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{{floatimage|[[File:Enchantment Materials Chests.png|200px]]|20}}
{{see|[[Enchantment]]|for information and requirements on enchanting Dragons}}
{{see|[[Enchantment]]|for information and requirements on enchanting Dragons}}


Enchantment Materials are {{ctg|resources}} introduced in [[Update 2.3]] as part of the [[Enchantment]] feature. They have two uses: To enchant Dragons in order to increase their {{ctg|Base Attack}} and {{ctg|Base Health}} stats and to upgrade base [[Habitats]] through levels 7 to 9. They have five grades of quality and their shape and color vary according to the material's quality and the {{ctg|Elements|Element}} they represent. While lower-quality materials can be [[Enchantment#Fusion|fused]] together in order to obtain higher-quality materials, higher-quality materials can not be broken back down into inferior materials, meaning that fusing is an irreversible process. Enchantment Materials are mainly obtained from [[Enchantment League#Chests|Enchantment Chests]] and [[Enchantment Altar#Ascension|ascending]] Dragons, but there is also the possibility of trading for them in the [[Whale-Mart]].
Enchantment Materials are {{ctg|resources}} used to:
* [[Enchantment|Enchant]] Dragons to increase their {{ctg|Base Attack}} and {{ctg|Base Health}} stats.
* Upgrade base {{ctg|Habitats}} from levels 7 to 9.  


<div class="scroll-all">
==Obtaining==
Enchantment Materials are mainly obtained from [[Dragon League#Chests|Dragon League Chests]], [[Enchantment System#Enchantment Chests|Enchantment System Chests]], [[Enchantment Altar#Ascending|ascending]] Dragons, but they can also be won in {{ctg|Events}} and sometimes bought at the [[Whale-Mart]].
 
==Qualities==
Enchantment materials typically have 5 grades of quality, their shape, and color varies according to material quality and the {{ctg|Elements|Element}} they represent.
 
===Regular Materials===
{|class="wikitable" style="text-align:center"
{|class="wikitable" style="text-align:center"
! colspan="6" {{center}}|Regular Materials
|-
!
!
!Fair
!Fair
Line 13: Line 24:
|-
|-
!style="min-width:35px; width:35px"|{{ei|Fire|25px}}
!style="min-width:35px; width:35px"|{{ei|Fire|25px}}
|[[File:Fair Materials - Fire.png|20px]]
|{{mat|Fire|Fair|20}}
|[[File:Average Materials - Fire.png|18px]]
|{{mat|Fire|Average|20}}
|[[File:Good Materials - Fire.png|25px]]
|{{mat|Fire|Good|20}}
|[[File:Excellent Materials - Fire.png|30px]]
|{{mat|Fire|Excellent|20}}
|[[File:Extraordinary Materials - Fire.png|30px]]
|{{mat|Fire|Extraordinary|20}}
|-
|-
!{{ei|Wind|25px}}
!{{ei|Wind|25px}}
|[[File:Fair Materials - Wind.png|20px]]
|{{mat|Wind|Fair|20}}
|[[File:Average Materials - Wind.png|18px]]
|{{mat|Wind|Average|20}}
|[[File:Good Materials - Wind.png|25px]]
|{{mat|Wind|Good|20}}
|[[File:Excellent Materials - Wind.png|30px]]
|{{mat|Wind|Excellent|20}}
|[[File:Extraordinary Materials - Wind.png|30px]]
|{{mat|Wind|Extraordinary|20}}
|-
|-
!{{ei|Earth|25px}}
!{{ei|Earth|25px}}
|[[File:Fair Materials - Earth.png|20px]]
|{{mat|Earth|Fair|20}}
|[[File:Average Materials - Earth.png|18px]]
|{{mat|Earth|Average|20}}
|[[File:Good Materials - Earth.png|25px]]
|{{mat|Earth|Good|20}}
|[[File:Excellent Materials - Earth.png|30px]]
|{{mat|Earth|Excellent|20}}
|[[File:Extraordinary Materials - Earth.png|30px]]
|{{mat|Earth|Extraordinary|20}}
|-
|-
!{{ei|Water|25px}}
!{{ei|Water|25px}}
|[[File:Fair Materials - Water.png|20px]]
|{{mat|Water|Fair|20}}
|[[File:Average Materials - Water.png|18px]]
|{{mat|Water|Average|20}}
|[[File:Good Materials - Water.png|25px]]
|{{mat|Water|Good|20}}
|[[File:Excellent Materials - Water.png|30px]]
|{{mat|Water|Excellent|20}}
|[[File:Extraordinary Materials - Water.png|30px]]
|{{mat|Water|Extraordinary|20}}
|-
|-
!{{ei|Plant|25px}}
!{{ei|Plant|25px}}
|[[File:Fair Materials - Plant.png|20px]]
|{{mat|Plant|Fair|20}}
|[[File:Average Materials - Plant.png|18px]]
|{{mat|Plant|Average|20}}
|[[File:Good Materials - Plant.png|25px]]
|{{mat|Plant|Good|20}}
|[[File:Excellent Materials - Plant.png|30px]]
|{{mat|Plant|Excellent|20}}
|[[File:Extraordinary Materials - Plant.png|30px]]
|{{mat|Plant|Extraordinary|20}}
|-
|-
!{{ei|Metal|25px}}
!{{ei|Metal|25px}}
|[[File:Fair Materials - Metal.png|20px]]
|{{mat|Metal|Fair|20}}
|[[File:Average Materials - Metal.png|18px]]
|{{mat|Metal|Average|20}}
|[[File:Good Materials - Metal.png|25px]]
|{{mat|Metal|Good|20}}
|[[File:Excellent Materials - Metal.png|30px]]
|{{mat|Metal|Excellent|20}}
|[[File:Extraordinary Materials - Metal.png|30px]]
|{{mat|Metal|Extraordinary|20}}
|-
|-
!{{ei|Energy|25px}}
!{{ei|Energy|25px}}
|[[File:Fair Materials - Energy.png|20px]]
|{{mat|Energy|Fair|20}}
|[[File:Average Materials - Energy.png|18px]]
|{{mat|Energy|Average|20}}
|[[File:Good Materials - Energy.png|25px]]
|{{mat|Energy|Good|20}}
|[[File:Excellent Materials - Energy.png|30px]]
|{{mat|Energy|Excellent|20}}
|[[File:Extraordinary Materials - Energy.png|30px]]
|{{mat|Energy|Extraordinary|20}}
|-
|-
!{{ei|Void|25px}}
!{{ei|Void|25px}}
|[[File:Fair Materials - Void.png|20px]]
|{{mat|Void|Fair|20}}
|[[File:Average Materials - Void.png|18px]]
|{{mat|Void|Average|20}}
|[[File:Good Materials - Void.png|25px]]
|{{mat|Void|Good|20}}
|[[File:Excellent Materials - Void.png|30px]]
|{{mat|Void|Excellent|20}}
|[[File:Extraordinary Materials - Void.png|30px]]
|{{mat|Void|Extraordinary|20}}
|-
|-
!{{ei|Light|25px}}
!{{ei|Light|25px}}
|[[File:Fair Materials - Light.png|20px]]
|{{mat|Light|Fair|20}}
|[[File:Average Materials - Light.png|18px]]
|{{mat|Light|Average|20}}
|[[File:Good Materials - Light.png|25px]]
|{{mat|Light|Good|20}}
|[[File:Excellent Materials - Light.png|30px]]
|{{mat|Light|Excellent|20}}
|[[File:Extraordinary Materials - Light.png|30px]]
|{{mat|Light|Extraordinary|20}}
|-
|-
!{{ei|Shadow|25px}}
!{{ei|Shadow|25px}}
|[[File:Fair Materials - Shadow.png|20px]]
|{{mat|Shadow|Fair|20}}
|[[File:Average Materials - Shadow.png|18px]]
|{{mat|Shadow|Average|20}}
|[[File:Good Materials - Shadow.png|25px]]
|{{mat|Shadow|Good|20}}
|[[File:Excellent Materials - Shadow.png|30px]]
|{{mat|Shadow|Excellent|20}}
|[[File:Extraordinary Materials - Shadow.png|30px]]
|{{mat|Shadow|Extraordinary|20}}
|-
|-
!{{ei|Legendary|25px}}
!{{ei|Legendary|25px}}
|[[File:Fair Materials - Legendary.png|20px]]
|{{mat|Legendary|Fair|20}}
|[[File:Average Materials - Legendary.png|18px]]
|{{mat|Legendary|Average|20}}
|[[File:Good Materials - Legendary.png|25px]]
|{{mat|Legendary|Good|20}}
|[[File:Excellent Materials - Legendary.png|30px]]
|{{mat|Legendary|Excellent|20}}
|[[File:Extraordinary Materials - Legendary.png|30px]]
|{{mat|Legendary|Extraordinary|20}}
|-
|}
 
 
===Special Materials===
The following materials are special materials, and the only ones that have only 4 grades of quality (there are no Fair quality materials of these rarities).
{|class="wikitable" style="text-align:center"
! colspan="6" {{center}}|Special Materials
|-
! colspan="2"|
!Average
!Good
!Excellent
!Extraordinary
|-
!colspan="2" {{width|20}}|{{ei|Primal|25px}}
|{{width|18}}|{{mat|Primal|Average|20}}
|{{width|25}}|{{mat|Primal|Good|20}}
|{{width|30}}|{{mat|Primal|Excellent|20}}
|{{width|30}}|{{mat|Primal|Extraordinary|20}}
|-
!colspan="2"|{{ei|Divine|25px}}
|{{mat|Divine|Average|20}}
|{{mat|Divine|Good|20}}
|{{mat|Divine|Excellent|20}}
|{{mat|Divine|Extraordinary|20}}
|-
|-
!{{ei|Divine|25px}}
!colspan="2"|{{ei|Ancient|25px}}
|[[File:Fair Materials - Divine.png|20px]]
|{{mat|Ancient|Average|20}}
|[[File:Average Materials - Divine.png|18px]]
|{{mat|Ancient|Good|20}}
|[[File:Good Materials - Divine.png|25px]]
|{{mat|Ancient|Excellent|20}}
|[[File:Excellent Materials - Divine.png|30px]]
|{{mat|Ancient|Extraordinary|20}}
|[[File:Extraordinary Materials - Divine.png|30px]]
|-
|-
!{{ei|Ancient|25px}}
!colspan="2"|{{ei|Tyrant|25px}}
|[[File:Fair Materials - Ancient.png|20px]]
|{{mat|Tyrant|Average|20}}
|[[File:Average Materials - Ancient.png|18px]]
|{{mat|Tyrant|Good|20}}
|[[File:Good Materials - Ancient.png|25px]]
|{{mat|Tyrant|Excellent|20}}
|[[File:Excellent Materials - Ancient.png|30px]]
|{{mat|Tyrant|Extraordinary|20}}
|[[File:Extraordinary Materials - Ancient.png|30px]]
|}
|}
</div>


===Wildcard Materials===
Occasionally, an Enchantment Material is represented by a wildcard (gray or rainbow) images. These represent any non-special material of the same grade, awarded randomly. [[Dragon League]] milestone rewards, which provide Battle Chests containing Enchantment Material cards, are one example of where these appear.
{| class="wikitable" style="text-align:center"
! colspan="2" rowspan="2" |Icon
! rowspan="2" |Reward
! colspan="12" {{center}} |Regular Materials
|-
!{{ei|Fire|25px}}
!{{ei|Wind|25px}}
!{{ei|Earth|25px}}
!{{ei|Water|25px}}
!{{ei|Plant|25px}}
!{{ei|Metal|25px}}
!{{ei|Energy|25px}}
!{{ei|Void|25px}}
!{{ei|Light|25px}}
!{{ei|Shadow|25px}}
!{{ei|Legendary|25px}}
|-
!{{mat|Any|Fair|20}}
!{{i|Fair Materials|i|20}}
|{{style|text-align:left;}} |Any '''one''' of the following:
|{{mat|Fire|Fair|20}}
|{{mat|Wind|Fair|20}}
|{{mat|Earth|Fair|20}}
|{{mat|Water|Fair|20}}
|{{mat|Plant|Fair|20}}
|{{mat|Metal|Fair|20}}
|{{mat|Energy|Fair|20}}
|{{mat|Void|Fair|20}}
|{{mat|Light|Fair|20}}
|{{mat|Shadow|Fair|20}}
|{{mat|Legendary|Fair|20}}
|-
!{{mat|Any|Average|18}}
!{{i|Average Materials|i|18}}
|{{style|text-align:left;}} |Any '''one''' of the following:
|{{mat|Fire|Average|20}}
|{{mat|Wind|Average|20}}
|{{mat|Earth|Average|20}}
|{{mat|Water|Average|20}}
|{{mat|Plant|Average|20}}
|{{mat|Metal|Average|20}}
|{{mat|Energy|Average|20}}
|{{mat|Void|Average|20}}
|{{mat|Light|Average|20}}
|{{mat|Shadow|Average|20}}
|{{mat|Legendary|Average|20}}
|-
!{{mat|Any|Good|20}}
!{{i|Good Materials|i|20}}
|{{style|text-align:left;}} |Any '''one''' of the following:
|{{mat|Fire|Good|20}}
|{{mat|Wind|Good|20}}
|{{mat|Earth|Good|20}}
|{{mat|Water|Good|20}}
|{{mat|Plant|Good|20}}
|{{mat|Metal|Good|20}}
|{{mat|Energy|Good|20}}
|{{mat|Void|Good|20}}
|{{mat|Light|Good|20}}
|{{mat|Shadow|Good|20}}
|{{mat|Legendary|Good|20}}
|-
!{{mat|Any|Excellent|25}}
!{{i|Excellent Materials|i|30}}
|{{style|text-align:left;}} |Any '''one''' of the following:
|{{mat|Fire|Excellent|20}}
|{{mat|Wind|Excellent|20}}
|{{mat|Earth|Excellent|20}}
|{{mat|Water|Excellent|20}}
|{{mat|Plant|Excellent|20}}
|{{mat|Metal|Excellent|20}}
|{{mat|Energy|Excellent|20}}
|{{mat|Void|Excellent|20}}
|{{mat|Light|Excellent|20}}
|{{mat|Shadow|Excellent|20}}
|{{mat|Legendary|Excellent|20}}
|-
!{{mat|Any|Extraordinary|25}}
!{{i|Extraordinary Materials|i|30}}
|{{style|text-align:left;}} |Any '''one''' of the following:
|{{mat|Fire|Extraordinary|20}}
|{{mat|Wind|Extraordinary|20}}
|{{mat|Earth|Extraordinary|20}}
|{{mat|Water|Extraordinary|20}}
|{{mat|Plant|Extraordinary|20}}
|{{mat|Metal|Extraordinary|20}}
|{{mat|Energy|Extraordinary|20}}
|{{mat|Void|Extraordinary|20}}
|{{mat|Light|Extraordinary|20}}
|{{mat|Shadow|Extraordinary|20}}
|{{mat|Legendary|Extraordinary|20}}
|}
==Fusion==
Lower-quality materials can be [[Enchantment#Fusion|fused]] to obtain higher-quality ones, but they cannot be broken back down into inferior materials, fusing is irreversible.
{{see|[[Enchantment#Fusion|Fusion]]}}
{{DML Planner|enchantment}}
==See Also==
* {{ctg|Enchantment System}}, the interface that houses all Enchantment-related menus and functions (except Ascension).
* [[Enchantment]], the process of Enchanting a Dragon to increase its {{ctg|Stats}}.
* [[Ascension]], for information about ascending Dragons in exchange for Enchantment Materials.
* [[Enchantment Altar]], the building where Ascension takes place.
* [[Enchantment Chests]], chests awarded in the [[Dragon League]] that give Enchantment Materials.
==History==
* {{update|7.1|Introduced Tyrant Enchantment Materials}}
* {{update|6.6|Introduced Primal Enchantment Materials}}
* {{update|4.9|Introduced Ancient Enchantment Materials}}
* {{update|3.1|Introduced Light, Shadow, and Divine Enchantment Materials}}
* {{update|2.3|Introduced Fire, Wind, Earth, Water, Plant, Metal, Energy, Void, and Legendary Enchantment Materials}}
[[Category:Resources]]
[[Category:Resources]]
[[Category:Enchantment System]]
{{review|update=7.7}}

Latest revision as of 22:22, 7 March 2024

Enchantment Materials Chests.png

See Enchantment for information and requirements on enchanting Dragons.

Enchantment Materials are resources used to:

Obtaining

Enchantment Materials are mainly obtained from Dragon League Chests, Enchantment System Chests, ascending Dragons, but they can also be won in Events and sometimes bought at the Whale-Mart.

Qualities

Enchantment materials typically have 5 grades of quality, their shape, and color varies according to material quality and the Element they represent.

Regular Materials

Regular Materials
Fair Average Good Excellent Extraordinary
Fire Fair Materials - Fire.png Average Materials - Fire.png Good Materials - Fire.png Excellent Materials - Fire.png Extraordinary Materials - Fire.png
Wind Fair Materials - Wind.png Average Materials - Wind.png Good Materials - Wind.png Excellent Materials - Wind.png Extraordinary Materials - Wind.png
Earth Fair Materials - Earth.png Average Materials - Earth.png Good Materials - Earth.png Excellent Materials - Earth.png Extraordinary Materials - Earth.png
Water Fair Materials - Water.png Average Materials - Water.png Good Materials - Water.png Excellent Materials - Water.png Extraordinary Materials - Water.png
Plant Fair Materials - Plant.png Average Materials - Plant.png Good Materials - Plant.png Excellent Materials - Plant.png Extraordinary Materials - Plant.png
Metal Fair Materials - Metal.png Average Materials - Metal.png Good Materials - Metal.png Excellent Materials - Metal.png Extraordinary Materials - Metal.png
Energy Fair Materials - Energy.png Average Materials - Energy.png Good Materials - Energy.png Excellent Materials - Energy.png Extraordinary Materials - Energy.png
Void Fair Materials - Void.png Average Materials - Void.png Good Materials - Void.png Excellent Materials - Void.png Extraordinary Materials - Void.png
Light Fair Materials - Light.png Average Materials - Light.png Good Materials - Light.png Excellent Materials - Light.png Extraordinary Materials - Light.png
Shadow Fair Materials - Shadow.png Average Materials - Shadow.png Good Materials - Shadow.png Excellent Materials - Shadow.png Extraordinary Materials - Shadow.png
Legendary Fair Materials - Legendary.png Average Materials - Legendary.png Good Materials - Legendary.png Excellent Materials - Legendary.png Extraordinary Materials - Legendary.png


Special Materials

The following materials are special materials, and the only ones that have only 4 grades of quality (there are no Fair quality materials of these rarities).

Special Materials
Average Good Excellent Extraordinary
Primal Average Materials - Primal.png Good Materials - Primal.png Excellent Materials - Primal.png Extraordinary Materials - Primal.png
Divine Average Materials - Divine.png Good Materials - Divine.png Excellent Materials - Divine.png Extraordinary Materials - Divine.png
Ancient Average Materials - Ancient.png Good Materials - Ancient.png Excellent Materials - Ancient.png Extraordinary Materials - Ancient.png
Tyrant Average Materials - Tyrant.png Good Materials - Tyrant.png Excellent Materials - Tyrant.png Extraordinary Materials - Tyrant.png


Wildcard Materials

Occasionally, an Enchantment Material is represented by a wildcard (gray or rainbow) images. These represent any non-special material of the same grade, awarded randomly. Dragon League milestone rewards, which provide Battle Chests containing Enchantment Material cards, are one example of where these appear.

Icon Reward Regular Materials
Fire Wind Earth Water Plant Metal Energy Void Light Shadow Legendary
Fair Materials - Any.png Fair Materials Icon.png Any one of the following: Fair Materials - Fire.png Fair Materials - Wind.png Fair Materials - Earth.png Fair Materials - Water.png Fair Materials - Plant.png Fair Materials - Metal.png Fair Materials - Energy.png Fair Materials - Void.png Fair Materials - Light.png Fair Materials - Shadow.png Fair Materials - Legendary.png
Average Materials - Any.png Average Materials Icon.png Any one of the following: Average Materials - Fire.png Average Materials - Wind.png Average Materials - Earth.png Average Materials - Water.png Average Materials - Plant.png Average Materials - Metal.png Average Materials - Energy.png Average Materials - Void.png Average Materials - Light.png Average Materials - Shadow.png Average Materials - Legendary.png
Good Materials - Any.png Good Materials Icon.png Any one of the following: Good Materials - Fire.png Good Materials - Wind.png Good Materials - Earth.png Good Materials - Water.png Good Materials - Plant.png Good Materials - Metal.png Good Materials - Energy.png Good Materials - Void.png Good Materials - Light.png Good Materials - Shadow.png Good Materials - Legendary.png
Excellent Materials - Any.png Excellent Materials Icon.png Any one of the following: Excellent Materials - Fire.png Excellent Materials - Wind.png Excellent Materials - Earth.png Excellent Materials - Water.png Excellent Materials - Plant.png Excellent Materials - Metal.png Excellent Materials - Energy.png Excellent Materials - Void.png Excellent Materials - Light.png Excellent Materials - Shadow.png Excellent Materials - Legendary.png
Extraordinary Materials - Any.png Extraordinary Materials Icon.png Any one of the following: Extraordinary Materials - Fire.png Extraordinary Materials - Wind.png Extraordinary Materials - Earth.png Extraordinary Materials - Water.png Extraordinary Materials - Plant.png Extraordinary Materials - Metal.png Extraordinary Materials - Energy.png Extraordinary Materials - Void.png Extraordinary Materials - Light.png Extraordinary Materials - Shadow.png Extraordinary Materials - Legendary.png

Fusion

Lower-quality materials can be fused to obtain higher-quality ones, but they cannot be broken back down into inferior materials, fusing is irreversible.

See Fusion for more information.

Enchantment Planner The DML Planner Enchantment function provides a way to determine precisely how many Enchantment Materials are required to enchant a Dragon to the desired level. This can be determined in advance without wasting Enchanted Trinkets Icon.png Enchanted Trinkets, required to fuse lower-quality materials into better quality materials needed for certain Enchantment levels.

Read more about this sister project, the DML Planner made by Toomas, a DML community member.

Enchantment Materials.png

See Also

History

  • Update 7.1: Introduced Tyrant Enchantment Materials.
  • Update 6.6: Introduced Primal Enchantment Materials.
  • Update 4.9: Introduced Ancient Enchantment Materials.
  • Update 3.1: Introduced Light, Shadow, and Divine Enchantment Materials.
  • Update 2.3: Introduced Fire, Wind, Earth, Water, Plant, Metal, Energy, Void, and Legendary Enchantment Materials.

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