Dragon Runner (24/04/26)
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Dragon Runner Events are limited-time competitions in which players guide their Dragon through a 3-lane running track, avoiding obstacles and collecting Flowers for milestone progress.
See PC Controls for information about keyboard controls used on PC.
Mechanics
Once the event begins, the Trainer's Dragon automatically moves forward, and the screen must be swiped (or keyboard arrows pressed on PC) to move to the next lane to avoid obstacles (twice to move 2 lanes). Each "run" attempt costs 1 Energy
Items and Obstacles
Food , Gold , and Flowers are scattered within the lanes, the latter of which accumulates to unlock milestone rewards, and also counts toward the leaderboard score. Some obstacles are destructible, clicking or tapping shoots a fireball to destroy them, while others are indestructible and must be dodged. While fireballs are unlimited, only 3 successive fireballs appear within a very short burst.
Beneficial Items | Obstacles | ||||||
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Item | Amount per collection |
Actions | Type | Item Image (and variations) | Description | Actions | |
Flower | 1 | Collect | Indestructible | Rock | Dodge | ||
Food | 100 | ||||||
Destructible | Hay Bale Target | Shoot or dodge | |||||
Gold | 200 | Statue | |||||
Barrel |
Checkpoints & Failures
Flowers collected while running are lost if an obstacle is hit, at which point the run may be restarted for 1 Energy (Food and Gold are saved at the checkpoints). Alternatively, the Dragon can be revived for 10 Gems, which resumes the run without loss from the point of failure. Reviving also provides 5 seconds of invincibility immediately after revival, indicated by blinking, during which time obstacles can be passed through. When the Dragon stops blinking, invincibility has ended. Furthermore, there are 5 checkpoints per run, crossing one awards 10 flowers and increases the Dragon's speed slightly, which also increases the difficulty.
Win Streak
After two consecutive run completions, a win streak begins (for which there is no timer) and can subsequently be increased, if no losses occur. The win streak, if maintained, acts as a multiplier for collected flowers, starting at a 1x increase and increasing by 1x each win, up to a 5x increase.
Finishing
When the running Dragon reaches the finish line (indicated by flags), the attempt is won and rewards given. Collected flowers are multiplied by the win streak (if any) and added to the cumulative total tallied for milestone rewards and leaderboard score.
Difficulty
There are ten difficulty levels, and five run-difficulties, one of which is selected at random before running starts. Run difficulties include: very easy, easy, medium, hard, and very hard. Each win leads to the next difficulty level, until the maximum level, while failing a run resets the difficulty to Level 1 again. Each level also takes a certain length of time, longer for harder levels, and the number of obstacles also increases.
Energy Amounts
Starting event energy is 10.
Energy Unlock Level |
Energy Cap |
Minutes to Regenerate 1 Energy |
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0 | 8 | 30 |
Leaderboard
The amount of Food and Gold rewarded depends on the Trainer's Level. See Level Modifier for more information. The amount of Food or Gold awarded depends on Trainer Level, provided numbers are of the highest Level Modifier. See Level Modifier for more information.
1-5 | Fluffmoth Dragon 3 |
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6-10 | 5 10 |
11-15 | 3 5 |
16-50 | 3,000 2 |
51-500 | 15,000 1,000 |
Milestones
250
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1K
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3.5K
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10K
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20K
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30K
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45K
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