Enchantment Materials: Difference between revisions
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{{floatimage|[[File:Enchantment Materials Chests.png|200px]]|20}} | |||
{{see|[[Enchantment]]|for information and requirements on enchanting Dragons}} | {{see|[[Enchantment]]|for information and requirements on enchanting Dragons}} | ||
Enchantment Materials are {{ctg|resources}} | Enchantment Materials are {{ctg|resources}} used to: | ||
* [[Enchantment|Enchant]] Dragons to increase their {{ctg|Base Attack}} and {{ctg|Base Health}} stats. | |||
* Upgrade base {{ctg|Habitats}} from levels 7 to 9. | |||
==Obtaining== | |||
Enchantment Materials are mainly obtained from [[Dragon League#Chests|Dragon League Chests]], [[Enchantment System#Enchantment Chests|Enchantment System Chests]], [[Enchantment Altar#Ascending|ascending]] Dragons, but they can also be won in {{ctg|Events}} and sometimes bought at the [[Whale-Mart]]. | |||
==Qualities== | |||
Enchantment materials typically have 5 grades of quality, their shape, and color varies according to material quality and the {{ctg|Elements|Element}} they represent. | |||
===Regular Materials=== | |||
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
! colspan="6" {{center}}|Regular Materials | |||
|- | |||
! | ! | ||
!Fair | !Fair | ||
Line 13: | Line 24: | ||
|- | |- | ||
!style="min-width:35px; width:35px"|{{ei|Fire|25px}} | !style="min-width:35px; width:35px"|{{ei|Fire|25px}} | ||
| | |{{mat|Fire|Fair|20}} | ||
| | |{{mat|Fire|Average|20}} | ||
| | |{{mat|Fire|Good|20}} | ||
| | |{{mat|Fire|Excellent|20}} | ||
| | |{{mat|Fire|Extraordinary|20}} | ||
|- | |- | ||
!{{ei|Wind|25px}} | !{{ei|Wind|25px}} | ||
| | |{{mat|Wind|Fair|20}} | ||
| | |{{mat|Wind|Average|20}} | ||
| | |{{mat|Wind|Good|20}} | ||
| | |{{mat|Wind|Excellent|20}} | ||
| | |{{mat|Wind|Extraordinary|20}} | ||
|- | |- | ||
!{{ei|Earth|25px}} | !{{ei|Earth|25px}} | ||
| | |{{mat|Earth|Fair|20}} | ||
| | |{{mat|Earth|Average|20}} | ||
| | |{{mat|Earth|Good|20}} | ||
| | |{{mat|Earth|Excellent|20}} | ||
| | |{{mat|Earth|Extraordinary|20}} | ||
|- | |- | ||
!{{ei|Water|25px}} | !{{ei|Water|25px}} | ||
| | |{{mat|Water|Fair|20}} | ||
| | |{{mat|Water|Average|20}} | ||
| | |{{mat|Water|Good|20}} | ||
| | |{{mat|Water|Excellent|20}} | ||
| | |{{mat|Water|Extraordinary|20}} | ||
|- | |- | ||
!{{ei|Plant|25px}} | !{{ei|Plant|25px}} | ||
| | |{{mat|Plant|Fair|20}} | ||
| | |{{mat|Plant|Average|20}} | ||
| | |{{mat|Plant|Good|20}} | ||
| | |{{mat|Plant|Excellent|20}} | ||
| | |{{mat|Plant|Extraordinary|20}} | ||
|- | |- | ||
!{{ei|Metal|25px}} | !{{ei|Metal|25px}} | ||
| | |{{mat|Metal|Fair|20}} | ||
| | |{{mat|Metal|Average|20}} | ||
| | |{{mat|Metal|Good|20}} | ||
| | |{{mat|Metal|Excellent|20}} | ||
| | |{{mat|Metal|Extraordinary|20}} | ||
|- | |- | ||
!{{ei|Energy|25px}} | !{{ei|Energy|25px}} | ||
| | |{{mat|Energy|Fair|20}} | ||
| | |{{mat|Energy|Average|20}} | ||
| | |{{mat|Energy|Good|20}} | ||
| | |{{mat|Energy|Excellent|20}} | ||
| | |{{mat|Energy|Extraordinary|20}} | ||
|- | |- | ||
!{{ei|Void|25px}} | !{{ei|Void|25px}} | ||
| | |{{mat|Void|Fair|20}} | ||
| | |{{mat|Void|Average|20}} | ||
| | |{{mat|Void|Good|20}} | ||
| | |{{mat|Void|Excellent|20}} | ||
| | |{{mat|Void|Extraordinary|20}} | ||
|- | |- | ||
!{{ei|Light|25px}} | !{{ei|Light|25px}} | ||
| | |{{mat|Light|Fair|20}} | ||
| | |{{mat|Light|Average|20}} | ||
| | |{{mat|Light|Good|20}} | ||
| | |{{mat|Light|Excellent|20}} | ||
| | |{{mat|Light|Extraordinary|20}} | ||
|- | |- | ||
!{{ei|Shadow|25px}} | !{{ei|Shadow|25px}} | ||
| | |{{mat|Shadow|Fair|20}} | ||
| | |{{mat|Shadow|Average|20}} | ||
| | |{{mat|Shadow|Good|20}} | ||
| | |{{mat|Shadow|Excellent|20}} | ||
| | |{{mat|Shadow|Extraordinary|20}} | ||
|- | |- | ||
!{{ei|Legendary|25px}} | !{{ei|Legendary|25px}} | ||
| | |{{mat|Legendary|Fair|20}} | ||
| | |{{mat|Legendary|Average|20}} | ||
| | |{{mat|Legendary|Good|20}} | ||
| | |{{mat|Legendary|Excellent|20}} | ||
| | |{{mat|Legendary|Extraordinary|20}} | ||
|- | |||
|} | |||
===Special Materials=== | |||
The following materials are special materials, and the only ones that have only 4 grades of quality (there are no Fair quality materials of these rarities). | |||
{|class="wikitable" style="text-align:center" | |||
! colspan="6" {{center}}|Special Materials | |||
|- | |||
! colspan="2"| | |||
!Average | |||
!Good | |||
!Excellent | |||
!Extraordinary | |||
|- | |||
!colspan="2" {{width|20}}|{{ei|Primal|25px}} | |||
|{{width|18}}|{{mat|Primal|Average|20}} | |||
|{{width|25}}|{{mat|Primal|Good|20}} | |||
|{{width|30}}|{{mat|Primal|Excellent|20}} | |||
|{{width|30}}|{{mat|Primal|Extraordinary|20}} | |||
|- | |||
!colspan="2"|{{ei|Divine|25px}} | |||
|{{mat|Divine|Average|20}} | |||
|{{mat|Divine|Good|20}} | |||
|{{mat|Divine|Excellent|20}} | |||
|{{mat|Divine|Extraordinary|20}} | |||
|- | |- | ||
!{{ei| | !colspan="2"|{{ei|Ancient|25px}} | ||
| | |{{mat|Ancient|Average|20}} | ||
| | |{{mat|Ancient|Good|20}} | ||
| | |{{mat|Ancient|Excellent|20}} | ||
| | |{{mat|Ancient|Extraordinary|20}} | ||
| | |||
|- | |- | ||
!{{ei| | !colspan="2"|{{ei|Tyrant|25px}} | ||
| | |{{mat|Tyrant|Average|20}} | ||
| | |{{mat|Tyrant|Good|20}} | ||
| | |{{mat|Tyrant|Excellent|20}} | ||
| | |{{mat|Tyrant|Extraordinary|20}} | ||
| | |||
|} | |} | ||
===Wildcard Materials=== | |||
Occasionally, an Enchantment Material is represented by a wildcard (gray or rainbow) images. These represent any non-special material of the same grade, awarded randomly. [[Dragon League]] milestone rewards, which provide Battle Chests containing Enchantment Material cards, are one example of where these appear. | |||
{| class="wikitable" style="text-align:center" | |||
! colspan="2" rowspan="2" |Icon | |||
! rowspan="2" |Reward | |||
! colspan="12" {{center}} |Regular Materials | |||
|- | |||
!{{ei|Fire|25px}} | |||
!{{ei|Wind|25px}} | |||
!{{ei|Earth|25px}} | |||
!{{ei|Water|25px}} | |||
!{{ei|Plant|25px}} | |||
!{{ei|Metal|25px}} | |||
!{{ei|Energy|25px}} | |||
!{{ei|Void|25px}} | |||
!{{ei|Light|25px}} | |||
!{{ei|Shadow|25px}} | |||
!{{ei|Legendary|25px}} | |||
|- | |||
!{{mat|Any|Fair|20}} | |||
!{{i|Fair Materials|i|20}} | |||
|{{style|text-align:left;}} |Any '''one''' of the following: | |||
|{{mat|Fire|Fair|20}} | |||
|{{mat|Wind|Fair|20}} | |||
|{{mat|Earth|Fair|20}} | |||
|{{mat|Water|Fair|20}} | |||
|{{mat|Plant|Fair|20}} | |||
|{{mat|Metal|Fair|20}} | |||
|{{mat|Energy|Fair|20}} | |||
|{{mat|Void|Fair|20}} | |||
|{{mat|Light|Fair|20}} | |||
|{{mat|Shadow|Fair|20}} | |||
|{{mat|Legendary|Fair|20}} | |||
|- | |||
!{{mat|Any|Average|18}} | |||
!{{i|Average Materials|i|18}} | |||
|{{style|text-align:left;}} |Any '''one''' of the following: | |||
|{{mat|Fire|Average|20}} | |||
|{{mat|Wind|Average|20}} | |||
|{{mat|Earth|Average|20}} | |||
|{{mat|Water|Average|20}} | |||
|{{mat|Plant|Average|20}} | |||
|{{mat|Metal|Average|20}} | |||
|{{mat|Energy|Average|20}} | |||
|{{mat|Void|Average|20}} | |||
|{{mat|Light|Average|20}} | |||
|{{mat|Shadow|Average|20}} | |||
|{{mat|Legendary|Average|20}} | |||
|- | |||
!{{mat|Any|Good|20}} | |||
!{{i|Good Materials|i|20}} | |||
|{{style|text-align:left;}} |Any '''one''' of the following: | |||
|{{mat|Fire|Good|20}} | |||
|{{mat|Wind|Good|20}} | |||
|{{mat|Earth|Good|20}} | |||
|{{mat|Water|Good|20}} | |||
|{{mat|Plant|Good|20}} | |||
|{{mat|Metal|Good|20}} | |||
|{{mat|Energy|Good|20}} | |||
|{{mat|Void|Good|20}} | |||
|{{mat|Light|Good|20}} | |||
|{{mat|Shadow|Good|20}} | |||
|{{mat|Legendary|Good|20}} | |||
|- | |||
!{{mat|Any|Excellent|25}} | |||
!{{i|Excellent Materials|i|30}} | |||
|{{style|text-align:left;}} |Any '''one''' of the following: | |||
|{{mat|Fire|Excellent|20}} | |||
|{{mat|Wind|Excellent|20}} | |||
|{{mat|Earth|Excellent|20}} | |||
|{{mat|Water|Excellent|20}} | |||
|{{mat|Plant|Excellent|20}} | |||
|{{mat|Metal|Excellent|20}} | |||
|{{mat|Energy|Excellent|20}} | |||
|{{mat|Void|Excellent|20}} | |||
|{{mat|Light|Excellent|20}} | |||
|{{mat|Shadow|Excellent|20}} | |||
|{{mat|Legendary|Excellent|20}} | |||
|- | |||
!{{mat|Any|Extraordinary|25}} | |||
!{{i|Extraordinary Materials|i|30}} | |||
|{{style|text-align:left;}} |Any '''one''' of the following: | |||
|{{mat|Fire|Extraordinary|20}} | |||
|{{mat|Wind|Extraordinary|20}} | |||
|{{mat|Earth|Extraordinary|20}} | |||
|{{mat|Water|Extraordinary|20}} | |||
|{{mat|Plant|Extraordinary|20}} | |||
|{{mat|Metal|Extraordinary|20}} | |||
|{{mat|Energy|Extraordinary|20}} | |||
|{{mat|Void|Extraordinary|20}} | |||
|{{mat|Light|Extraordinary|20}} | |||
|{{mat|Shadow|Extraordinary|20}} | |||
|{{mat|Legendary|Extraordinary|20}} | |||
|} | |||
==Fusion== | |||
Lower-quality materials can be [[Enchantment#Fusion|fused]] to obtain higher-quality ones, but they cannot be broken back down into inferior materials, fusing is irreversible. | |||
{{see|[[Enchantment#Fusion|Fusion]]}} | |||
{{DML Planner|enchantment}} | |||
==See Also== | |||
* {{ctg|Enchantment System}}, the interface that houses all Enchantment-related menus and functions (except Ascension). | |||
* [[Enchantment]], the process of Enchanting a Dragon to increase its {{ctg|Stats}}. | |||
* [[Ascension]], for information about ascending Dragons in exchange for Enchantment Materials. | |||
* [[Enchantment Altar]], the building where Ascension takes place. | |||
* [[Enchantment Chests]], chests awarded in the [[Dragon League]] that give Enchantment Materials. | |||
==History== | |||
* {{update|7.1|Introduced Tyrant Enchantment Materials}} | |||
* {{update|6.6|Introduced Primal Enchantment Materials}} | |||
* {{update|4.9|Introduced Ancient Enchantment Materials}} | |||
* {{update|3.1|Introduced Light, Shadow, and Divine Enchantment Materials}} | |||
* {{update|2.3|Introduced Fire, Wind, Earth, Water, Plant, Metal, Energy, Void, and Legendary Enchantment Materials}} | |||
[[Category:Resources]] | [[Category:Resources]] | ||
[[Category:Enchantment System]] | |||
{{review|update=7.7}} |
Latest revision as of 22:22, 7 March 2024
See Enchantment for information and requirements on enchanting Dragons.
Enchantment Materials are resources used to:
- Enchant Dragons to increase their Base Attack and Base Health stats.
- Upgrade base Habitats from levels 7 to 9.
Obtaining
Enchantment Materials are mainly obtained from Dragon League Chests, Enchantment System Chests, ascending Dragons, but they can also be won in Events and sometimes bought at the Whale-Mart.
Qualities
Enchantment materials typically have 5 grades of quality, their shape, and color varies according to material quality and the Element they represent.
Regular Materials
Regular Materials | |||||
---|---|---|---|---|---|
Fair | Average | Good | Excellent | Extraordinary | |
Special Materials
The following materials are special materials, and the only ones that have only 4 grades of quality (there are no Fair quality materials of these rarities).
Special Materials | |||||
---|---|---|---|---|---|
Average | Good | Excellent | Extraordinary | ||
Wildcard Materials
Occasionally, an Enchantment Material is represented by a wildcard (gray or rainbow) images. These represent any non-special material of the same grade, awarded randomly. Dragon League milestone rewards, which provide Battle Chests containing Enchantment Material cards, are one example of where these appear.
Icon | Reward | Regular Materials | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Any one of the following: | ||||||||||||||
Any one of the following: | ||||||||||||||
Any one of the following: | ||||||||||||||
Any one of the following: | ||||||||||||||
Any one of the following: |
Fusion
Lower-quality materials can be fused to obtain higher-quality ones, but they cannot be broken back down into inferior materials, fusing is irreversible.
See Fusion for more information.
Enchantment Planner The DML Planner Enchantment function provides a way to determine precisely how many Enchantment Materials are required to enchant a Dragon to the desired level. This can be determined in advance without wasting Enchanted Trinkets, required to fuse lower-quality materials into better quality materials needed for certain Enchantment levels. Read more about this sister project, the DML Planner made by Toomas, a DML community member. |
See Also
- Enchantment System, the interface that houses all Enchantment-related menus and functions (except Ascension).
- Enchantment, the process of Enchanting a Dragon to increase its Stats.
- Ascension, for information about ascending Dragons in exchange for Enchantment Materials.
- Enchantment Altar, the building where Ascension takes place.
- Enchantment Chests, chests awarded in the Dragon League that give Enchantment Materials.
History
- Update 7.1: Introduced Tyrant Enchantment Materials.
- Update 6.6: Introduced Primal Enchantment Materials.
- Update 4.9: Introduced Ancient Enchantment Materials.
- Update 3.1: Introduced Light, Shadow, and Divine Enchantment Materials.
- Update 2.3: Introduced Fire, Wind, Earth, Water, Plant, Metal, Energy, Void, and Legendary Enchantment Materials.