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==Mechanics== | ==Mechanics== | ||
Gifting the [[File:Item - Joker.png|20px]] Joker Item to a Dragon immediately fills all the requests of it and awards the points. These Joker Items appear at random with 5% probability and guaranteed after every 25 items spawned. | |||
Gifting items to the Dragons fills up the Frenzy Meter with '''10''' points each. After reaching 300 points, the Frenzy mode is activated, giving 3x the points for a duration of 60 seconds. While filling the Meter, it gets decreased every second by 1 point, regardless if the Event is played or not. | |||
==New Mechanics== | |||
The event objective is to obtain as many {{i|Happy Dragon|i}} ''Happy Dragon'' points as possible by fulfilling Dragon requests. Four random Dragons appear at the corners of an arcade machine, each Dragon requests a number of items depending on their rarity. Requested items are obtained by completing tasks to collect {{ctg|In-Game Currency|event currency}}, which is then spent to fill the machine's three separate tubes. Items in the bottom row of the tubes can be gifted to Dragons, but each item must match a Dragon request. Each tube provides three of five possible items, and once empty can be refilled in exchange for currency. | |||
If no matching items for any Dragons are present, either all tubes must be emptied by trashing all items, or one or more Dragons can be {{btn|sm|green|{{i|Refresh|i}}}} refreshed, and the requisite one-hour time waited or gems cost paid for a new Dragon to appear. | |||
Fulfilling a Dragon's requests results in a Happy Dragon, which awards Happy Dragon points. The amount of points given is based on the Dragon's rarity, the higher the rarity, the more points given. In addition, there is a 30% chance to score a bonus 3 points, or 5% chance to score a bonus 10 points. Points awarded are automatically added to the Trainer's overall score and a new Dragon appears. | |||
===Rarity and Points=== | |||
{|class="wikitable" | |||
!rowspan="2"| Rarity | |||
!rowspan="2"| Items | |||
!rowspan="2"| Points | |||
!colspan="3"| Drop Rate | |||
|- | |||
!Level 1 | |||
!Level 2 | |||
!Level 3 | |||
|- | |||
|{{ci|Common}} Common | |||
|rowspan="2"|1 | |||
|rowspan="2"|1 | |||
|rowspan="2"|10% | |||
|rowspan="2"|10% | |||
|rowspan="2"|10% | |||
|- | |||
|{{ci|Uncommon}} Uncommon | |||
|- | |||
|{{ci|Rare}} Rare | |||
|2 | |||
|3 | |||
|20% | |||
|20% | |||
|20% | |||
|- | |||
|{{ci|Epic}} Epic | |||
|3 | |||
|6 | |||
|40% | |||
|37% | |||
|31% | |||
|- | |||
|{{ci|Legendary}} Legendary | |||
|4 | |||
|10 | |||
|24% | |||
|24% | |||
|24% | |||
|- | |||
|{{ci|Divine}} Divine | |||
|rowspan="2"|5 | |||
|rowspan="3"|15 | |||
|3% | |||
|rowspan="2"|8% | |||
|rowspan="2"|14% | |||
|- | |||
|{{ci|Ancient}} Ancient | |||
|2% | |||
|- | |||
|{{ci|Primal}} Primal | |||
|3 | |||
|1% | |||
|1% | |||
|1% | |||
|} | |||
==Template== | ==Template Result== | ||
{{chr}}s collect {{i|{{{cr|Dorbs}}}|link|Category:In-Game Currency#Arcade-Event Currencies}} by performing various actions to receive five different items ([[File:Item - {{{item1|Beach Ball}}}.png|20px]] [[File:Item - {{{item2|Sand Bucket}}}.png|20px]] [[File:Item - {{{item3|Propeller Beanie}}}.png|20px]] [[File:Item - {{{item4|Toy Truck}}}.png|20px]] [[File:Item - {{{item5|ABC Blocks}}}.png|20px]]) from three different tubes. These items can be given to any of the four Dragons that appear on the screen as long as they match those that the particular Dragon wants. To fulfill a Dragon's happiness and therefore earn a point, the Trainer must deliver the exact items it asks for. Once a Dragon has received all the requested items, a new Dragon will appear.{{#ifexpr:{{#time:U|{{getDate}}}} > {{#time:U|5 January 2019}}|{{#if: {{{ordinary|}}}|| '''Every time a Trainer completes a Dragon, there is a 30% chance to score 3 points and a 5% chance to score 10 points.'''}} }} | {{chr}}s collect {{i|{{{cr|Dorbs}}}|link|Category:In-Game Currency#Arcade-Event Currencies}} by performing various actions to receive five different items ([[File:Item - {{{item1|Beach Ball}}}.png|20px]] [[File:Item - {{{item2|Sand Bucket}}}.png|20px]] [[File:Item - {{{item3|Propeller Beanie}}}.png|20px]] [[File:Item - {{{item4|Toy Truck}}}.png|20px]] [[File:Item - {{{item5|ABC Blocks}}}.png|20px]]) from three different tubes. These items can be given to any of the four Dragons that appear on the screen as long as they match those that the particular Dragon wants. To fulfill a Dragon's happiness and therefore earn a point, the Trainer must deliver the exact items it asks for. Once a Dragon has received all the requested items, a new Dragon will appear.{{#ifexpr:{{#time:U|{{getDate}}}} > {{#time:U|5 January 2019}}|{{#if: {{{ordinary|}}}|| '''Every time a Trainer completes a Dragon, there is a 30% chance to score 3 points and a 5% chance to score 10 points.'''}} }} | ||
Revision as of 17:06, 19 August 2023
Mechanics
Gifting the Joker Item to a Dragon immediately fills all the requests of it and awards the points. These Joker Items appear at random with 5% probability and guaranteed after every 25 items spawned.
Gifting items to the Dragons fills up the Frenzy Meter with 10 points each. After reaching 300 points, the Frenzy mode is activated, giving 3x the points for a duration of 60 seconds. While filling the Meter, it gets decreased every second by 1 point, regardless if the Event is played or not.
New Mechanics
The event objective is to obtain as many Happy Dragon points as possible by fulfilling Dragon requests. Four random Dragons appear at the corners of an arcade machine, each Dragon requests a number of items depending on their rarity. Requested items are obtained by completing tasks to collect event currency, which is then spent to fill the machine's three separate tubes. Items in the bottom row of the tubes can be gifted to Dragons, but each item must match a Dragon request. Each tube provides three of five possible items, and once empty can be refilled in exchange for currency.
If no matching items for any Dragons are present, either all tubes must be emptied by trashing all items, or one or more Dragons can be refreshed, and the requisite one-hour time waited or gems cost paid for a new Dragon to appear. Fulfilling a Dragon's requests results in a Happy Dragon, which awards Happy Dragon points. The amount of points given is based on the Dragon's rarity, the higher the rarity, the more points given. In addition, there is a 30% chance to score a bonus 3 points, or 5% chance to score a bonus 10 points. Points awarded are automatically added to the Trainer's overall score and a new Dragon appears.
Rarity and Points
Template Result
Trainers collect by performing various actions to receive five different items ( ) from three different tubes. These items can be given to any of the four Dragons that appear on the screen as long as they match those that the particular Dragon wants. To fulfill a Dragon's happiness and therefore earn a point, the Trainer must deliver the exact items it asks for. Once a Dragon has received all the requested items, a new Dragon will appear. Every time a Trainer completes a Dragon, there is a 30% chance to score 3 points and a 5% chance to score 10 points.
If the Trainer does not have matching items for any of the Dragons, they can trash all of them by selecting the Trash All button, an action that is free of charge, but empties all tubes. Alternatively, the Trainer can opt to swap any of the current Dragons with another through the button for the possibility of receiving a more convenient set of requested items. Refreshing is free, but will take 60 minutes unless the Trainer decides to speed it up with Gems. Each tube holds up to three items and can be refilled by pressing the Fill
30 button in exchange for Dorbs once they have been emptied. Only the items on the bottom part of the machine can be given to a Dragon, however, the items that come before them are visible, allowing the Trainer to plan ahead and strategize their delivery.
Giving items to Dragons earns points which add to the Trainer's total score. The Trainers are randomly placed in a group of 100, where the top Trainers receive the main prize of the event and the rest receive different Card Packs and other types of resources depending on their final score. A minimum score of 100 is needed to qualify for the grand prize, namely the leaderboard prize. The Trainers will also earn various reward by reaching the set milestones.
Tasks
There are six different actions that can earn Dorbs. Each action can only give a maximum of 300 once every 6 hours for a total maximum of 1,800 per cycle. Dorbs are earned through collecting Gold (only when the Gold icon appears atop the Habitat), harvesting Food from the Farms, breeding Dragons, feeding Dragons, winning battles and catching flying creatures; more information on how to fulfill each task can be seen by pressing the i button.
Dorbs obtained from food-collecting tasks are awarded upon collecting Food and not planting it, whereas Dorbs acquired from breeding tasks are awarded upon pressing the Breed button inside the Breeding Den and not upon moving an egg to the Hatchery.
# of Actions required to obtain Maximum per Cycle | |||
---|---|---|---|
Collect Gold | Feed Dragons | Win Battles | Catch Creatures |
75 | 38 File:Feeding Event.png | 12 | 50 |
Template documentation |
---|
Note: portions of the template sample may not be visible without values provided. |
View or edit this template's documentation. (About template documentation) |
Values Passing
This template passes values to the {{DelightPoints}}
template.
Example(s)
{{DelightM |cr=Dorbs |item1=Book |item2=Crown |item3=Gem |item4=Key |item5=Statue |score=350 |ordinary=1 |fill=60 |catch=10 }}
Gives:
Mechanics
Gifting the Joker Item to a Dragon immediately fills all the requests of it and awards the points. These Joker Items appear at random with 5% probability and guaranteed after every 25 items spawned.
Gifting items to the Dragons fills up the Frenzy Meter with 10 points each. After reaching 300 points, the Frenzy mode is activated, giving 3x the points for a duration of 60 seconds. While filling the Meter, it gets decreased every second by 1 point, regardless if the Event is played or not.
New Mechanics
The event objective is to obtain as many Happy Dragon points as possible by fulfilling Dragon requests. Four random Dragons appear at the corners of an arcade machine, each Dragon requests a number of items depending on their rarity. Requested items are obtained by completing tasks to collect event currency, which is then spent to fill the machine's three separate tubes. Items in the bottom row of the tubes can be gifted to Dragons, but each item must match a Dragon request. Each tube provides three of five possible items, and once empty can be refilled in exchange for currency.
If no matching items for any Dragons are present, either all tubes must be emptied by trashing all items, or one or more Dragons can be refreshed, and the requisite one-hour time waited or gems cost paid for a new Dragon to appear. Fulfilling a Dragon's requests results in a Happy Dragon, which awards Happy Dragon points. The amount of points given is based on the Dragon's rarity, the higher the rarity, the more points given. In addition, there is a 30% chance to score a bonus 3 points, or 5% chance to score a bonus 10 points. Points awarded are automatically added to the Trainer's overall score and a new Dragon appears.
Rarity and Points
Template Result
Trainers collect by performing various actions to receive five different items ( ) from three different tubes. These items can be given to any of the four Dragons that appear on the screen as long as they match those that the particular Dragon wants. To fulfill a Dragon's happiness and therefore earn a point, the Trainer must deliver the exact items it asks for. Once a Dragon has received all the requested items, a new Dragon will appear.
If the Trainer does not have matching items for any of the Dragons, they can trash all of them by selecting the Trash All button, an action that is free of charge, but empties all tubes. Alternatively, the Trainer can opt to swap any of the current Dragons with another through the button for the possibility of receiving a more convenient set of requested items. Refreshing is free, but will take 60 minutes unless the Trainer decides to speed it up with Gems. Each tube holds up to three items and can be refilled by pressing the Fill
60 button in exchange for Dorbs once they have been emptied. Only the items on the bottom part of the machine can be given to a Dragon, however, the items that come before them are visible, allowing the Trainer to plan ahead and strategize their delivery.
Giving items to Dragons earns points which add to the Trainer's total score. The Trainers are randomly placed in a group of 100, where the top Trainers receive the main prize of the event and the rest receive different Card Packs and other types of resources depending on their final score. A minimum score of 350 is needed to qualify for the grand prize, namely the leaderboard prize. The Trainers will also earn various reward by reaching the set milestones.
Tasks
There are six different actions that can earn Dorbs. Each action can only give a maximum of 300 once every 6 hours for a total maximum of 1,800 per cycle. Dorbs are earned through collecting Gold (only when the Gold icon appears atop the Habitat), harvesting Food from the Farms, breeding Dragons, feeding Dragons, winning battles and catching flying creatures; more information on how to fulfill each task can be seen by pressing the i button.
Dorbs obtained from food-collecting tasks are awarded upon collecting Food and not planting it, whereas Dorbs acquired from breeding tasks are awarded upon pressing the Breed button inside the Breeding Den and not upon moving an egg to the Hatchery.
# of Actions required to obtain Maximum per Cycle | |||
---|---|---|---|
Collect Gold | Feed Dragons | Win Battles | Catch Creatures |
75 | 38 File:Feeding Event.png | 12 | 10 |
{{DelightM |cr=Dorbs |item1=Book |item2=Crown |item3=Gem |item4=Key |item5=Statue |score=350 |fill=60 |catch=10 |hour=6 |table=1 }}
Gives:
Mechanics
Gifting the Joker Item to a Dragon immediately fills all the requests of it and awards the points. These Joker Items appear at random with 5% probability and guaranteed after every 25 items spawned.
Gifting items to the Dragons fills up the Frenzy Meter with 10 points each. After reaching 300 points, the Frenzy mode is activated, giving 3x the points for a duration of 60 seconds. While filling the Meter, it gets decreased every second by 1 point, regardless if the Event is played or not.
New Mechanics
The event objective is to obtain as many Happy Dragon points as possible by fulfilling Dragon requests. Four random Dragons appear at the corners of an arcade machine, each Dragon requests a number of items depending on their rarity. Requested items are obtained by completing tasks to collect event currency, which is then spent to fill the machine's three separate tubes. Items in the bottom row of the tubes can be gifted to Dragons, but each item must match a Dragon request. Each tube provides three of five possible items, and once empty can be refilled in exchange for currency.
If no matching items for any Dragons are present, either all tubes must be emptied by trashing all items, or one or more Dragons can be refreshed, and the requisite one-hour time waited or gems cost paid for a new Dragon to appear. Fulfilling a Dragon's requests results in a Happy Dragon, which awards Happy Dragon points. The amount of points given is based on the Dragon's rarity, the higher the rarity, the more points given. In addition, there is a 30% chance to score a bonus 3 points, or 5% chance to score a bonus 10 points. Points awarded are automatically added to the Trainer's overall score and a new Dragon appears.
Rarity and Points
Template Result
Trainers collect by performing various actions to receive five different items ( ) from three different tubes. These items can be given to any of the four Dragons that appear on the screen as long as they match those that the particular Dragon wants. To fulfill a Dragon's happiness and therefore earn a point, the Trainer must deliver the exact items it asks for. Once a Dragon has received all the requested items, a new Dragon will appear. Every time a Trainer completes a Dragon, there is a 30% chance to score 3 points and a 5% chance to score 10 points.
If the Trainer does not have matching items for any of the Dragons, they can trash all of them by selecting the Trash All button, an action that is free of charge, but empties all tubes. Alternatively, the Trainer can opt to swap any of the current Dragons with another through the button for the possibility of receiving a more convenient set of requested items. Refreshing is free, but will take 60 minutes unless the Trainer decides to speed it up with Gems. Each tube holds up to three items and can be refilled by pressing the Fill
60 button in exchange for Dorbs once they have been emptied. Only the items on the bottom part of the machine can be given to a Dragon, however, the items that come before them are visible, allowing the Trainer to plan ahead and strategize their delivery.
Giving items to Dragons earns points which add to the Trainer's total score. The Trainers are randomly placed in a group of 100, where the top Trainers receive the main prize of the event and the rest receive different Card Packs and other types of resources depending on their final score. A minimum score of 350 is needed to qualify for the grand prize, namely the leaderboard prize. The Trainers will also earn various reward by reaching the set milestones.
Tasks
There are six different actions that can earn Dorbs. Each action can only give a maximum of 300 once every 6 hours for a total maximum of 1,800 per cycle. Dorbs are earned through collecting Gold (only when the Gold icon appears atop the Habitat), harvesting Food from the Farms, breeding Dragons, feeding Dragons, winning battles and catching flying creatures; more information on how to fulfill each task can be seen by pressing the i button.
Dorbs obtained from food-collecting tasks are awarded upon collecting Food and not planting it, whereas Dorbs acquired from breeding tasks are awarded upon pressing the Breed button inside the Breeding Den and not upon moving an egg to the Hatchery.
# of Actions required to obtain Maximum per Cycle | |||
---|---|---|---|
Collect Gold | Feed Dragons | Win Battles | Catch Creatures |
75 | 38 File:Feeding Event.png | 12 | 10 |
The following:
{{DelightM |cr=Dorbs |item1=Beach Ball |item2=Sand Bucket |item3=Propeller Beanie |item4=Toy Truck |item5=ABC Blocks |refresh=10 |fill=120 |group=50 |score=10 |maximum=200 |totalmax=1,200 |collect=50 |feed=25 |level=6.25 |fight=8 |catch=34 |hour=4 |table=2 }}
Gives:
Mechanics
Gifting the Joker Item to a Dragon immediately fills all the requests of it and awards the points. These Joker Items appear at random with 5% probability and guaranteed after every 25 items spawned.
Gifting items to the Dragons fills up the Frenzy Meter with 10 points each. After reaching 300 points, the Frenzy mode is activated, giving 3x the points for a duration of 60 seconds. While filling the Meter, it gets decreased every second by 1 point, regardless if the Event is played or not.
New Mechanics
The event objective is to obtain as many Happy Dragon points as possible by fulfilling Dragon requests. Four random Dragons appear at the corners of an arcade machine, each Dragon requests a number of items depending on their rarity. Requested items are obtained by completing tasks to collect event currency, which is then spent to fill the machine's three separate tubes. Items in the bottom row of the tubes can be gifted to Dragons, but each item must match a Dragon request. Each tube provides three of five possible items, and once empty can be refilled in exchange for currency.
If no matching items for any Dragons are present, either all tubes must be emptied by trashing all items, or one or more Dragons can be refreshed, and the requisite one-hour time waited or gems cost paid for a new Dragon to appear. Fulfilling a Dragon's requests results in a Happy Dragon, which awards Happy Dragon points. The amount of points given is based on the Dragon's rarity, the higher the rarity, the more points given. In addition, there is a 30% chance to score a bonus 3 points, or 5% chance to score a bonus 10 points. Points awarded are automatically added to the Trainer's overall score and a new Dragon appears.
Rarity and Points
Template Result
Trainers collect by performing various actions to receive five different items ( ) from three different tubes. These items can be given to any of the four Dragons that appear on the screen as long as they match those that the particular Dragon wants. To fulfill a Dragon's happiness and therefore earn a point, the Trainer must deliver the exact items it asks for. Once a Dragon has received all the requested items, a new Dragon will appear. Every time a Trainer completes a Dragon, there is a 30% chance to score 3 points and a 5% chance to score 10 points.
If the Trainer does not have matching items for any of the Dragons, they can trash all of them by selecting the Trash All button, an action that is free of charge, but empties all tubes. Alternatively, the Trainer can opt to swap any of the current Dragons with another through the button for the possibility of receiving a more convenient set of requested items. Refreshing is free, but will take 10 minutes unless the Trainer decides to speed it up with Gems. Each tube holds up to three items and can be refilled by pressing the Fill
120 button in exchange for Dorbs once they have been emptied. Only the items on the bottom part of the machine can be given to a Dragon, however, the items that come before them are visible, allowing the Trainer to plan ahead and strategize their delivery.
Giving items to Dragons earns points which add to the Trainer's total score. The Trainers are randomly placed in a group of 50, where the top Trainers receive the main prize of the event and the rest receive different Card Packs and other types of resources depending on their final score. A minimum score of 10 is needed to qualify for the grand prize, namely the leaderboard prize. The Trainers will also earn various reward by reaching the set milestones.
Tasks
There are six different actions that can earn Dorbs. Each action can only give a maximum of 200 once every 4 hours for a total maximum of 1,200 per cycle. Dorbs are earned through collecting Gold (only when the Gold icon appears atop the Habitat), harvesting Food from the Farms, breeding Dragons, feeding Dragons, winning battles and catching flying creatures; more information on how to fulfill each task can be seen by pressing the i button.
Dorbs obtained from food-collecting tasks are awarded upon collecting Food and not planting it, whereas Dorbs acquired from breeding tasks are awarded upon pressing the Breed button inside the Breeding Den and not upon moving an egg to the Hatchery.
# of Actions required to obtain Maximum per Cycle | |||
---|---|---|---|
Collect Gold | Feed Dragons | Win Battles | Catch Creatures |
50 | 25 File:Feeding Event.png | 8 | 34 |
The following:
{{DelightM |cr=Dorbs |item1=Beach Ball |item2=Sand Bucket |item3=Propeller Beanie |item4=Toy Truck |item5=ABC Blocks |refresh=10 |fill=120 |group=50 |score=10 |maximum=200 |totalmax=1,200 |collect=50 |feed=25 |level=6.25 |fight=8 |catch=34 |table=3 }}
Gives:
Mechanics
Gifting the Joker Item to a Dragon immediately fills all the requests of it and awards the points. These Joker Items appear at random with 5% probability and guaranteed after every 25 items spawned.
Gifting items to the Dragons fills up the Frenzy Meter with 10 points each. After reaching 300 points, the Frenzy mode is activated, giving 3x the points for a duration of 60 seconds. While filling the Meter, it gets decreased every second by 1 point, regardless if the Event is played or not.
New Mechanics
The event objective is to obtain as many Happy Dragon points as possible by fulfilling Dragon requests. Four random Dragons appear at the corners of an arcade machine, each Dragon requests a number of items depending on their rarity. Requested items are obtained by completing tasks to collect event currency, which is then spent to fill the machine's three separate tubes. Items in the bottom row of the tubes can be gifted to Dragons, but each item must match a Dragon request. Each tube provides three of five possible items, and once empty can be refilled in exchange for currency.
If no matching items for any Dragons are present, either all tubes must be emptied by trashing all items, or one or more Dragons can be refreshed, and the requisite one-hour time waited or gems cost paid for a new Dragon to appear. Fulfilling a Dragon's requests results in a Happy Dragon, which awards Happy Dragon points. The amount of points given is based on the Dragon's rarity, the higher the rarity, the more points given. In addition, there is a 30% chance to score a bonus 3 points, or 5% chance to score a bonus 10 points. Points awarded are automatically added to the Trainer's overall score and a new Dragon appears.
Rarity and Points
Template Result
Trainers collect by performing various actions to receive five different items ( ) from three different tubes. These items can be given to any of the four Dragons that appear on the screen as long as they match those that the particular Dragon wants. To fulfill a Dragon's happiness and therefore earn a point, the Trainer must deliver the exact items it asks for. Once a Dragon has received all the requested items, a new Dragon will appear. Every time a Trainer completes a Dragon, there is a 30% chance to score 3 points and a 5% chance to score 10 points.
If the Trainer does not have matching items for any of the Dragons, they can trash all of them by selecting the Trash All button, an action that is free of charge, but empties all tubes. Alternatively, the Trainer can opt to swap any of the current Dragons with another through the button for the possibility of receiving a more convenient set of requested items. Refreshing is free, but will take 10 minutes unless the Trainer decides to speed it up with Gems. Each tube holds up to three items and can be refilled by pressing the Fill
120 button in exchange for Dorbs once they have been emptied. Only the items on the bottom part of the machine can be given to a Dragon, however, the items that come before them are visible, allowing the Trainer to plan ahead and strategize their delivery.
Giving items to Dragons earns points which add to the Trainer's total score. The Trainers are randomly placed in a group of 50, where the top Trainers receive the main prize of the event and the rest receive different Card Packs and other types of resources depending on their final score. A minimum score of 10 is needed to qualify for the grand prize, namely the leaderboard prize. The Trainers will also earn various reward by reaching the set milestones.
Tasks
There are six different actions that can earn Dorbs. Each action can only give a maximum of 200 once every 6 hours for a total maximum of 1,200 per cycle. Dorbs are earned through collecting Gold (only when the Gold icon appears atop the Habitat), harvesting Food from the Farms, breeding Dragons, feeding Dragons, winning battles and catching flying creatures; more information on how to fulfill each task can be seen by pressing the i button.
Dorbs obtained from food-collecting tasks are awarded upon collecting Food and not planting it, whereas Dorbs acquired from breeding tasks are awarded upon pressing the Breed button inside the Breeding Den and not upon moving an egg to the Hatchery.
# of Actions required to obtain Maximum per Cycle | |||
---|---|---|---|
Collect Gold | Feed Dragons | Win Battles | Catch Creatures |
50 | 25 File:Feeding Event.png | 8 | 34 |
The following:
{{DelightM |cr=Dorbs |item1=Book |item2=Crown |item3=Gem |item4=Key |item5=Statue |ordinary=1 |fill=50 |score=350 |hour=6 |catch=10 |table=2 |frenzy=600 |frenzyadd=30 |jokeradd=20 }}
Gives:
Mechanics
Gifting the Joker Item to a Dragon immediately fills all the requests of it and awards the points. These Joker Items appear at random with 5% probability and guaranteed after every 25 items spawned.
Gifting items to the Dragons fills up the Frenzy Meter with 10 points each. After reaching 300 points, the Frenzy mode is activated, giving 3x the points for a duration of 60 seconds. While filling the Meter, it gets decreased every second by 1 point, regardless if the Event is played or not.
New Mechanics
The event objective is to obtain as many Happy Dragon points as possible by fulfilling Dragon requests. Four random Dragons appear at the corners of an arcade machine, each Dragon requests a number of items depending on their rarity. Requested items are obtained by completing tasks to collect event currency, which is then spent to fill the machine's three separate tubes. Items in the bottom row of the tubes can be gifted to Dragons, but each item must match a Dragon request. Each tube provides three of five possible items, and once empty can be refilled in exchange for currency.
If no matching items for any Dragons are present, either all tubes must be emptied by trashing all items, or one or more Dragons can be refreshed, and the requisite one-hour time waited or gems cost paid for a new Dragon to appear. Fulfilling a Dragon's requests results in a Happy Dragon, which awards Happy Dragon points. The amount of points given is based on the Dragon's rarity, the higher the rarity, the more points given. In addition, there is a 30% chance to score a bonus 3 points, or 5% chance to score a bonus 10 points. Points awarded are automatically added to the Trainer's overall score and a new Dragon appears.
Rarity and Points
Template Result
Trainers collect by performing various actions to receive five different items ( ) from three different tubes. These items can be given to any of the four Dragons that appear on the screen as long as they match those that the particular Dragon wants. To fulfill a Dragon's happiness and therefore earn a point, the Trainer must deliver the exact items it asks for. Once a Dragon has received all the requested items, a new Dragon will appear.
If the Trainer does not have matching items for any of the Dragons, they can trash all of them by selecting the Trash All button, an action that is free of charge, but empties all tubes. Alternatively, the Trainer can opt to swap any of the current Dragons with another through the button for the possibility of receiving a more convenient set of requested items. Refreshing is free, but will take 60 minutes unless the Trainer decides to speed it up with Gems. Each tube holds up to three items and can be refilled by pressing the Fill
50 button in exchange for Dorbs once they have been emptied. Only the items on the bottom part of the machine can be given to a Dragon, however, the items that come before them are visible, allowing the Trainer to plan ahead and strategize their delivery.
Giving items to Dragons earns points which add to the Trainer's total score. The Trainers are randomly placed in a group of 100, where the top Trainers receive the main prize of the event and the rest receive different Card Packs and other types of resources depending on their final score. A minimum score of 350 is needed to qualify for the grand prize, namely the leaderboard prize. The Trainers will also earn various reward by reaching the set milestones.
Tasks
There are six different actions that can earn Dorbs. Each action can only give a maximum of 300 once every 6 hours for a total maximum of 1,800 per cycle. Dorbs are earned through collecting Gold (only when the Gold icon appears atop the Habitat), harvesting Food from the Farms, breeding Dragons, feeding Dragons, winning battles and catching flying creatures; more information on how to fulfill each task can be seen by pressing the i button.
Dorbs obtained from food-collecting tasks are awarded upon collecting Food and not planting it, whereas Dorbs acquired from breeding tasks are awarded upon pressing the Breed button inside the Breeding Den and not upon moving an egg to the Hatchery.
# of Actions required to obtain Maximum per Cycle | |||
---|---|---|---|
Collect Gold | Feed Dragons | Win Battles | Catch Creatures |
75 | 38 File:Feeding Event.png | 12 | 10 |
The following:
{{DelightM |common=2|commonPoints=3|commonRate1=9%|commonRate2=9%|commonRate3=9% |uncommon=2|uncommonPoints=3|uncommonRate1=9%|uncommonRate2=9%|uncommonRate3=9% |rare=2|rarePoints=3|rareRate1=9%|rareRate2=9%|rareRate3=9% |epic=2|epicPoints=3|epicRate1=9%|epicRate2=9%|epicRate3=9% |legendary=2|legendaryPoints=3|legendaryRate1=9%|legendaryRate2=9%|legendaryRate3=9% |primal=2|primalPoints=3|primalRate1=9%|primalRate2=9%|primalRate3=9% |divine=2|divinePoints=3|divineRate1=9%|divineRate2=9%|divineRate3=9% |ancient=2|ancientPoints=3|ancientRate1=9%|ancientRate2=9%|ancientRate3=9% |tyrant=2|tyrantPoints=3|tyrantRate1=9%|tyrantRate2=9%|tyrantRate3=9% }}
Gives:
Mechanics
Gifting the Joker Item to a Dragon immediately fills all the requests of it and awards the points. These Joker Items appear at random with 5% probability and guaranteed after every 25 items spawned.
Gifting items to the Dragons fills up the Frenzy Meter with 10 points each. After reaching 300 points, the Frenzy mode is activated, giving 3x the points for a duration of 60 seconds. While filling the Meter, it gets decreased every second by 1 point, regardless if the Event is played or not.
New Mechanics
The event objective is to obtain as many Happy Dragon points as possible by fulfilling Dragon requests. Four random Dragons appear at the corners of an arcade machine, each Dragon requests a number of items depending on their rarity. Requested items are obtained by completing tasks to collect event currency, which is then spent to fill the machine's three separate tubes. Items in the bottom row of the tubes can be gifted to Dragons, but each item must match a Dragon request. Each tube provides three of five possible items, and once empty can be refilled in exchange for currency.
If no matching items for any Dragons are present, either all tubes must be emptied by trashing all items, or one or more Dragons can be refreshed, and the requisite one-hour time waited or gems cost paid for a new Dragon to appear. Fulfilling a Dragon's requests results in a Happy Dragon, which awards Happy Dragon points. The amount of points given is based on the Dragon's rarity, the higher the rarity, the more points given. In addition, there is a 30% chance to score a bonus 3 points, or 5% chance to score a bonus 10 points. Points awarded are automatically added to the Trainer's overall score and a new Dragon appears.
Rarity and Points
Template Result
Trainers collect by performing various actions to receive five different items ( ) from three different tubes. These items can be given to any of the four Dragons that appear on the screen as long as they match those that the particular Dragon wants. To fulfill a Dragon's happiness and therefore earn a point, the Trainer must deliver the exact items it asks for. Once a Dragon has received all the requested items, a new Dragon will appear. Every time a Trainer completes a Dragon, there is a 30% chance to score 3 points and a 5% chance to score 10 points.
If the Trainer does not have matching items for any of the Dragons, they can trash all of them by selecting the Trash All button, an action that is free of charge, but empties all tubes. Alternatively, the Trainer can opt to swap any of the current Dragons with another through the button for the possibility of receiving a more convenient set of requested items. Refreshing is free, but will take 60 minutes unless the Trainer decides to speed it up with Gems. Each tube holds up to three items and can be refilled by pressing the Fill
30 button in exchange for Dorbs once they have been emptied. Only the items on the bottom part of the machine can be given to a Dragon, however, the items that come before them are visible, allowing the Trainer to plan ahead and strategize their delivery.
Giving items to Dragons earns points which add to the Trainer's total score. The Trainers are randomly placed in a group of 100, where the top Trainers receive the main prize of the event and the rest receive different Card Packs and other types of resources depending on their final score. A minimum score of 100 is needed to qualify for the grand prize, namely the leaderboard prize. The Trainers will also earn various reward by reaching the set milestones.
Tasks
There are six different actions that can earn Dorbs. Each action can only give a maximum of 300 once every 6 hours for a total maximum of 1,800 per cycle. Dorbs are earned through collecting Gold (only when the Gold icon appears atop the Habitat), harvesting Food from the Farms, breeding Dragons, feeding Dragons, winning battles and catching flying creatures; more information on how to fulfill each task can be seen by pressing the i button.
Dorbs obtained from food-collecting tasks are awarded upon collecting Food and not planting it, whereas Dorbs acquired from breeding tasks are awarded upon pressing the Breed button inside the Breeding Den and not upon moving an egg to the Hatchery.
# of Actions required to obtain Maximum per Cycle | |||
---|---|---|---|
Collect Gold | Feed Dragons | Win Battles | Catch Creatures |
75 | 38 File:Feeding Event.png | 12 | 50 |
This template is used to populate the Requirements and Tasks section of Arcade events by inputting a few key parameters.
Parameter | Description | Type | Status | |
---|---|---|---|---|
Currency | cr | Enter the arcade event currency used from Category:In-Game_Currency#Arcade-Event_Currencies
| String | required |
Tube Item 1 | item1 | Enter the name of tube item 1. All item names should correspond with the single word from Category:Images:Items
| String | required |
Tybe item 2 | item2 | Enter the name of tube item 2 | String | required |
Tube item 3 | item3 | Enter the name of tube item 3 | String | required |
Tube item 4 | item4 | Enter the name of tube item 4 | String | required |
Tube item 5 | item5 | Enter the name of tube item 4 | String | required |
(Override) Ordinary event | ordinary | If you need the following text to disappear from the page (the event is ordinary, no bonuses are given): For every Happy Dragon acquired, there is a 30% chance to score 3 points and a 5% chance to score 10 points, then enter any value, otherwise leave this blank.
| Content | suggested |
Override Dragon Refresh Time | refresh | If you want to override the default time it takes for a dragon to be refreshed, enter the time in minutes, otherwise leave this blank.
| Number | suggested |
Override Tube fill price | fill | If you want to override the default tube fill price, enter the price, otherwise leave this blank.
| Number | suggested |
Override Trainer Grouping Quantity | group | If you want to override the default number of people in a group the trainer is randomly placed in, enter a number, otherwise leave this blank.
| Number | suggested |
Override Qualification Minimum | score | If you want to override the default minimum score to qualify for the grand prize, enter a number, otherwise leave this blank.
| Number | suggested |
Override Refresh duration | hour | If you want to override the default refresh duration, enter a number, otherwise leave this blank
| Number | suggested |
Override Max Currency Collected Per Cycle | totalmax | If you want to override the default total maximum number of currency that is collected in a cycle, enter a number, otherwise leave this blank.
| Unknown | suggested |
Override Collect Gold Task Amount | collect | If you want to override the default Collect Gold task amount, enter a number, otherwise leave this blank.
| Number | suggested |
Override Feed Dragons Task Amount | feed | If you want to override the default Feed Dragons task amount, enter a number, otherwise leave this blank.
| Number | suggested |
# Levels for Feed Dragons task | level | If you want to override the default number of levels required to satisfy the Feed Dragons task amount, you need to take the amount you entered for that, divide it by 4, and enter the number here. Otherwise leave this field blank. | Number | suggested |
Override Win Battles task amount | fight | If you want to override the default Win Battles task amount, enter a number, otherwise leave this blank.
| Number | suggested |
Override Catch Creatures Task Amount | catch | If you want to override the default Catch Creatures task amount, enter a number, otherwise leave this blank.
| Unknown | suggested |
(Override) currency label | cr2 | Set if plural/singular currency labels differ | String | optional |
(Override) had joker? | joker | If no joker item should be shown, enter a value, otherwise leave it blank.
| Boolean | optional |
(Override) table | table | If the table to be shown should be 1, 2, 3, or the default table. Note: No tables are shown for dates before 27 May 2021.
| Number | optional |
(Override, task) maximum | maximum | Each task only gives a maximum of {{{maximum|300}}}
| Number | optional |
(Override) creature image name | fly cr3 | If different than cr, c2 etc. | String | optional |
(Override) points added | frenzyadd | Enter a number to override the amount of points added to the frenzy meter when a Dragon is gifted an item.
| Number | optional |
(Override, activation of) frenzy | frenzy | If different from the default, enter the number of points required to be reached to activate frenzy.
| Number | optional |
(Override) joker added | jokeradd | Enter a number to override the amount of items needed to spawn to guarantee the appearance of a Joker.
| Number | optional |
{{DelightPoints}}
values
Creates the {DelightPoints} table, based on the values entered/overridden. Used by the {DelightM} template, which passes its values to this one.
Parameter | Description | Type | Status | |
---|---|---|---|---|
(Override, items requested) common | common | To override the "items requested" value for this rarity, enter a number. | Number | optional |
(Override) commonPoints | commonPoints | Enter a number to override the value.
| Number | optional |
(Override) commonRate1 | commonRate1 | Enter a number to override the value.
| String | optional |
(Override) commonRate2 | commonRate2 | Enter a number to override the value.
| String | optional |
(Override) commonRate3 | commonRate3 | Enter a number to override the value.
| String | optional |
(Override, items requested) uncommon | uncommon | To override the "items requested" value for this rarity, enter a number. | Number | optional |
(Override) uncommonPoints | uncommonPoints | Enter a number to override the value.
| Number | optional |
(Override) uncommonRate1 | uncommonRate1 | Enter a number to override the value.
| String | optional |
(Override) uncommonRate2 | uncommonRate2 | Enter a number to override the value.
| String | optional |
(Override) uncommonRate3 | uncommonRate3 | Enter a number to override the value.
| String | optional |
(Override, items requested) rare | rare | To override the "items requested" value for this rarity, enter a number. | Number | optional |
(Override) rarePoints | rarePoints | Enter a number to override the value.
| Number | optional |
(Override) rareRate1 | rareRate1 | Enter a number to override the value.
| String | optional |
(Override) rareRate2 | rareRate2 | Enter a number to override the value.
| String | optional |
(Override) rareRate3 | rareRate3 | Enter a number to override the value.
| String | optional |
(Override, items requested) epic | epic | To override the "items requested" value for this rarity, enter a number. | Number | optional |
(Override) epicPoints | epicPoints | Enter a number to override the value.
| Number | optional |
(Override) epicRate1 | epicRate1 | Enter a number to override the value.
| String | optional |
(Override) epicRate2 | epicRate2 | Enter a number to override the value.
| String | optional |
(Override) epicRate3 | epicRate3 | Enter a number to override the value.
| String | optional |
(Override, items requested) legendary | legendary | To override the "items requested" value for this rarity, enter a number. | Number | optional |
(Override) legendaryPoints | legendaryPoints | Enter a number to override the value.
| Number | optional |
(Override) legendaryRate1 | legendaryRate1 | Enter a number to override the value.
| String | optional |
(Override) legendaryRate2 | legendaryRate2 | Enter a number to override the value.
| String | optional |
(Override) legendaryRate3 | legendaryRate3 | Enter a number to override the value.
| String | optional |
(Override, items requested) primal | primal | To override the "items requested" value for this rarity, enter a number, or specify this paramter's value as blank to disable. | Number | optional |
(Override) primalPoints | primalPoints | no description | Number | optional |
(Override) primalRate1 | primalRate1 | Enter a number to override the value.
| String | optional |
(Override) primalRate2 | primalRate2 | Enter a number to override the value.
| String | optional |
(Override) primalRate3 | primalRate3 | Enter a number to override the value.
| String | optional |
(Override, items requested) divine | divine | To override the "items requested" value for this rarity, enter a number. | Number | optional |
(Override) divinePoints | divinePoints | Enter a number to override the value.
| Number | optional |
(Override) divineRate1 | divineRate1 | Enter a number to override the value.
| String | optional |
(Override) divineRate2 | divineRate2 | Enter a number to override the value.
| String | optional |
(Override) divineRate3 | divineRate3 | Enter a number to override the value.
| String | optional |
(Override, items requested) | ancient | To override the "items requested" value for this rarity, enter a number. | Number | optional |
(Override) ancientPoints | ancientPoints | Enter a number to override the value.
| Number | optional |
(Override) ancientRate1 | ancientRate1 | Enter a number to override the value.
| String | optional |
(Override) ancientRate2 | ancientRate2 | Enter a number to override the value.
| String | optional |
(Override) ancientRate3 | ancientRate3 | Enter a number to override the value.
| String | optional |
(Override, items requested) tyrant | tyrant | To override the "items requested" value for this rarity, enter a number, or specify this paramter's value as blank to disable. | Number | optional |
(Override) tyrantPoints | tyrantPoints | Enter a number to override the value.
| Number | optional |
(Override) tyrantRate1 | tyrantRate1 | Enter a number to override the value.
| String | optional |
(Override) tyrantRate2 | tyrantRate2 | Enter a number to override the value.
| String | optional |
(Override) tyrantRate3 | tyrantRate3 | Enter a number to override the value.
| String | optional |