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Campaign Map and Enchantment Materials: Difference between pages

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{{see|[[Normal Mode]], [[Heroic Mode]] and [[Sigil Campaign]]|for specific information on each mode and [[:Category:Battle#Campaign Map|Campaign Map Battles]] for the battle interface of the Campaign Map}}
{{see|[[Enchantment]]|for information and requirements on enchanting Dragons}}


<div class="float-r" style="max-width:20%; min-width:90px;">[[File:Campaign Button.png|alt=|250px]]</div>
Enchantment Materials are {{ctg|resources}} introduced in [[Update 2.3]] as part of the [[Enchantment]] feature. They have two uses: To enchant Dragons in order to increase their {{ctg|Base Attack}} and {{ctg|Base Health}} stats and to upgrade base [[Habitats]] through levels 7 to 9. They have five grades of quality and their shape and color vary according to the material's quality and the {{ctg|Elements|Element}} they represent. While lower-quality materials can be [[Enchantment#Fusion|fused]] together in order to obtain higher-quality materials, higher-quality materials can not be broken back down into inferior materials, meaning that fusing is an irreversible process. Enchantment Materials are mainly obtained from [[Enchantment League#Chests|Enchantment Chests]] and [[Enchantment Altar#Ascension|ascending]] Dragons, but there is also the possibility of trading for them in the [[Whale-Mart]].
In Dragon Mania Legends, the [[Campaign Map Dialogues|main story]] is contained in a series of [[Quests|Campaign Quests]] called the ''Campaign'', spread across various islands occupied by enemies, for the {{chr}} to complete to free Dragolandia. Prior to [[Player Level]] 20, the Campaign is accessed by pressing the [[File:Campaign_Map_Button_(Pre-Level_20).png|25px]] button on the bottom-left of the main screen, and then selecting the ''Campaign'' option, or by selecting the [[Ancient Portal]] and then pressing the [[File:Campaign Map Button.png|25px]] button. This allows the {{chr}} to access the Campaign Map. After reaching Player Level 20, battle venues including the Campaign Map and its subsequent [[Campaign Map#Campaign Map Modes|Modes]], are grouped together under and are accessed by pressing [[File:Battle Button.png|30px]] in the bottom-left corner of the main screen.  
 
==Campaign Map Modes==
<div class="scroll-all">
<div class="float-r" style="max-width:10%; min-width:90px;">[[File:Nightmare Mode Tab.png|alt=|120px]][[File:Heroic Mode Icon.png|alt=|120px]]
{|class="wikitable" style="text-align:center"
<div style="height:10px;"></div>[[File:Normal Mode Icon.png|alt=|120px]]<br><br>
!
!Fair
!Average
!Good
!Excellent
!Extraordinary
|-
!style="min-width:35px; width:35px"|{{ei|Fire|25px}}
|[[File:Fair Materials - Fire.png|20px]]
|[[File:Average Materials - Fire.png|18px]]
|[[File:Good Materials - Fire.png|25px]]
|[[File:Excellent Materials - Fire.png|30px]]
|[[File:Extraordinary Materials - Fire.png|30px]]
|-
!{{ei|Wind|25px}}
|[[File:Fair Materials - Wind.png|20px]]
|[[File:Average Materials - Wind.png|18px]]
|[[File:Good Materials - Wind.png|25px]]
|[[File:Excellent Materials - Wind.png|30px]]
|[[File:Extraordinary Materials - Wind.png|30px]]
|-
!{{ei|Earth|25px}}
|[[File:Fair Materials - Earth.png|20px]]
|[[File:Average Materials - Earth.png|18px]]
|[[File:Good Materials - Earth.png|25px]]
|[[File:Excellent Materials - Earth.png|30px]]
|[[File:Extraordinary Materials - Earth.png|30px]]
|-
!{{ei|Water|25px}}
|[[File:Fair Materials - Water.png|20px]]
|[[File:Average Materials - Water.png|18px]]
|[[File:Good Materials - Water.png|25px]]
|[[File:Excellent Materials - Water.png|30px]]
|[[File:Extraordinary Materials - Water.png|30px]]
|-
!{{ei|Plant|25px}}
|[[File:Fair Materials - Plant.png|20px]]
|[[File:Average Materials - Plant.png|18px]]
|[[File:Good Materials - Plant.png|25px]]
|[[File:Excellent Materials - Plant.png|30px]]
|[[File:Extraordinary Materials - Plant.png|30px]]
|-
!{{ei|Metal|25px}}
|[[File:Fair Materials - Metal.png|20px]]
|[[File:Average Materials - Metal.png|18px]]
|[[File:Good Materials - Metal.png|25px]]
|[[File:Excellent Materials - Metal.png|30px]]
|[[File:Extraordinary Materials - Metal.png|30px]]
|-
!{{ei|Energy|25px}}
|[[File:Fair Materials - Energy.png|20px]]
|[[File:Average Materials - Energy.png|18px]]
|[[File:Good Materials - Energy.png|25px]]
|[[File:Excellent Materials - Energy.png|30px]]
|[[File:Extraordinary Materials - Energy.png|30px]]
|-
!{{ei|Void|25px}}
|[[File:Fair Materials - Void.png|20px]]
|[[File:Average Materials - Void.png|18px]]
|[[File:Good Materials - Void.png|25px]]
|[[File:Excellent Materials - Void.png|30px]]
|[[File:Extraordinary Materials - Void.png|30px]]
|-
!{{ei|Light|25px}}
|[[File:Fair Materials - Light.png|20px]]
|[[File:Average Materials - Light.png|18px]]
|[[File:Good Materials - Light.png|25px]]
|[[File:Excellent Materials - Light.png|30px]]
|[[File:Extraordinary Materials - Light.png|30px]]
|-
!{{ei|Shadow|25px}}
|[[File:Fair Materials - Shadow.png|20px]]
|[[File:Average Materials - Shadow.png|18px]]
|[[File:Good Materials - Shadow.png|25px]]
|[[File:Excellent Materials - Shadow.png|30px]]
|[[File:Extraordinary Materials - Shadow.png|30px]]
|-
!{{ei|Legendary|25px}}
|[[File:Fair Materials - Legendary.png|20px]]
|[[File:Average Materials - Legendary.png|18px]]
|[[File:Good Materials - Legendary.png|25px]]
|[[File:Excellent Materials - Legendary.png|30px]]
|[[File:Extraordinary Materials - Legendary.png|30px]]
|-
!{{ei|Divine|25px}}
|[[File:Fair Materials - Divine.png|20px]]
|[[File:Average Materials - Divine.png|18px]]
|[[File:Good Materials - Divine.png|25px]]
|[[File:Excellent Materials - Divine.png|30px]]
|[[File:Extraordinary Materials - Divine.png|30px]]
|-
!{{ei|Ancient|25px}}
|[[File:Fair Materials - Ancient.png|20px]]
|[[File:Average Materials - Ancient.png|18px]]
|[[File:Good Materials - Ancient.png|25px]]
|[[File:Excellent Materials - Ancient.png|30px]]
|[[File:Extraordinary Materials - Ancient.png|30px]]
|}
</div>
</div>
The Campaign Map can be played in two different modes, namely [[Normal Mode]], [[Heroic Mode]] and [[Nightmare Mode]]. The Normal Mode can be played since the very beginning of the game while the Heroic Mode is unlocked once the Trainer reconquers the [[Normal Mode#Third Island (Industria)|third island of the first mode]]. The Nightmare Mode is unlocked once the Trainer completes the Heroic Mode. The Trainer can toggle between the modes using [[File:Heroic Mode Toggle Button.png|30px]] or [[File:Nightmare Mode Toggle Button.png|30px]] while in Normal Mode, [[File:Normal Mode Toggle Button.png|30px]] or [[File:Nightmare Mode Toggle Button.png|30px]] while in Heroic Mode, or [[File:Normal Mode Toggle Button.png|30px]] or [[File:Heroic Mode Toggle Button.png|30px]] while in Nightmare Mode. Additionally, whenever the Main Quest that is currently available to battle is out of or almost out of the Trainer's visual range, the [[File:Position Button.png|25px]] button will appear in the left-hand part of the screen and pressing it will take the Trainer to that quest.
==Campaign Map Quests==
There are 5 types of quests on the campaign map:
*{{i|Green Quest|i|24}} [[Quests#Main Quests|Main Quests]]
*{{i|Minor Boss Quest|i}} [[Quests#Boss Quests|Boss Quests]]
*{{i|Blue Side Quest|i|24}} [[Quests#Side Quests|Side Quests]]
*{{i|Yellow Mine|i|24}} [[Quests#Mines|Mines]]
*[[File:Rusty Gate.png|18px]] [[Quests#Rusty Gates|Rusty Gates]]
{{see|[[Quests]]|for specific information on quest types and their rewards}}
==Battle Scenes ==
Each battle on the Campaign Map takes place in various battle scenes, depending on the quest and island. The scenes in Heroic Mode, although the same as those in Normal Mode, are slightly darker in tone.
===Normal Mode===
<gallery widths="400px">
Battle Background (Greenscape).jpg
Battle Background (Desert).jpg
Battle Background (Ironworks).jpg
Battle Background (Tower).jpg
Battle Background (Crystals).jpg
Battle Background (Dark).jpg
Battle Background (Luminous).jpg
Battle Background (Ice).jpg
</gallery>
===Heroic Mode===
<gallery widths="400px">
Battle Background (Greenscape - Heroic Mode).jpg
Battle Background (Desert - Heroic Mode).jpg
Battle Background (Ironworks - Heroic Mode).jpg
Battle Background (Tower - Heroic Mode).jpg
Battle Background (Crystals - Heroic Mode).jpg
Battle Background (Dark - Heroic Mode).jpg
Battle Background (Luminous - Heroic Mode).jpg
Battle Background (Ice - Heroic Mode).jpg
</gallery>


[[Category:Battle]]
[[Category:Resources]]
[[Category:Housekeeping]]


{{review
{{review
|update=6.2
|update=6.2
|notes='''Needs proofing''', otherwise done. Only 1 image may need replacing (Battle screen campaign image)
|status=In-Progress
|priority=3
|priority=3
|status=In-Progress
|notes=Add images of rainbow materials + explanation as representing '''any''' material. Also need to update link to where obtained ([[Dragon League]] page is in-progress, thinking it should link to EL page which would have EL rewards table?--Not sure though. Thoughts?
|user=Crys
|user=Crys
}}
}}

Revision as of 13:29, 7 June 2021

See Enchantment for information and requirements on enchanting Dragons.

Enchantment Materials are resources introduced in Update 2.3 as part of the Enchantment feature. They have two uses: To enchant Dragons in order to increase their Base Attack and Base Health stats and to upgrade base Habitats through levels 7 to 9. They have five grades of quality and their shape and color vary according to the material's quality and the Element they represent. While lower-quality materials can be fused together in order to obtain higher-quality materials, higher-quality materials can not be broken back down into inferior materials, meaning that fusing is an irreversible process. Enchantment Materials are mainly obtained from Enchantment Chests and ascending Dragons, but there is also the possibility of trading for them in the Whale-Mart.

Fair Average Good Excellent Extraordinary
Fire Fair Materials - Fire.png Average Materials - Fire.png Good Materials - Fire.png Excellent Materials - Fire.png Extraordinary Materials - Fire.png
Wind Fair Materials - Wind.png Average Materials - Wind.png Good Materials - Wind.png Excellent Materials - Wind.png Extraordinary Materials - Wind.png
Earth Fair Materials - Earth.png Average Materials - Earth.png Good Materials - Earth.png Excellent Materials - Earth.png Extraordinary Materials - Earth.png
Water Fair Materials - Water.png Average Materials - Water.png Good Materials - Water.png Excellent Materials - Water.png Extraordinary Materials - Water.png
Plant Fair Materials - Plant.png Average Materials - Plant.png Good Materials - Plant.png Excellent Materials - Plant.png Extraordinary Materials - Plant.png
Metal Fair Materials - Metal.png Average Materials - Metal.png Good Materials - Metal.png Excellent Materials - Metal.png Extraordinary Materials - Metal.png
Energy Fair Materials - Energy.png Average Materials - Energy.png Good Materials - Energy.png Excellent Materials - Energy.png Extraordinary Materials - Energy.png
Void Fair Materials - Void.png Average Materials - Void.png Good Materials - Void.png Excellent Materials - Void.png Extraordinary Materials - Void.png
Light Fair Materials - Light.png Average Materials - Light.png Good Materials - Light.png Excellent Materials - Light.png Extraordinary Materials - Light.png
Shadow Fair Materials - Shadow.png Average Materials - Shadow.png Good Materials - Shadow.png Excellent Materials - Shadow.png Extraordinary Materials - Shadow.png
Legendary Fair Materials - Legendary.png Average Materials - Legendary.png Good Materials - Legendary.png Excellent Materials - Legendary.png Extraordinary Materials - Legendary.png
Divine Fair Materials - Divine.png Average Materials - Divine.png Good Materials - Divine.png Excellent Materials - Divine.png Extraordinary Materials - Divine.png
Ancient Fair Materials - Ancient.png Average Materials - Ancient.png Good Materials - Ancient.png Excellent Materials - Ancient.png Extraordinary Materials - Ancient.png

Review: In-Progress.

Subcategories

This category has only the following subcategory.

Pages in category "Campaign Map"

The following 4 pages are in this category, out of 4 total.

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