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{{floatimage|[[File:Level Bar.png]]| | {{floatimage|[[File:Level Bar.png|200px]]|15}} | ||
Player Level (also known as {{chr}} Level) is a progress indicator, displaying the overall status of a player, starting at Level 1 and maxing out at level 160. | |||
Player Level | {{see|[[Dragon Leveling]]|for information about leveling Dragons}} | ||
==Current Level== | |||
{{floatimage|{{i|Profile|i|100}}|10}} | |||
The current Player Level appears in different formats in different places in the game. The player's level appears first as a number at the right of the Trainer's avatar on the main islands screen. The number displays within a star representing {{i|Experience|2}} points, which are tied to Player Level, and its progress indicator represented by a bar that wraps around the avatar circle. Progress in the circle is filled in blue, where progress yet to be achieved before leveling up appears in lighter gray. | |||
The current level also appears on the Trainer's [[Player Profile]] or its subsequent [[Hall of Fame]] (level rewards) interface, where it is represented instead by a straight progress bar. | |||
==Leveling== | ==Leveling== | ||
Each level requires a set number of | Each level requires a set number of Experience points to level-up. When reaching Level 10, the Trainer is awarded one {{i|VIP Ticket|2|25}} which is activated automatically, and when reaching Level 15, the Trainer earns 50 {{i|Gems|2}}. Every time a user increases in level, the Trainer's {{i|Portal Energy|2|13}} and {{i|Arena Energy|2|13}} are refilled, and they are awarded Gems. One Gem is awarded for each level from 2 to 15, two Gems from 16 to 29, and three Gems from Level 30 onwards. Starting with Level 111, the amount of experience needed to level up stays the same for each level. | ||
=== | ===Other Level Rewards=== | ||
In addition to leveling rewards, new features are unlocked at certain player levels. Features unlocked seen by accessing the {{ctg|Social System#Player Profile|Player Profile}} through the round avatar icon in the top-left corner of the main screen, then tapping the [[Hall of Fame]] button next to the level bar. | |||
{{see|[[Hall of Fame]]}} | |||
== | ===Maximum Level=== | ||
The maximum level is 160, and the total experience needed to reach it is {{i|Experience}} 3,027,985,719. After reaching the maximum level, every time a Trainer earns the same experience required to reach the last level from the second-last level, Portal Energy and Arena Energy are refilled, and random gifts {{i|Max Level-Up Reward|i}} are given. | |||
{| class="wikitable" | |||
{| class="wikitable" | ! Chance | ||
! Reward | |||
! | |||
! | |||
|- | |- | ||
| 3% || {{i|Gems}} 5 | |||
| | |||
| | |||
|- | |- | ||
| 6% || {{i|Gems}} 3 | |||
| | |||
|{{ | |||
|- | |- | ||
| 8% || {{i|VIP Ticket}} 1 | |||
| | |||
|{{ | |||
|- | |- | ||
| 8% || {{i|Dragon Fury Essence}} 1 | |||
| | |||
|{{ | |||
|- | |- | ||
| 15% || {{i|Gems}} 1 | |||
| | |||
| | |||
| | |||
|- | |- | ||
| 15% || {{i|Scrolls}} 5 | |||
| | |||
| | |||
|- | |- | ||
| 19% || {{i|Food}} 1,000 | |||
| | |||
| | |||
|- | |- | ||
| 26% || {{i|Gold}} 10,000 | |||
| | |||
|{{ | |||
|} | |} | ||
Line 723: | Line 65: | ||
|90 | |90 | ||
|- | |- | ||
|2. | |2.2 | ||
|100 | |100 | ||
|- | |- | ||
Line 751: | Line 93: | ||
|} | |} | ||
=== | ===Habitats Limit=== | ||
{ | {{#lst:Category:Habitats|limit}} | ||
The limit can also be increased through the use of the {{i|Habitat Limit Extender|2|25}}. | |||
==See Also== | |||
* [[Hall of Fame]], for game features which are unlocked and additional rewards given upon reaching certain levels. | |||
* [[Dragon Collector Points]] (DPC), for information on [[Player Levels]] at which ''Early Access'' to [[Hall of Fame]] features can be unlocked using DPC. | |||
| | * {{ctg|Experience}}, for an in-depth description of Experience. | ||
* {{ctg|Habitats}}, for more information about habitats. | |||
* [[Dragon Leveling]], for information about leveling Dragons. | |||
|2 | |||
| | |||
|- | |||
| | |||
==History== | ==History == | ||
* {{Update|7.6|Separated Player Level-up (minor) rewads from [[Hall of Fame]] feature unlocks, the latter of which provides an interactive visual display of unlocked features as tied to Player Level}} | |||
* {{Update|6.9|Reverted previous change of Element unlinked to level, to again be at certain levels rather than DCP points. | * {{Update|6.9|Reverted previous change of Element unlinked to level, to again be at certain levels rather than DCP points. | ||
** The level-up screen was changed to make it more visually appealing and better highlight what is unlocked after | ** The level-up screen was changed to make it more visually appealing and better highlight what is unlocked after leveling up}} | ||
* {{Update|5.3|Made Element unlocking no longer linked to Player Level, but to [[DCP]] instead}} | * {{Update|5.3|Made Element unlocking no longer linked to Player Level, but to [[DCP]] instead}} | ||
* {{update|4.6|Increased [[Player Level|maximum Trainer Level]] to 160. | * {{update|4.6|Increased [[Player Level|maximum Trainer Level]] to 160. | ||
** Made Player Levels 110, 115, 120, 125, 130, 135, 140, 145, 150 and 155 each raise the habitat limit by 2, raising the maximum number of | ** Made Player Levels 110, 115, 120, 125, 130, 135, 140, 145, 150 and 155 each raise the habitat limit by 2, raising the maximum number of {{ctg|Habitats}} to 170}} | ||
* {{update|4.2|Enhanced the [[Player Level|leveling-up screen]] adding | * {{update|4.2|Enhanced the [[Player Level|leveling-up screen]], adding Experience icons and showing the next major feature to be unlocked}} | ||
* {{update|3.6|Increased [[Player Level|maximum Trainer Level]] to 150}} | * {{update|3.6|Increased [[Player Level|maximum Trainer Level]] to 150}} | ||
* {{update|3.2|Increased [[Player Level|maximum Trainer Level]] to 140}} | * {{update|3.2|Increased [[Player Level|maximum Trainer Level]] to 140}} | ||
Line 823: | Line 127: | ||
* {{update|1.6|Increased [[Player Level|maximum Trainer Level]] to 80}} | * {{update|1.6|Increased [[Player Level|maximum Trainer Level]] to 80}} | ||
* {{update|1.5|Increased [[Player Level|maximum Trainer Level]] to 75. | * {{update|1.5|Increased [[Player Level|maximum Trainer Level]] to 75. | ||
** Starting with Level 5, the base number of | ** Starting with Level 5, the base number of {{ctg|Habitats}} allowed to be built is now one per level}} | ||
* {{update|1.3|Increased [[Player Level|maximum Trainer Level]] to 70, and 10 additional Habitat spots were given}} | * {{update|1.3|Increased [[Player Level|maximum Trainer Level]] to 70, and 10 additional Habitat spots were given}} | ||
* {{update|1.1|Increased [[Player Level|maximum Trainer Level]] to 60, and 10 additional Habitat spots were given}} | * {{update|1.1|Increased [[Player Level|maximum Trainer Level]] to 60, and 10 additional Habitat spots were given}} | ||
* {{update|1.0|Introduced, with a [[Player Level|maximum Trainer Level]] of 50}} | * {{update|1.0|Introduced, with a [[Player Level|maximum Trainer Level]] of 50}} | ||
[[Category:Gameplay Elements]] | [[Category:Gameplay Elements]] | ||
[[Category:Tables]] | [[Category:Tables]] | ||
{{review|update=7.9}} | |||
{{review|update= |
Latest revision as of 20:32, 7 April 2024
Player Level (also known as Trainer Level) is a progress indicator, displaying the overall status of a player, starting at Level 1 and maxing out at level 160.
See Dragon Leveling for information about leveling Dragons.
Current Level
The current Player Level appears in different formats in different places in the game. The player's level appears first as a number at the right of the Trainer's avatar on the main islands screen. The number displays within a star representing Experience points, which are tied to Player Level, and its progress indicator represented by a bar that wraps around the avatar circle. Progress in the circle is filled in blue, where progress yet to be achieved before leveling up appears in lighter gray.
The current level also appears on the Trainer's Player Profile or its subsequent Hall of Fame (level rewards) interface, where it is represented instead by a straight progress bar.
Leveling
Each level requires a set number of Experience points to level-up. When reaching Level 10, the Trainer is awarded one VIP Ticket which is activated automatically, and when reaching Level 15, the Trainer earns 50 Gems. Every time a user increases in level, the Trainer's Portal Energy and Arena Energy are refilled, and they are awarded Gems. One Gem is awarded for each level from 2 to 15, two Gems from 16 to 29, and three Gems from Level 30 onwards. Starting with Level 111, the amount of experience needed to level up stays the same for each level.
Other Level Rewards
In addition to leveling rewards, new features are unlocked at certain player levels. Features unlocked seen by accessing the Player Profile through the round avatar icon in the top-left corner of the main screen, then tapping the Hall of Fame button next to the level bar.
See Hall of Fame for more information.
Maximum Level
The maximum level is 160, and the total experience needed to reach it is 3,027,985,719. After reaching the maximum level, every time a Trainer earns the same experience required to reach the last level from the second-last level, Portal Energy and Arena Energy are refilled, and random gifts are given.
Chance | Reward |
---|---|
3% | 5 |
6% | 3 |
8% | 1 |
8% | 1 |
15% | 1 |
15% | 5 |
19% | 1,000 |
26% | 10,000 |
Level Capacity
Update | Cap |
---|---|
1.1 | 60 |
1.3 | 70 |
1.5 | 75 |
1.6 | 80 |
1.9 | 85 |
2.0 | 90 |
2.2 | 100 |
2.4 | 105 |
2.6 | 110 |
2.7 | 120 |
2.8 | 130 |
2.9 | 135 |
3.2 | 140 |
3.6 | 150 |
4.6 | 160 |
Habitats Limit
For Trainers who are Levels 1 to 4, the maximum number of Habitats allowed is 4. From Level 5 onward, the maximum number of Habitats is equal to the Trainer's Level, meaning the capacity is increased by 1 every level increase, except for levels 110, 115, 120, 125, 130, 135, 140, 145, 150 and 155 which all increase the limit by 2.
The number of Divine, Ancient, or Tyrant Habitats allowed is additionally limited to the number of Dragons of Divine/Ancient/Tyrant Dragons owned, respectively, plus one. This means a Trainer with no Divine, Ancient, or Tyrant Dragons can build only one Divine, Ancient, or Tyrant Habitat, while a Trainer with 3 Divine, Ancient, or Tyrant Dragons can build 4, regardless if the total Habitat capacity is higher than that limit. Lastly, Boss Habitats can be bought only once at least one Boss Dragon has been unlocked.
The limit can also be increased through the use of the Habitat Limit Extender.
See Also
- Hall of Fame, for game features which are unlocked and additional rewards given upon reaching certain levels.
- Dragon Collector Points (DPC), for information on Player Levels at which Early Access to Hall of Fame features can be unlocked using DPC.
- Experience, for an in-depth description of Experience.
- Habitats, for more information about habitats.
- Dragon Leveling, for information about leveling Dragons.
History
- Update 7.6: Separated Player Level-up (minor) rewads from Hall of Fame feature unlocks, the latter of which provides an interactive visual display of unlocked features as tied to Player Level.
- Update 6.9: Reverted previous change of Element unlinked to level, to again be at certain levels rather than DCP points.
- The level-up screen was changed to make it more visually appealing and better highlight what is unlocked after leveling up.
- Update 5.3: Made Element unlocking no longer linked to Player Level, but to DCP instead.
- Update 4.6: Increased maximum Trainer Level to 160.
- Made Player Levels 110, 115, 120, 125, 130, 135, 140, 145, 150 and 155 each raise the habitat limit by 2, raising the maximum number of Habitats to 170.
- Update 4.2: Enhanced the leveling-up screen, adding Experience icons and showing the next major feature to be unlocked.
- Update 3.6: Increased maximum Trainer Level to 150.
- Update 3.2: Increased maximum Trainer Level to 140.
- Update 2.9: Increased maximum Trainer Level to 135.
- Added ability to see all levels and rewards after the current level when pressing the level bar.
- Update 2.8: Increased maximum Trainer Level to 130.
- Update 2.7: Increased maximum Trainer Level to 120.
- Update 2.6: Increased maximum Trainer Level to 110.
- Update 2.4: Increased maximum Trainer Level to 105.
- Update 2.2: Increased maximum Trainer Level to 100.
- Update 2.0: Increased maximum Trainer Level to 90.
- Update 1.9: Increased maximum Trainer Level to 85.
- Added additional experience after reaching the maximum level to gain rewards (Scrolls, Gems, Gold, Food, Dragon Fury Essences, VIP Tickets).
- Update 1.6: Increased maximum Trainer Level to 80.
- Update 1.5: Increased maximum Trainer Level to 75.
- Starting with Level 5, the base number of Habitats allowed to be built is now one per level.
- Update 1.3: Increased maximum Trainer Level to 70, and 10 additional Habitat spots were given.
- Update 1.1: Increased maximum Trainer Level to 60, and 10 additional Habitat spots were given.
- Update 1.0: Introduced, with a maximum Trainer Level of 50.