmare Mode]][[File:Heroic Mode Tab.png|120px|link=Heroic Mode]]<br>{{spacer|height=10}}[[File:Normal Mode Tab.png|120px|link=Normal Mode]]<br>{{spacer|height=10}}[[File:Sigil Campaign Tab.png|120px|link=Sigil Campaign]]|10}} | |||
< | Normal Mode can be played from the beginning of the game, while Heroic Mode is unlocked once the Trainer reconquers the [[Normal Mode#Third Island (Industria)|third island of the first mode]]. Nightmare Mode is unlocked once the Trainer completes the Heroic Mode. The Sigil Campaign is not a true Campaign Map mode, but rather a time-limited {{ctg|Sigil Campaign Events|event}}. The Trainer can toggle between the modes using one of the toggle buttons provided {{button|Normal Mode Toggle|30px}} {{button|Heroic Mode Toggle|30px}} {{button|Nightmare Mode Toggle|32px}}{{button|Sigil Campaign Toggle|35px}} (the last one appearing only if a Sigil Campaign event is currently in progress). | ||
===Normal Mode=== | |||
{{see|[[Normal Mode]]|for specific battle and reward information}} | |||
===Heroic Mode=== | |||
{{see|[[Heroic Mode]]|for specific battle and reward information}} | |||
===Nightmare Mode=== | |||
{{see|[[Nightmare Mode]]|for specific battle and reward information}} | |||
===Sigil Campaign=== | |||
The Sigil Campaign is a temporary, time-limited event map that appears only when {{ctg|Sigil Campaign Events}} are in progress, it is not a permanent part of the Campaign Map. | |||
{{See|[[Sigil Campaign]] and {{ctg|Sigil System}}}} | |||
==Quests== | |||
There are 5 types of battle quests on the Campaign Map, each quest's appearance depends on the Campaign Map mode: | |||
{| class="wikitable" | |||
! rowspan="2" | | |||
! colspan="4" |Campaign Map Mode | |||
|- | |||
!Normal | |||
!Nightmare | |||
!Sigil | |||
!Heroic | |||
|- | |||
! rowspan="5" |Quest<br>Type | |||
| colspan="3" | | |||
{{i|Green Quest|i|24}} [[Campaign Map Quests#Main Quests|Main Quest]] (won)<br> | |||
{{i|Yellow Quest|i|24}} [[Campaign Map Quests#Main Quests|Main Quest]] (available)<br> | |||
{{i|Gray Quest|i|24}} [[Campaign Map Quests#Main Quests|Main Quest]] (unavailable) | |||
| | |||
{{i|Green Quest Heroic|i|24}} [[Campaign Map Quests#Main Quests|Main Quest]] (won)<br> | |||
{{i|Red Quest Heroic|i|24}} [[Campaign Map Quests#Main Quests|Main Quest]] (available)<br> | |||
{{i|Gray Quest Heroic|i|24}} [[Campaign Map Quests#Main Quests|Main Quest]] (unavailable) | |||
|- | |||
| colspan="3" | | |||
{{i|Minor Boss Quest|i}} [[Campaign Map Quests#Boss Quests|Boss Quest]] | |||
| | |||
{{i|Minor Boss Quest Heroic|i}} [[Campaign Map Quests#Boss Quests|Boss Quest]] | |||
|- | |||
| colspan="3" | | |||
{{i|Blue Side Quest|i|24}} [[Campaign Map Quests#Side Quests|Side Quest]] | |||
| | |||
{{i|Side Quest Heroic|i|24}} [[Campaign Map Quests#Side Quests|Side Quest]] | |||
|- | |||
| | |||
{{i|Yellow Mine|i|24}} [[Campaign Map Quests#Mines|Mine]] | |||
|colspan="2"|n/a | |||
|colspan="2"|n/a | |||
|- | |||
| | |||
[[File:Rusty Gate.png|18px]] [[Campaign Map Quests#Rusty Gates|Rusty Gate]] | |||
|colspan="2"|n/a | |||
|n/a | |||
|} | |||
<noinclude> | |||
{{see|[[Campaign Map Quests]]|for specific information on quest types and their rewards}} | |||
</noinclude><!-- | |||
--> | |||
==Campaign Map Dragons== | |||
Unique Dragons can be obtained by completing a certain quest in a specific Campaign Map Mode. | |||
{{CampaignMapDragons}} | |||
{{see|{{ctg|Sigil Campaign Events}} and {{ctg|Reward of the Month}}|for information about Sigil Campaign Dragons}} | |||
==Scoring== | |||
<section begin="scoring" />{{floatimage|{{i|Battle Star||100}}|8}} | |||
Battle scoring consists of a point system for which stars are allocated. The number of stars received determines the level of rewards that will be given. Once three stars are obtained, a higher score will not give better rewards. The point system is divided into three tiers that are based on the difficulty of a battle (easy, medium and hard). The Trainers must earn a minimum number of points to obtain a certain number of stars: | |||
{| class="wikitable" | |||
!Tier | |||
!{{i|Score Star|i|25}} | |||
!{{i|Score Star|i|25}}{{i|Score Star|i|25}} | |||
!{{i|Score Star|i|25}}{{i|Score Star|i|25}}{{i|Score Star|i|25}} | |||
|- | |||
|Easy | |||
|3,000 | |||
|4,000 | |||
|5,000 | |||
|- | |||
|Medium | |||
|5,000 | |||
|19,000 | |||
|34,000 | |||
|- | |||
|Hard | |||
|5,000 | |||
|24,000 | |||
|38,000 | |||
|} | |||
At the end of a battle, Trainers receive: | |||
{| class="wikitable" | |||
!Score | |||
!Action | |||
!Maximum | |||
|- | |||
! rowspan="2" |1,000 points each for | |||
|Every perfect hit landed | |||
|12 | |||
|- | |||
|Every strong attack landed | |||
| 12 | |||
|- | |||
! 2,000 points each for | |||
|Unleashing Dragon Fury | |||
|2 | |||
|- | |||
! rowspan="2" |5,000 points each for | |||
|Each opposing Dragon defeated with only one hit | |||
|4 | |||
|- | |||
|Each undefeated Dragon remaining once the battle is won | |||
|3 | |||
|- | |||
! rowspan="2" |Bonus points | |||
|Given for how quickly a battle is won<ref name="rounds">The bonus score decreases by 6% after each attack of any Dragon in the battle. After seventeen attacks, the bonus score is no longer decreased.</ref> | |||
|17 | |||
|- | |||
|Given by the remaining health the Trainer's Dragons have at the end of the battle<ref name="health">The remaining health (in percentages) is multiplied by 50. Thus, a Dragon with 100% health will give a bonus of 5,000 (50 * 100)</ref> | |||
| 15,000 | |||
|} | |||
<references /> | |||
{{notebox|Using {{ctg|Battle (System)#Instant Win|Instant Win}} offers no score for that battle.}}<section end="scoring" /> | |||
==Rewards== | |||
A chest is given based on the number of battle stars achieved. Chests can include Gold, Food, Scrolls, and experience points. Except for scrolls, the amount of each resource given is increased by 50% if the Trainer has an active VIP Status. Other chests may appear in [[Normal Mode]] after defeating a specific quest or opening a specific gate. The contents of these chests are not affected by the VIP Status. Additionally, if there are videos available to watch for that day in exchange for (2,000*Level Modifier) Gold, the Trainer is given the {{btn|sm|green|{{i|Video}} More Rewards}} option for that purpose after winning a battle. Gold received from watching videos is also not affected by the VIP Status. | |||
==Battle Scenes == | == Battle Scenes== | ||
Each battle on the Campaign Map takes place in various battle scenes, depending on the quest and island. The scenes in Heroic Mode, although the same as those in Normal Mode, are slightly darker in tone. | Each battle on the Campaign Map takes place in various battle scenes, depending on the quest and island. The scenes in Heroic Mode, although the same as those in Normal Mode, are slightly darker in tone. | ||
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</gallery> | </gallery> | ||
===Heroic Mode=== | ===Heroic & Nightmare Mode=== | ||
<gallery widths="400px"> | <gallery widths="400px"> | ||
Battle Background (Greenscape - Heroic Mode).jpg | Battle Background (Greenscape - Heroic Mode).jpg | ||
Line 46: | Line 170: | ||
</gallery> | </gallery> | ||
[[ | ===Sigil Campaign=== | ||
[[ | <gallery widths="400px"> | ||
Sigil Campaign Battle Background.jpg | |||
</gallery> | |||
==History== | |||
*{{update|6.2|Introduced [[Nightmare Mode]], a new and more difficult [[Campaign]] map}} | |||
*{{update|5.3|Added a [[Sigil Campaign]] event toggle button to the Campaign Map as a shortcut for when {{ctg|Sigil Campaign Events}} are in-progress}} | |||
*{{update|4.0|Introduced Champion's Island}} | |||
*{{update|3.9|Increased maximum [[Campaign Map Quests#Side Quests|Side Quests]] that can refresh from 13 to 15, starting with Quest 120 instead of Quest 150}} | |||
*{{update|3.6|Made enemy Dragon level in battles go as high as 82, while [[Dragon Leveling|the Trainers' Dragons]] remained limited to Level 80}} | |||
**Made Enchantment Stars available for Dragons in [[Campaign Map Quests|Main and Side Quests]]. | |||
*{{update|2.7|Added ad video watching in exchange for more rewards after winning battles}} | |||
*{{update|2.3|Added a new [[Campaign Map]] island called Glacios}} | |||
*{{update|1.5|Introduced two new campaign islands called Gloamis and Illumina. | |||
** Added a [[Campaign Map Quests#Side Quests|Side Quests]] recapture limit that depends on the Trainer's progress on the [[Campaign Map]], meaning the further the progression, the more Side Quests can be recaptured simultaneously. The recaptured Side Quest(s) need to be cleared before they can be retaken}} | |||
*{{update|1.3|Added a set of arrows between quests, allowing for easy navigation between [[Campaign Map Quests]]. | |||
** Changed [[Campaign Map Quests#Side Quests|Side Quests]] to repopulate with Dragons at slightly lower levels than before. | |||
** Changed [[Campaign Map Quests#Mines|mines]], so only these were recaptured by enemy [[characters]] and not the Trainer as well. | |||
** Increased the time for a mine to be recaptured}} | |||
*{{update|1.1|Introduced [[Heroic Mode]], allowing [[Normal Mode]] to be redone with tougher battles and bigger rewards}} | |||
*{{update|1.0|Introduced the [[Campaign Map]] featuring five [[Normal Mode|islands]]: Numa, Arto, Industria, Alma, Crysto}} | |||
{{review | [[Category:Battle (System)]] | ||
|update= | {{review|update=7.8}} | ||
}} |
Latest revision as of 12:14, 6 March 2024
The main story, contained in a series of Campaign (battle) Quests called the Campaign, is spread across islands occupied by enemies, for the Trainer to complete, freeing Dragolandia. The Campaign Map can be played in different modes, namely Normal Mode, Heroic Mode, and Nightmare Mode. Once a mode is chosen, the Trainer can engage in battle by selecting any available Main or Side Quest or any occupied mine (if available in the selected mode).
Accessing
The Campaign Map is accessed by pressing:
- The button (appears before Player Level 16).
- The button, then selecting the Campaign option (appears after player level 16).
- The Ancient Portal (building, then selecting the {{button|).
Campaign Map Modes
Normal Mode can be played from the beginning of the game, while Heroic Mode is unlocked once the Trainer reconquers the third island of the first mode. Nightmare Mode is unlocked once the Trainer completes the Heroic Mode. The Sigil Campaign is not a true Campaign Map mode, but rather a time-limited event. The Trainer can toggle between the modes using one of the toggle buttons provided (the last one appearing only if a Sigil Campaign event is currently in progress).
Normal Mode
See Normal Mode for specific battle and reward information.
Heroic Mode
See Heroic Mode for specific battle and reward information.
Nightmare Mode
See Nightmare Mode for specific battle and reward information.
Sigil Campaign
The Sigil Campaign is a temporary, time-limited event map that appears only when Sigil Campaign Events are in progress, it is not a permanent part of the Campaign Map.
See Sigil Campaign and Sigil System for more information.
Quests
There are 5 types of battle quests on the Campaign Map, each quest's appearance depends on the Campaign Map mode:
Campaign Map Mode | ||||
---|---|---|---|---|
Normal | Nightmare | Sigil | Heroic | |
Quest Type |
Main Quest (won) |
Main Quest (won) | ||
n/a | n/a | |||
n/a | n/a |
See Campaign Map Quests for specific information on quest types and their rewards.
Campaign Map Dragons
Unique Dragons can be obtained by completing a certain quest in a specific Campaign Map Mode.
Dragon | Mode | Quest |
---|---|---|
Herbalist Dragon (edit) | Normal Mode | 295 |
Steampunk Dragon (edit) | Heroic Mode | 116 |
Bighorn Dragon (edit) | Heroic Mode | 205 |
Ribbon Dragon (edit) | Heroic Mode | 295 |
Cultist Dragon (edit) | Nightmare Mode | 44 |
See Sigil Campaign Events and Reward of the Month for information about Sigil Campaign Dragons.
Scoring
Battle scoring consists of a point system for which stars are allocated. The number of stars received determines the level of rewards that will be given. Once three stars are obtained, a higher score will not give better rewards. The point system is divided into three tiers that are based on the difficulty of a battle (easy, medium and hard). The Trainers must earn a minimum number of points to obtain a certain number of stars:
Tier | |||
---|---|---|---|
Easy | 3,000 | 4,000 | 5,000 |
Medium | 5,000 | 19,000 | 34,000 |
Hard | 5,000 | 24,000 | 38,000 |
At the end of a battle, Trainers receive:
Score | Action | Maximum |
---|---|---|
1,000 points each for | Every perfect hit landed | 12 |
Every strong attack landed | 12 | |
2,000 points each for | Unleashing Dragon Fury | 2 |
5,000 points each for | Each opposing Dragon defeated with only one hit | 4 |
Each undefeated Dragon remaining once the battle is won | 3 | |
Bonus points | Given for how quickly a battle is won[1] | 17 |
Given by the remaining health the Trainer's Dragons have at the end of the battle[2] | 15,000 |
Rewards
A chest is given based on the number of battle stars achieved. Chests can include Gold, Food, Scrolls, and experience points. Except for scrolls, the amount of each resource given is increased by 50% if the Trainer has an active VIP Status. Other chests may appear in Normal Mode after defeating a specific quest or opening a specific gate. The contents of these chests are not affected by the VIP Status. Additionally, if there are videos available to watch for that day in exchange for (2,000*Level Modifier) Gold, the Trainer is given the More Rewards option for that purpose after winning a battle. Gold received from watching videos is also not affected by the VIP Status.
Battle Scenes
Each battle on the Campaign Map takes place in various battle scenes, depending on the quest and island. The scenes in Heroic Mode, although the same as those in Normal Mode, are slightly darker in tone.
Normal Mode
Heroic & Nightmare Mode
Sigil Campaign
History
- Update 6.2: Introduced Nightmare Mode, a new and more difficult Campaign map.
- Update 5.3: Added a Sigil Campaign event toggle button to the Campaign Map as a shortcut for when Sigil Campaign Events are in-progress.
- Update 4.0: Introduced Champion's Island.
- Update 3.9: Increased maximum Side Quests that can refresh from 13 to 15, starting with Quest 120 instead of Quest 150.
- Update 3.6: Made enemy Dragon level in battles go as high as 82, while the Trainers' Dragons remained limited to Level 80.
- Made Enchantment Stars available for Dragons in Main and Side Quests.
- Update 2.7: Added ad video watching in exchange for more rewards after winning battles.
- Update 2.3: Added a new Campaign Map island called Glacios.
- Update 1.5: Introduced two new campaign islands called Gloamis and Illumina.
- Added a Side Quests recapture limit that depends on the Trainer's progress on the Campaign Map, meaning the further the progression, the more Side Quests can be recaptured simultaneously. The recaptured Side Quest(s) need to be cleared before they can be retaken.
- Update 1.3: Added a set of arrows between quests, allowing for easy navigation between Campaign Map Quests.
- Changed Side Quests to repopulate with Dragons at slightly lower levels than before.
- Changed mines, so only these were recaptured by enemy characters and not the Trainer as well.
- Increased the time for a mine to be recaptured.
- Update 1.1: Introduced Heroic Mode, allowing Normal Mode to be redone with tougher battles and bigger rewards.
- Update 1.0: Introduced the Campaign Map featuring five islands: Numa, Arto, Industria, Alma, Crysto.
Pages in category "Campaign Map"
The following 4 pages are in this category, out of 4 total.