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{{see|[[Normal Mode]], [[Heroic Mode]] and [[Sigil Campaign]]|for specific information on each mode and [[:Category:Battle#Campaign Map|Campaign Map Battles]] for the battle interface of the Campaign Map}}
{{floatimage|[[File:Campaign Button.png|alt=|250px]]|20}}
<section begin="intro" />The [[Campaign Map Dialogues|main story]], contained in a series of [[Campaign Map Quests|Campaign (battle) Quests]] called the ''Campaign'', is spread across islands occupied by enemies, for the {{chr}} to complete, freeing Dragolandia. The Campaign Map can be played in different modes, namely [[Normal Mode]], [[Heroic Mode]], and [[Nightmare Mode]]. Once a mode is chosen, the Trainer can {{ctg|battle (System)#Engaging the Battle|engage in battle}} by selecting any available [[Campaign Map Quests|Main or Side Quest]] or any occupied [[Campaign Map Quests#Mines|mine]] (if available in the selected mode). <section end="intro" />
 
==Accessing==
The Campaign Map is accessed by pressing:
* The {{btn|sm|yellow|{{i|Attack (Old)|i}}}} button (appears before [[Player Level]] 16).
* The [[File:Battle Button.png|30px]] button, then selecting the ''Campaign'' option (appears after player level 16).
* The [[Ancient Portal]] ({{ctg|Buildings|building}}, then selecting the {{button|).


<div class="float-r" style="max-width:20%; min-width:90px;">[[File:Campaign Button.png|alt=|250px]]</div>
In Dragon Mania Legends, the [[Campaign Map Dialogues|main story]] is contained in a series of [[Quests|Campaign Quests]] called the ''Campaign'', spread across various islands occupied by enemies, for the {{chr}} to complete to free Dragolandia. Prior to [[Player Level]] 20, the Campaign is accessed by pressing the [[File:Campaign_Map_Button_(Pre-Level_20).png|25px]] button on the bottom-left of the main screen, and then selecting the ''Campaign'' option, or by selecting the [[Ancient Portal]] and then pressing the [[File:Campaign Map Button.png|25px]] button. This allows the {{chr}} to access the Campaign Map. After reaching Player Level 20, battle venues including the Campaign Map and its subsequent [[Campaign Map#Campaign Map Modes|Modes]], are grouped together under and are accessed by pressing [[File:Battle Button.png|30px]] in the bottom-left corner of the main screen.
==Campaign Map Modes==
==Campaign Map Modes==
<div class="float-r" style="max-width:10%; min-width:90px;">[[File:Nightmare Mode Tab.png|alt=|120px]][[File:Heroic Mode Icon.png|alt=|120px]]
{{floatimage|[[File:Nightmare Mode Tab.png|120px|link=Nightmare Mode]][[File:Heroic Mode Tab.png|120px|link=Heroic Mode]]<br>{{spacer|height=10}}[[File:Normal Mode Tab.png|120px|link=Normal Mode]]<br>{{spacer|height=10}}[[File:Sigil Campaign Tab.png|120px|link=Sigil Campaign]]|10}}
<div style="height:10px;"></div>[[File:Normal Mode Icon.png|alt=|120px]]<br><br>
Normal Mode can be played from the beginning of the game, while Heroic Mode is unlocked once the Trainer reconquers the [[Normal Mode#Third Island (Industria)|third island of the first mode]]. Nightmare Mode is unlocked once the Trainer completes the Heroic Mode. The Sigil Campaign is not a true Campaign Map mode, but rather a time-limited {{ctg|Sigil Campaign Events|event}}. The Trainer can toggle between the modes using one of the toggle buttons provided {{button|Normal Mode Toggle|30px}} {{button|Heroic Mode Toggle|30px}} {{button|Nightmare Mode Toggle|32px}}{{button|Sigil Campaign Toggle|35px}} (the last one appearing only if a Sigil Campaign event is currently in progress).  
</div>
 
The Campaign Map can be played in two different modes, namely [[Normal Mode]], [[Heroic Mode]] and [[Nightmare Mode]]. The Normal Mode can be played since the very beginning of the game while the Heroic Mode is unlocked once the Trainer reconquers the [[Normal Mode#Third Island (Industria)|third island of the first mode]]. The Nightmare Mode is unlocked once the Trainer completes the Heroic Mode. The Trainer can toggle between the modes using [[File:Heroic Mode Toggle Button.png|30px]] or [[File:Nightmare Mode Toggle Button.png|30px]] while in Normal Mode, [[File:Normal Mode Toggle Button.png|30px]] or [[File:Nightmare Mode Toggle Button.png|30px]] while in Heroic Mode, or [[File:Normal Mode Toggle Button.png|30px]] or [[File:Heroic Mode Toggle Button.png|30px]] while in Nightmare Mode. Additionally, whenever the Main Quest that is currently available to battle is out of or almost out of the Trainer's visual range, the [[File:Position Button.png|25px]] button will appear in the left-hand part of the screen and pressing it will take the Trainer to that quest.
===Normal Mode===
{{see|[[Normal Mode]]|for specific battle and reward information}}
 
===Heroic Mode===
{{see|[[Heroic Mode]]|for specific battle and reward information}}
 
===Nightmare Mode===
{{see|[[Nightmare Mode]]|for specific battle and reward information}}
 
===Sigil Campaign===
The Sigil Campaign is a temporary, time-limited event map that appears only when {{ctg|Sigil Campaign Events}} are in progress, it is not a permanent part of the Campaign Map.
 
{{See|[[Sigil Campaign]] and {{ctg|Sigil System}}}}
 
==Quests==
There are 5 types of battle quests on the Campaign Map, each quest's appearance depends on the Campaign Map mode:  
 
{| class="wikitable"
! rowspan="2" |
! colspan="4" |Campaign Map Mode
|-
!Normal
!Nightmare
!Sigil
!Heroic
|-
! rowspan="5" |Quest<br>Type
| colspan="3" |
{{i|Green Quest|i|24}} [[Campaign Map Quests#Main Quests|Main Quest]] (won)<br>
{{i|Yellow Quest|i|24}} [[Campaign Map Quests#Main Quests|Main Quest]] (available)<br>
{{i|Gray Quest|i|24}} [[Campaign Map Quests#Main Quests|Main Quest]] (unavailable)
|
{{i|Green Quest Heroic|i|24}} [[Campaign Map Quests#Main Quests|Main Quest]] (won)<br>
{{i|Red Quest Heroic|i|24}} [[Campaign Map Quests#Main Quests|Main Quest]] (available)<br>
{{i|Gray Quest Heroic|i|24}} [[Campaign Map Quests#Main Quests|Main Quest]] (unavailable)
|-
| colspan="3" |
{{i|Minor Boss Quest|i}} [[Campaign Map Quests#Boss Quests|Boss Quest]]
|
{{i|Minor Boss Quest Heroic|i}} [[Campaign Map Quests#Boss Quests|Boss Quest]]
|-
| colspan="3" |
{{i|Blue Side Quest|i|24}} [[Campaign Map Quests#Side Quests|Side Quest]]
|
{{i|Side Quest Heroic|i|24}} [[Campaign Map Quests#Side Quests|Side Quest]]
|-
|
{{i|Yellow Mine|i|24}} [[Campaign Map Quests#Mines|Mine]]
|colspan="2"|n/a
|colspan="2"|n/a
|-
|
[[File:Rusty Gate.png|18px]] [[Campaign Map Quests#Rusty Gates|Rusty Gate]]
|colspan="2"|n/a
|n/a
|}
<noinclude>
{{see|[[Campaign Map Quests]]|for specific information on quest types and their rewards}}
</noinclude><!--
-->
==Campaign Map Dragons==
Unique Dragons can be obtained by completing a certain quest in a specific Campaign Map Mode.
{{CampaignMapDragons}}
{{see|{{ctg|Sigil Campaign Events}} and {{ctg|Reward of the Month}}|for information about Sigil Campaign Dragons}}
 
==Scoring==
<section begin="scoring" />{{floatimage|{{i|Battle Star||100}}|8}}
Battle scoring consists of a point system for which stars are allocated. The number of stars received determines the level of rewards that will be given. Once three stars are obtained, a higher score will not give better rewards. The point system is divided into three tiers that are based on the difficulty of a battle (easy, medium and hard). The Trainers must earn a minimum number of points to obtain a certain number of stars:
 
{| class="wikitable"
!Tier
!{{i|Score Star|i|25}}
!{{i|Score Star|i|25}}{{i|Score Star|i|25}}
!{{i|Score Star|i|25}}{{i|Score Star|i|25}}{{i|Score Star|i|25}}
|-
|Easy
|3,000
|4,000
|5,000
|-
|Medium
|5,000
|19,000
|34,000
|-
|Hard
|5,000
|24,000
|38,000
|}
 
 
At the end of a battle, Trainers receive:
 
{| class="wikitable"
!Score
!Action
!Maximum
|-
! rowspan="2" |1,000 points each for
|Every perfect hit landed
|12
|-
|Every strong attack landed
| 12
|-
! 2,000 points each for
|Unleashing Dragon Fury
|2
|-
! rowspan="2" |5,000 points each for
|Each opposing Dragon defeated with only one hit
|4
|-
|Each undefeated Dragon remaining once the battle is won
|3
|-
! rowspan="2" |Bonus points
|Given for how quickly a battle is won<ref name="rounds">The bonus score decreases by 6% after each attack of any Dragon in the battle. After seventeen attacks, the bonus score is no longer decreased.</ref>
|17
|-
|Given by the remaining health the Trainer's Dragons have at the end of the battle<ref name="health">The remaining health (in percentages) is multiplied by 50. Thus, a Dragon with 100% health will give a bonus of 5,000 (50 * 100)</ref>
| 15,000
|}
<references />


==Campaign Map Quests==
{{notebox|Using {{ctg|Battle (System)#Instant Win|Instant Win}} offers no score for that battle.}}<section end="scoring" />
There are 5 types of quests on the campaign map:
*{{i|Green Quest|i|24}} [[Quests#Main Quests|Main Quests]]
*{{i|Minor Boss Quest|i}} [[Quests#Boss Quests|Boss Quests]]
*{{i|Blue Side Quest|i|24}} [[Quests#Side Quests|Side Quests]]
*{{i|Yellow Mine|i|24}} [[Quests#Mines|Mines]]
*[[File:Rusty Gate.png|18px]] [[Quests#Rusty Gates|Rusty Gates]]


{{see|[[Quests]]|for specific information on quest types and their rewards}}
==Rewards==
A chest is given based on the number of battle stars achieved. Chests can include Gold, Food, Scrolls, and experience points. Except for scrolls, the amount of each resource given is increased by 50% if the Trainer has an active VIP Status. Other chests may appear in [[Normal Mode]] after defeating a specific quest or opening a specific gate. The contents of these chests are not affected by the VIP Status. Additionally, if there are videos available to watch for that day in exchange for (2,000*Level Modifier) Gold, the Trainer is given the {{btn|sm|green|{{i|Video}} More Rewards}} option for that purpose after winning a battle. Gold received from watching videos is also  not affected by the VIP Status.


==Battle Scenes ==
== Battle Scenes==
Each battle on the Campaign Map takes place in various battle scenes, depending on the quest and island. The scenes in Heroic Mode, although the same as those in Normal Mode, are slightly darker in tone.
Each battle on the Campaign Map takes place in various battle scenes, depending on the quest and island. The scenes in Heroic Mode, although the same as those in Normal Mode, are slightly darker in tone.


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</gallery>
</gallery>


===Heroic Mode===
===Heroic & Nightmare Mode===
<gallery widths="400px">
<gallery widths="400px">
Battle Background (Greenscape - Heroic Mode).jpg
Battle Background (Greenscape - Heroic Mode).jpg
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</gallery>
</gallery>


[[Category:Battle]]
===Sigil Campaign===
[[Category:Housekeeping]]
<gallery widths="400px">
Sigil Campaign Battle Background.jpg
</gallery>
 
 
==History==
*{{update|6.2|Introduced [[Nightmare Mode]], a new and more difficult [[Campaign]] map}}
*{{update|5.3|Added a [[Sigil Campaign]] event toggle button to the Campaign Map as a shortcut for when {{ctg|Sigil Campaign Events}} are in-progress}}
*{{update|4.0|Introduced Champion's Island}}
*{{update|3.9|Increased maximum [[Campaign Map Quests#Side Quests|Side Quests]] that can refresh from 13 to 15, starting with Quest 120 instead of Quest 150}}
*{{update|3.6|Made enemy Dragon level in battles go as high as 82, while [[Dragon Leveling|the Trainers' Dragons]] remained limited to Level 80}}
**Made Enchantment Stars available for Dragons in [[Campaign Map Quests|Main and Side Quests]].
*{{update|2.7|Added ad video watching in exchange for more rewards after winning battles}}
*{{update|2.3|Added a new [[Campaign Map]] island called Glacios}}
*{{update|1.5|Introduced two new campaign islands called Gloamis and Illumina.
** Added a [[Campaign Map Quests#Side Quests|Side Quests]] recapture limit that depends on the Trainer's progress on the [[Campaign Map]], meaning the further the progression, the more Side Quests can be recaptured simultaneously. The recaptured Side Quest(s) need to be cleared before they can be retaken}}
*{{update|1.3|Added a set of arrows between quests, allowing for easy navigation between [[Campaign Map Quests]].
** Changed [[Campaign Map Quests#Side Quests|Side Quests]] to repopulate with Dragons at slightly lower levels than before.
** Changed [[Campaign Map Quests#Mines|mines]], so only these were recaptured by enemy [[characters]] and not the Trainer as well.
** Increased the time for a mine to be recaptured}}
*{{update|1.1|Introduced [[Heroic Mode]], allowing [[Normal Mode]] to be redone with tougher battles and bigger rewards}}
*{{update|1.0|Introduced the [[Campaign Map]] featuring five [[Normal Mode|islands]]: Numa, Arto, Industria, Alma, Crysto}}


{{review
[[Category:Battle (System)]]
|update=6.2
{{review|update=7.8}}
|notes='''Needs proofing''', otherwise done. Only 1 image may need replacing (Battle screen campaign image)
|priority=3
|status=In-Progress
|user=Crys
}}

Latest revision as of 12:14, 6 March 2024

The main story, contained in a series of Campaign (battle) Quests called the Campaign, is spread across islands occupied by enemies, for the Trainer to complete, freeing Dragolandia. The Campaign Map can be played in different modes, namely Normal Mode, Heroic Mode, and Nightmare Mode. Once a mode is chosen, the Trainer can engage in battle by selecting any available Main or Side Quest or any occupied mine (if available in the selected mode).

Accessing

The Campaign Map is accessed by pressing:

  • The Attack (Old) Icon.png button (appears before Player Level 16).
  • The Battle Button.png button, then selecting the Campaign option (appears after player level 16).
  • The Ancient Portal (building, then selecting the {{button|).

Campaign Map Modes

Nightmare Mode Tab.pngHeroic Mode Tab.png
Normal Mode Tab.png
Sigil Campaign Tab.png

Normal Mode can be played from the beginning of the game, while Heroic Mode is unlocked once the Trainer reconquers the third island of the first mode. Nightmare Mode is unlocked once the Trainer completes the Heroic Mode. The Sigil Campaign is not a true Campaign Map mode, but rather a time-limited event. The Trainer can toggle between the modes using one of the toggle buttons provided Normal Mode Toggle Button.png Heroic Mode Toggle Button.png Nightmare Mode Toggle Button.pngSigil Campaign Toggle Button.png (the last one appearing only if a Sigil Campaign event is currently in progress).

Normal Mode

See Normal Mode for specific battle and reward information.

Heroic Mode

See Heroic Mode for specific battle and reward information.

Nightmare Mode

See Nightmare Mode for specific battle and reward information.

Sigil Campaign

The Sigil Campaign is a temporary, time-limited event map that appears only when Sigil Campaign Events are in progress, it is not a permanent part of the Campaign Map.

See Sigil Campaign and Sigil System for more information.

Quests

There are 5 types of battle quests on the Campaign Map, each quest's appearance depends on the Campaign Map mode:

Campaign Map Mode
Normal Nightmare Sigil Heroic
Quest
Type

Green Quest Icon.png Main Quest (won)
Yellow Quest Icon.png Main Quest (available)
Gray Quest Icon.png Main Quest (unavailable)

Green Quest Heroic Icon.png Main Quest (won)
Red Quest Heroic Icon.png Main Quest (available)
Gray Quest Heroic Icon.png Main Quest (unavailable)

Minor Boss Quest Icon.png Boss Quest

Minor Boss Quest Heroic Icon.png Boss Quest

Blue Side Quest Icon.png Side Quest

Side Quest Heroic Icon.png Side Quest

Yellow Mine Icon.png Mine

n/a n/a

Rusty Gate.png Rusty Gate

n/a n/a

See Campaign Map Quests for specific information on quest types and their rewards.

Campaign Map Dragons

Unique Dragons can be obtained by completing a certain quest in a specific Campaign Map Mode.

Dragon Mode Quest
Herbalist Dragon Icon.png Herbalist Dragon (edit) Normal Mode 295
Steampunk Dragon Icon.png Steampunk Dragon (edit) Heroic Mode 116
Bighorn Dragon Icon.png Bighorn Dragon (edit) Heroic Mode 205
Ribbon Dragon Icon.png Ribbon Dragon (edit) Heroic Mode 295
Cultist Dragon Icon.png Cultist Dragon (edit) Nightmare Mode 44

See Sigil Campaign Events and Reward of the Month for information about Sigil Campaign Dragons.

Scoring

Battle Star Icon.png

Battle scoring consists of a point system for which stars are allocated. The number of stars received determines the level of rewards that will be given. Once three stars are obtained, a higher score will not give better rewards. The point system is divided into three tiers that are based on the difficulty of a battle (easy, medium and hard). The Trainers must earn a minimum number of points to obtain a certain number of stars:

Tier Score Star Icon.png Score Star Icon.pngScore Star Icon.png Score Star Icon.pngScore Star Icon.pngScore Star Icon.png
Easy 3,000 4,000 5,000
Medium 5,000 19,000 34,000
Hard 5,000 24,000 38,000


At the end of a battle, Trainers receive:

Score Action Maximum
1,000 points each for Every perfect hit landed 12
Every strong attack landed 12
2,000 points each for Unleashing Dragon Fury 2
5,000 points each for Each opposing Dragon defeated with only one hit 4
Each undefeated Dragon remaining once the battle is won 3
Bonus points Given for how quickly a battle is won[1] 17
Given by the remaining health the Trainer's Dragons have at the end of the battle[2] 15,000
  1. The bonus score decreases by 6% after each attack of any Dragon in the battle. After seventeen attacks, the bonus score is no longer decreased.
  2. The remaining health (in percentages) is multiplied by 50. Thus, a Dragon with 100% health will give a bonus of 5,000 (50 * 100)
Important Icon.png
 
Using Instant Win offers no score for that battle.

Rewards

A chest is given based on the number of battle stars achieved. Chests can include Gold, Food, Scrolls, and experience points. Except for scrolls, the amount of each resource given is increased by 50% if the Trainer has an active VIP Status. Other chests may appear in Normal Mode after defeating a specific quest or opening a specific gate. The contents of these chests are not affected by the VIP Status. Additionally, if there are videos available to watch for that day in exchange for (2,000*Level Modifier) Gold, the Trainer is given the Video Icon.png More Rewards option for that purpose after winning a battle. Gold received from watching videos is also not affected by the VIP Status.

Battle Scenes

Each battle on the Campaign Map takes place in various battle scenes, depending on the quest and island. The scenes in Heroic Mode, although the same as those in Normal Mode, are slightly darker in tone.

Normal Mode

Heroic & Nightmare Mode

Sigil Campaign


History

Subcategories

This category has only the following subcategory.

Pages in category "Campaign Map"

The following 4 pages are in this category, out of 4 total.

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