Rarity: Difference between revisions
From Dragon Mania Legends (DML) Wiki
m (Thx Crys for the revamp. imo the B should be explained before it appears in the table. Maybe even listed below “Special Rarities”?) |
CrystalClear (talk | contribs) (Thx Soukupmi! Move the Dragons chuck too, to above the table that describes the info, and move the color bit before colors are shown.) |
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{{rarity}} | {{rarity}} | ||
Rarity describes different tiers that Dragons and other {{ctg|Gameplay Elements}} are typed as (in terms of grouping), or are ''classified'' into. | Rarity describes different tiers that Dragons and other {{ctg|Gameplay Elements}} are typed as (in terms of grouping), or are ''classified'' into. | ||
==Application of Rarity== | ==Application of Rarity== | ||
While | While Rarities mostly apply to Dragons, they are also attributed to other {{ctg|Gameplay Elements|game features}} such as [[Chests]], [[Ingredients]], and [[Badges]]. Typically, the lower a feature is classified, the easier it is to obtain, and the more prevalent it is. However, it also displays weaker or inferior characteristics and yields fewer rewards where applicable. | ||
==Rarity Classification== | ==Rarity Classification== | ||
There are {{PAGESINCATEGORY:Rarity}} classifications in terms of | There are '''{{PAGESINCATEGORY:Rarity}}''' classifications in terms of Rarity. While not exactly a Rarity, {{ctg|Boss Dragons}} have a separate classification called the "Boss Rank". Each Dragon or gameplay element having a Rarity, has only one. Rarities can generally be divided into ''Regular'' or ''Special'' Rarities. The higher the Rarity classification, typically the better stats the Dragon has, or points or value an item gives (if it has a Rarity), though exceptions do occur. Rarities are also given unique colors and icons in the game, and are represented by their first letter. | ||
===Regular Rarities=== | ===Regular Rarities=== | ||
Regular Rarities apply to the most common Dragons or game elements having a | Regular Rarities apply to the most common Dragons or game elements having a Rarity, and include in ascending order: | ||
* {{ci|Common}} {{c|Common}} | * {{ci|Common}} {{c|Common}} | ||
* {{ci|Uncommon}} {{c|Uncommon}} | * {{ci|Uncommon}} {{c|Uncommon}} | ||
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{{see|[[Notable Formulas or Tables]]|for information on calculating these attributes}} | {{see|[[Notable Formulas or Tables]]|for information on calculating these attributes}} | ||
Rarities, along with {{ctg|Elements}}, influence the attributes of a Dragon including their {{ctg|Stats}}. Rarities are also | Rarities, along with {{ctg|Elements}}, influence the attributes of a Dragon including their {{ctg|Stats}}. Rarities affect {{ctg|Base Gold per Hour|Gold production}} of Dragons that generate Gold. {{ctg|Clan Dragons}} and {{ctg|Boss Dragons}} are unaffected by Rarity classification, as they do not produce Gold, though some Boss Dragons speed up Gold production of the other Dragons by 10% per Boss. | ||
When it comes to [[breeding]], the higher Rarity a Dragon is, the higher the chances it produces rarer offspring. It also typically takes longer to obtain a Dragon of a higher Rarity, depending on how much more rare it is. Additionally, Dragons with a higher Rarity yield more {{dcl|p}}, where Clan Dragons give none. | |||
{|class="wikitable" | {|class="wikitable" | ||
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==History== | ==History== |
Latest revision as of 13:23, 13 April 2024
Rarity describes different tiers that Dragons and other Gameplay Elements are typed as (in terms of grouping), or are classified into.
Application of Rarity
While Rarities mostly apply to Dragons, they are also attributed to other game features such as Chests, Ingredients, and Badges. Typically, the lower a feature is classified, the easier it is to obtain, and the more prevalent it is. However, it also displays weaker or inferior characteristics and yields fewer rewards where applicable.
Rarity Classification
There are 9 classifications in terms of Rarity. While not exactly a Rarity, Boss Dragons have a separate classification called the "Boss Rank". Each Dragon or gameplay element having a Rarity, has only one. Rarities can generally be divided into Regular or Special Rarities. The higher the Rarity classification, typically the better stats the Dragon has, or points or value an item gives (if it has a Rarity), though exceptions do occur. Rarities are also given unique colors and icons in the game, and are represented by their first letter.
Regular Rarities
Regular Rarities apply to the most common Dragons or game elements having a Rarity, and include in ascending order:
Special Rarities
Special Rarities are harder to come by, they apply to Dragons, and some apply to gameplay elements, and include in ascending order:
Rarity Attributes
See Notable Formulas or Tables for information on calculating these attributes.
Rarities, along with Elements, influence the attributes of a Dragon including their Stats. Rarities affect Gold production of Dragons that generate Gold. Clan Dragons and Boss Dragons are unaffected by Rarity classification, as they do not produce Gold, though some Boss Dragons speed up Gold production of the other Dragons by 10% per Boss.
When it comes to breeding, the higher Rarity a Dragon is, the higher the chances it produces rarer offspring. It also typically takes longer to obtain a Dragon of a higher Rarity, depending on how much more rare it is. Additionally, Dragons with a higher Rarity yield more Dragon Collector Points, where Clan Dragons give none.
Rarity | Regular | Special | Boss | |||||||
---|---|---|---|---|---|---|---|---|---|---|
# Dragons | 53 | 25 | 109 | 497 | 247 | 30 | 59 | 52 | 27 | 33 |
Breeding | 0 Hours | 2 Hours | 6 Hours | 8 Hours | 48 Hours | 48 Hours | 96 Hours | 96 Hours | 96 Hours | N/A |
Gold/Hour | 180 | 190 | 250 | 300 | 450 | 450 | 550 | 550 | 550 | 10% |
DCP | 10 | 20 | 50 | 100 | 200 | 300 | 400 | 400 | 400 | 250 |
History
- Update 7.1: Introduced the Tyrant Rarity.
- Update 6.6: Introduced the Primal Rarity.
- Update 4.9: Introduced the Ancient Rarity.
- Update 3.1: Introduced the Divine Rarity.
- Update 1.0: Introduced Common, Uncommon, Rare, Epic, and Legendary Rarities.
Subcategories
This category has the following 9 subcategories, out of 9 total.