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(Defaults to most-used items)
(A few more updates as Lori and Crys work through this)
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If no matching items for any Dragons are present, either all tubes must be emptied using the {{btn|sm|red|{{sp}} Trash All {{sp}} {{i|Trash|i}}}} button, or one or more Dragons can be {{btn|sm|green|{{i|Refresh|i}}}} refreshed. Refreshing is free, but will take {{{refresh|60}}} minutes unless it is sped up using [[Gems]].
If no matching items for any Dragons are present, either all tubes must be emptied using the {{btn|sm|red|{{sp}} Trash All {{sp}} {{i|Trash|i}}}} button, or one or more Dragons can be {{btn|sm|green|{{i|Refresh|i}}}} refreshed. Refreshing is free, but will take {{{refresh|60}}} minutes unless it is sped up using [[Gems]].


{{#if:{{{joker|}}}||Gifting an item to a Dragon adds '''10''' points to the Frenzy Meter. After the meter reaches 300 points, Frenzy mode activates, awarding 3x the Happy Dragon points for 60 seconds. The Frenzy meter constantly decreases by 1 point every second, regardless if the Event is played or not.
{{#if:{{{joker|}}}||Gifting an item to a Dragon adds '''{{{frenzyadd|10}}}''' points to the Frenzy Meter. After the meter reaches '''{{{frenzy|300}}}''' points, Frenzy mode activates, awarding 3x the Happy Dragon points for 60 seconds. The Frenzy meter constantly decreases by 1 point every second, regardless if the Event is played or not.


Joker items appear at random with 5% probability and are guaranteed after every 25 items spawned. Gifting the {{item|Joker}} Joker Item to a Dragon immediately fills all of its requests.{{sp}}}}Fulfilling all of a Dragon's requests results in a Happy Dragon, which awards Happy Dragon points, and a new Dragon appears. The amount of points given is based on the Dragon's rarity, the higher the rarity, the more points given. {{#ifexpr:{{#time:U|{{getDate}}}} > {{#time:U|5 January 2019}}|{{#if: {{{ordinary|}}}||{{sp}}'''In addition, there is a 30% chance to score a bonus 3 points, or 5% chance to score a bonus 10 points.'''}} }} Points awarded are automatically added to the Trainer's overall score.
Joker items appear at random with 5% probability and are guaranteed after every 25 items spawned. Gifting the {{item|Joker}} Joker Item to a Dragon immediately fills all of its requests.{{sp}}}}Fulfilling all of a Dragon's requests results in a Happy Dragon, which awards Happy Dragon points, and a new Dragon appears. The amount of points given is based on the Dragon's rarity, the higher the rarity, the more points given. {{#ifexpr:{{#time:U|{{getDate}}}} > {{#time:U|5 January 2019}}|{{#if: {{{ordinary|}}}||{{sp}}'''In addition, there is a 30% chance to score a bonus 3 points, or 5% chance to score a bonus 10 points.'''}} }} Points awarded are automatically added to the Trainer's overall score.
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<h3>Rarity and Points</h3>
<h3>Rarity and Points</h3>
{{{!}}class{{=}}"wikitable"
{{{!}}class{{=}}"wikitable"
!rowspan{{=}}"2"{{!}} Rarity
!rowspan{{=}}"2"{{!}} Dragon Rarity
!rowspan{{=}}"2"{{!}} Item(s)<br>Requested
!rowspan{{=}}"2"{{!}} Item(s)<br>Requested
!rowspan{{=}}"2"{{!}} Point(s)<br>Given
!rowspan{{=}}"2"{{!}} Point(s)<br>Given
!colspan{{=}}"3"{{!}} Probability of Appearance
!colspan{{=}}"3"{{!}} Probability of Appearance
{{!}}-
{{!}}-
!Level 1
!Rate 1
!Level 2
!Rate 2
!Level 3
!Rate 3
{{!}}-
{{!}}-
{{!}}{{ci|Common}} Common  
{{!}}{{ci|Common}} Common  
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<h3>Rarity and Points</h3>
<h3>Rarity and Points</h3>
{{{!}}class{{=}}"wikitable"
{{{!}}class{{=}}"wikitable"
!rowspan{{=}}"2"{{!}} Rarity
!rowspan{{=}}"2"{{!}} Dragon Rarity
!rowspan{{=}}"2"{{!}} Item(s)<br>Requested
!rowspan{{=}}"2"{{!}} Item(s)<br>Requested
!rowspan{{=}}"2"{{!}} Point(s)<br>Given
!rowspan{{=}}"2"{{!}} Point(s)<br>Given
!colspan{{=}}"3"{{!}} Probability of Appearance
!colspan{{=}}"3"{{!}} Probability of Appearance
{{!}}-
{{!}}-
!Level 1
!Rate 1
!Level 2
!Rate 2
!Level 3
!Rate 3
{{!}}-
{{!}}-
{{!}}{{ci|Common}} Common  
{{!}}{{ci|Common}} Common  
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<h3>Rarity and Points</h3>
<h3>Rarity and Points</h3>
{{{!}}class{{=}}"wikitable"
{{{!}}class{{=}}"wikitable"
!rowspan{{=}}"2"{{!}} Rarity
!rowspan{{=}}"2"{{!}} Dragon Rarity
!rowspan{{=}}"2"{{!}} Item(s)<br>Requested
!rowspan{{=}}"2"{{!}} Item(s)<br>Requested
!rowspan{{=}}"2"{{!}} Point(s)<br>Given
!rowspan{{=}}"2"{{!}} Point(s)<br>Given
!colspan{{=}}"3"{{!}} Probability of Appearance
!colspan{{=}}"3"{{!}} Probability of Appearance
{{!}}-
{{!}}-
!Level 1
!Rate 1
!Level 2
!Rate 2
!Level 3
!Rate 3
{{!}}-
{{!}}-
{{!}}{{ci|Common}} Common  
{{!}}{{ci|Common}} Common  
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<h3>Rarity and Points</h3>
<h3>Rarity and Points</h3>
{{{!}}class{{=}}"wikitable"
{{{!}}class{{=}}"wikitable"
!rowspan{{=}}"2"{{!}} Rarity
!rowspan{{=}}"2"{{!}} Dragon Rarity
!rowspan{{=}}"2"{{!}} Item(s)<br>Requested
!rowspan{{=}}"2"{{!}} Item(s)<br>Requested
!rowspan{{=}}"2"{{!}} Point(s)<br>Given
!rowspan{{=}}"2"{{!}} Point(s)<br>Given
!colspan{{=}}"3"{{!}} Probability of Appearance
!colspan{{=}}"3"{{!}} Probability of Appearance
{{!}}-
{{!}}-
!Level 1
!Rate 1
!Level 2
!Rate 2
!Level 3
!Rate 3
{{!}}-
{{!}}-
{{!}}{{ci|Common}} Common  
{{!}}{{ci|Common}} Common  
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}}<!---->|}}
}}<!---->|}}
===Tasks===
===Tasks===
Six different tasks earn {{{cr2|{{{cr|Dorbs}}}}}}. Each task only gives a maximum of {{{maximum|300}}} {{i|{{{cr|Dorbs}}}|link|Category:In-Game Currency#Arcade-Event Currencies}} once every {{{hour|8}}} hours for a total maximum of {{{totalmax|1,800}}} {{i|{{{cr|Dorbs}}}|link|Category:In-Game Currency#Arcade-Event Currencies}} per cycle. {{{cr2|{{{cr|Dorbs}}}}}} are earned through collecting [[Gold]] (only when the Gold icon appears above a Habitat), harvesting [[Food]] from [[Farms]], [[breeding]] Dragons, [[Dragon Leveling|feeding Dragons]], winning {{ctg|Battle (System)|battle}}s, and catching flying creatures. Pressing the {{btn|sm|yellow|i||lowercase}} button provides more information on task fulfillment.  
Six different tasks earn {{{cr2|{{{cr|Dorbs}}}}}}. Each task only gives a maximum of {{{maximum|300}}} {{i|{{{cr|Dorbs}}}|link|Category:In-Game Currency#Arcade-Event Currencies}} once every {{{hour|8}}} hours for a total maximum of {{{totalmax|1,800}}} {{i|{{{cr|Dorbs}}}|link|Category:In-Game Currency#Arcade-Event Currencies}} per cycle. {{{cr2|{{{cr|Dorbs}}}}}} are earned through collecting [[Gold]] (only when the Gold icon appears above a Habitat), harvesting [[Food]] from [[Farms]], [[breeding]] Dragons, [[Dragon Leveling|feeding Dragons]], winning {{ctg|Battle (System)|battle}}s, and catching flying creatures. Pressing the {{btn|sm|yellow|i||lowercase}} button provides further information on task fulfillment.  


{{i|Important|i|22}} {{{cr2|{{{cr|Dorbs}}}}}} obtained from food tasks are awarded upon collecting Food, '''not''' planting it. {{{cr2|{{{cr|Dorbs}}}}}} obtained from breeding tasks are awarded upon pressing the ''Breed'' button, '''not''' upon moving an egg to the [[Hatchery]].
{{i|Important|i|22}} {{{cr2|{{{cr|Dorbs}}}}}} obtained from food tasks are awarded upon collecting Food, '''not''' planting it. {{{cr2|{{{cr|Dorbs}}}}}} obtained from breeding tasks are awarded upon pressing the ''Breed'' button, '''not''' upon moving an egg to the [[Hatchery]].


{{{!}}class="wikitable" style="text:center"
{{{!}}class="wikitable" style="text:center"
!colspan="4"{{!}}# of Actions required to obtain Maximum {{i|{{{cr|Dorbs}}}|link|Category:In-Game Currency#Arcade-Event Currencies}} per Cycle
!colspan="4"{{!}}# of Actions Required to Obtain Maximum {{i|{{{cr|Dorbs}}}|link|Category:In-Game Currency#Arcade-Event Currencies}} per Cycle
{{!}}-
{{!}}-
!Collect Gold
!Collect Gold

Revision as of 23:20, 19 August 2023

Template documentation
Note: portions of the template sample may not be visible without values provided.
View or edit this template's documentation. (About template documentation)

Values Passing

This template passes values to the {{DelightPoints}} template.

Example(s)

{{DelightM
|cr=Dorbs
|item1=Book
|item2=Crown
|item3=Gem
|item4=Key
|item5=Statue
|score=350
|ordinary=1
|fill=60
|catch=10
}}

Gives:

The Event objective is to obtain as many Happy Dragon Icon.png Happy Dragon points as possible by fulfilling Dragon requests. Four random Dragons appear at the corners of an arcade machine, each Dragon requests a number of items depending on Dragon rarity. Requested items are obtained by completing tasks to collect Dorbs Icon.png Dorbs, which are then spent using the   Fill   button to fill each of the machine's three separate tubes. Items in the bottom row of the tubes can be gifted to Dragons, but each item must match a Dragon request. Each tube provides three of five (Item - Book.png Item - Crown.png Item - Gem.png Item - Key.png Item - Statue.png) possible items, and once empty can be refilled in exchange for currency.

If no matching items for any Dragons are present, either all tubes must be emptied using the   Trash All   Trash Icon.png button, or one or more Dragons can be Refresh Icon.png refreshed. Refreshing is free, but will take 60 minutes unless it is sped up using Gems.

Gifting an item to a Dragon adds 10 points to the Frenzy Meter. After the meter reaches 300 points, Frenzy mode activates, awarding 3x the Happy Dragon points for 60 seconds. The Frenzy meter constantly decreases by 1 point every second, regardless if the Event is played or not.

Joker items appear at random with 5% probability and are guaranteed after every 25 items spawned. Gifting the Item - Joker.png Joker Item to a Dragon immediately fills all of its requests. Fulfilling all of a Dragon's requests results in a Happy Dragon, which awards Happy Dragon points, and a new Dragon appears. The amount of points given is based on the Dragon's rarity, the higher the rarity, the more points given. Points awarded are automatically added to the Trainer's overall score.

Rarity and Points

Dragon Rarity Item(s)
Requested
Point(s)
Given
Probability of Appearance
Rate 1 Rate 2 Rate 3
Common Common 1 1 10% 10% 10%
Uncommon Uncommon
Rare Rare 2 3 20% 20% 20%
Epic Epic 3 6 40% 37% 31%
Legendary Legendary 4 10 19% 19% 19%
Primal Primal 3 10 5% 5% 5%
Divine Divine 5 15 6% 9% 15%
Ancient Ancient
Tyrant Tyrant

Tasks

Six different tasks earn Dorbs. Each task only gives a maximum of 300 Dorbs Icon.png once every 8 hours for a total maximum of 1,800 Dorbs Icon.png per cycle. Dorbs are earned through collecting Gold (only when the Gold icon appears above a Habitat), harvesting Food from Farms, breeding Dragons, feeding Dragons, winning battles, and catching flying creatures. Pressing the i button provides further information on task fulfillment.

Important Icon.png Dorbs obtained from food tasks are awarded upon collecting Food, not planting it. Dorbs obtained from breeding tasks are awarded upon pressing the Breed button, not upon moving an egg to the Hatchery.

# of Actions Required to Obtain Maximum Dorbs Icon.png per Cycle
Collect Gold Feed Dragons Win Battles Catch Creatures
75 Yellow-Bordered Gold Icon.png 38 File:Feeding Event.png 12 Attack Icon.png 10 Flying Creature - Dorb.png



{{DelightM
|cr=Dorbs
|item1=Book
|item2=Crown
|item3=Gem
|item4=Key
|item5=Statue
|score=350
|fill=60
|catch=10
|hour=6
|table=1
}}

Gives:

The Event objective is to obtain as many Happy Dragon Icon.png Happy Dragon points as possible by fulfilling Dragon requests. Four random Dragons appear at the corners of an arcade machine, each Dragon requests a number of items depending on Dragon rarity. Requested items are obtained by completing tasks to collect Dorbs Icon.png Dorbs, which are then spent using the   Fill   button to fill each of the machine's three separate tubes. Items in the bottom row of the tubes can be gifted to Dragons, but each item must match a Dragon request. Each tube provides three of five (Item - Book.png Item - Crown.png Item - Gem.png Item - Key.png Item - Statue.png) possible items, and once empty can be refilled in exchange for currency.

If no matching items for any Dragons are present, either all tubes must be emptied using the   Trash All   Trash Icon.png button, or one or more Dragons can be Refresh Icon.png refreshed. Refreshing is free, but will take 60 minutes unless it is sped up using Gems.

Gifting an item to a Dragon adds 10 points to the Frenzy Meter. After the meter reaches 300 points, Frenzy mode activates, awarding 3x the Happy Dragon points for 60 seconds. The Frenzy meter constantly decreases by 1 point every second, regardless if the Event is played or not.

Joker items appear at random with 5% probability and are guaranteed after every 25 items spawned. Gifting the Item - Joker.png Joker Item to a Dragon immediately fills all of its requests. Fulfilling all of a Dragon's requests results in a Happy Dragon, which awards Happy Dragon points, and a new Dragon appears. The amount of points given is based on the Dragon's rarity, the higher the rarity, the more points given.  In addition, there is a 30% chance to score a bonus 3 points, or 5% chance to score a bonus 10 points. Points awarded are automatically added to the Trainer's overall score.

Rarity and Points

Dragon Rarity Item(s)
Requested
Point(s)
Given
Probability of Appearance
Rate 1 Rate 2 Rate 3
Common Common 1 1 Happy Dragon Icon.png 48% 24% 20%
Uncommon Uncommon
Rare Rare 2 3 Happy Dragon Icon.png 34% 40% 24%
Epic Epic 3 6 Happy Dragon Icon.png 14% 25% 40%
Legendary Legendary 4 12 Happy Dragon Icon.png 3% 7% 10%
Divine Divine 5 20 Happy Dragon Icon.png 2% 4% 6%
Ancient Ancient

Tasks

Six different tasks earn Dorbs. Each task only gives a maximum of 300 Dorbs Icon.png once every 6 hours for a total maximum of 1,800 Dorbs Icon.png per cycle. Dorbs are earned through collecting Gold (only when the Gold icon appears above a Habitat), harvesting Food from Farms, breeding Dragons, feeding Dragons, winning battles, and catching flying creatures. Pressing the i button provides further information on task fulfillment.

Important Icon.png Dorbs obtained from food tasks are awarded upon collecting Food, not planting it. Dorbs obtained from breeding tasks are awarded upon pressing the Breed button, not upon moving an egg to the Hatchery.

# of Actions Required to Obtain Maximum Dorbs Icon.png per Cycle
Collect Gold Feed Dragons Win Battles Catch Creatures
75 Yellow-Bordered Gold Icon.png 38 File:Feeding Event.png 12 Attack Icon.png 10 Flying Creature - Dorb.png



The following:

{{DelightM
|cr=Dorbs
|item1=Beach Ball
|item2=Sand Bucket
|item3=Propeller Beanie
|item4=Toy Truck
|item5=ABC Blocks
|refresh=10
|fill=120
|group=50
|score=10
|maximum=200
|totalmax=1,200
|collect=50
|feed=25
|level=6.25
|fight=8
|catch=34
|hour=4
|table=2
}}

Gives:

The Event objective is to obtain as many Happy Dragon Icon.png Happy Dragon points as possible by fulfilling Dragon requests. Four random Dragons appear at the corners of an arcade machine, each Dragon requests a number of items depending on Dragon rarity. Requested items are obtained by completing tasks to collect Dorbs Icon.png Dorbs, which are then spent using the   Fill   button to fill each of the machine's three separate tubes. Items in the bottom row of the tubes can be gifted to Dragons, but each item must match a Dragon request. Each tube provides three of five (Item - Beach Ball.png Item - Sand Bucket.png Item - Propeller Beanie.png Item - Toy Truck.png Item - ABC Blocks.png) possible items, and once empty can be refilled in exchange for currency.

If no matching items for any Dragons are present, either all tubes must be emptied using the   Trash All   Trash Icon.png button, or one or more Dragons can be Refresh Icon.png refreshed. Refreshing is free, but will take 10 minutes unless it is sped up using Gems.

Gifting an item to a Dragon adds 10 points to the Frenzy Meter. After the meter reaches 300 points, Frenzy mode activates, awarding 3x the Happy Dragon points for 60 seconds. The Frenzy meter constantly decreases by 1 point every second, regardless if the Event is played or not.

Joker items appear at random with 5% probability and are guaranteed after every 25 items spawned. Gifting the Item - Joker.png Joker Item to a Dragon immediately fills all of its requests. Fulfilling all of a Dragon's requests results in a Happy Dragon, which awards Happy Dragon points, and a new Dragon appears. The amount of points given is based on the Dragon's rarity, the higher the rarity, the more points given.  In addition, there is a 30% chance to score a bonus 3 points, or 5% chance to score a bonus 10 points. Points awarded are automatically added to the Trainer's overall score.

Rarity and Points

Dragon Rarity Item(s)
Requested
Point(s)
Given
Probability of Appearance
Rate 1 Rate 2 Rate 3
Common Common 1 1 Happy Dragon Icon.png 10% 8% 6%
Uncommon Uncommon
Rare Rare 2 3 Happy Dragon Icon.png 20% 20% 20%
Epic Epic 3 5 Happy Dragon Icon.png 50% 50% 50%
Legendary Legendary 4 8 Happy Dragon Icon.png 12% 12% 12%
Divine Divine 5 12 Happy Dragon Icon.png 8% 10% 12%
Ancient Ancient

Tasks

Six different tasks earn Dorbs. Each task only gives a maximum of 200 Dorbs Icon.png once every 4 hours for a total maximum of 1,200 Dorbs Icon.png per cycle. Dorbs are earned through collecting Gold (only when the Gold icon appears above a Habitat), harvesting Food from Farms, breeding Dragons, feeding Dragons, winning battles, and catching flying creatures. Pressing the i button provides further information on task fulfillment.

Important Icon.png Dorbs obtained from food tasks are awarded upon collecting Food, not planting it. Dorbs obtained from breeding tasks are awarded upon pressing the Breed button, not upon moving an egg to the Hatchery.

# of Actions Required to Obtain Maximum Dorbs Icon.png per Cycle
Collect Gold Feed Dragons Win Battles Catch Creatures
50 Yellow-Bordered Gold Icon.png 25 File:Feeding Event.png 8 Attack Icon.png 34 Flying Creature - Dorb.png



The following:

{{DelightM
|cr=Dorbs
|item1=Beach Ball
|item2=Sand Bucket
|item3=Propeller Beanie
|item4=Toy Truck
|item5=ABC Blocks
|refresh=10
|fill=120
|group=50
|score=10
|maximum=200
|totalmax=1,200
|collect=50
|feed=25
|level=6.25
|fight=8
|catch=34
|table=3
}}

Gives:

The Event objective is to obtain as many Happy Dragon Icon.png Happy Dragon points as possible by fulfilling Dragon requests. Four random Dragons appear at the corners of an arcade machine, each Dragon requests a number of items depending on Dragon rarity. Requested items are obtained by completing tasks to collect Dorbs Icon.png Dorbs, which are then spent using the   Fill   button to fill each of the machine's three separate tubes. Items in the bottom row of the tubes can be gifted to Dragons, but each item must match a Dragon request. Each tube provides three of five (Item - Beach Ball.png Item - Sand Bucket.png Item - Propeller Beanie.png Item - Toy Truck.png Item - ABC Blocks.png) possible items, and once empty can be refilled in exchange for currency.

If no matching items for any Dragons are present, either all tubes must be emptied using the   Trash All   Trash Icon.png button, or one or more Dragons can be Refresh Icon.png refreshed. Refreshing is free, but will take 10 minutes unless it is sped up using Gems.

Gifting an item to a Dragon adds 10 points to the Frenzy Meter. After the meter reaches 300 points, Frenzy mode activates, awarding 3x the Happy Dragon points for 60 seconds. The Frenzy meter constantly decreases by 1 point every second, regardless if the Event is played or not.

Joker items appear at random with 5% probability and are guaranteed after every 25 items spawned. Gifting the Item - Joker.png Joker Item to a Dragon immediately fills all of its requests. Fulfilling all of a Dragon's requests results in a Happy Dragon, which awards Happy Dragon points, and a new Dragon appears. The amount of points given is based on the Dragon's rarity, the higher the rarity, the more points given.  In addition, there is a 30% chance to score a bonus 3 points, or 5% chance to score a bonus 10 points. Points awarded are automatically added to the Trainer's overall score.

Rarity and Points

Dragon Rarity Item(s)
Requested
Point(s)
Given
Probability of Appearance
Rate 1 Rate 2 Rate 3
Common Common 1 1 Happy Dragon Icon.png 10% 10% 10%
Uncommon Uncommon
Rare Rare 2 3 Happy Dragon Icon.png 20% 20% 20%
Epic Epic 3 6 Happy Dragon Icon.png 40% 37% 31%
Legendary Legendary 4 10 Happy Dragon Icon.png 24% 24% 24%
Primal Primal 3 15 Happy Dragon Icon.png 1% 1% 1%
Divine Divine 5 3% 8% 14%
Ancient Ancient 2%

Tasks

Six different tasks earn Dorbs. Each task only gives a maximum of 200 Dorbs Icon.png once every 8 hours for a total maximum of 1,200 Dorbs Icon.png per cycle. Dorbs are earned through collecting Gold (only when the Gold icon appears above a Habitat), harvesting Food from Farms, breeding Dragons, feeding Dragons, winning battles, and catching flying creatures. Pressing the i button provides further information on task fulfillment.

Important Icon.png Dorbs obtained from food tasks are awarded upon collecting Food, not planting it. Dorbs obtained from breeding tasks are awarded upon pressing the Breed button, not upon moving an egg to the Hatchery.

# of Actions Required to Obtain Maximum Dorbs Icon.png per Cycle
Collect Gold Feed Dragons Win Battles Catch Creatures
50 Yellow-Bordered Gold Icon.png 25 File:Feeding Event.png 8 Attack Icon.png 34 Flying Creature - Dorb.png



The following:

{{DelightM
|cr=Dorbs
|item1=Book
|item2=Crown
|item3=Gem
|item4=Key
|item5=Statue
|ordinary=1
|fill=50
|score=350
|hour=6
|catch=10
|table=2
|frenzy=600
|frenzyadd=30
|jokeradd=20
}}

Gives:

The Event objective is to obtain as many Happy Dragon Icon.png Happy Dragon points as possible by fulfilling Dragon requests. Four random Dragons appear at the corners of an arcade machine, each Dragon requests a number of items depending on Dragon rarity. Requested items are obtained by completing tasks to collect Dorbs Icon.png Dorbs, which are then spent using the   Fill   button to fill each of the machine's three separate tubes. Items in the bottom row of the tubes can be gifted to Dragons, but each item must match a Dragon request. Each tube provides three of five (Item - Book.png Item - Crown.png Item - Gem.png Item - Key.png Item - Statue.png) possible items, and once empty can be refilled in exchange for currency.

If no matching items for any Dragons are present, either all tubes must be emptied using the   Trash All   Trash Icon.png button, or one or more Dragons can be Refresh Icon.png refreshed. Refreshing is free, but will take 60 minutes unless it is sped up using Gems.

Gifting an item to a Dragon adds 30 points to the Frenzy Meter. After the meter reaches 600 points, Frenzy mode activates, awarding 3x the Happy Dragon points for 60 seconds. The Frenzy meter constantly decreases by 1 point every second, regardless if the Event is played or not.

Joker items appear at random with 5% probability and are guaranteed after every 25 items spawned. Gifting the Item - Joker.png Joker Item to a Dragon immediately fills all of its requests. Fulfilling all of a Dragon's requests results in a Happy Dragon, which awards Happy Dragon points, and a new Dragon appears. The amount of points given is based on the Dragon's rarity, the higher the rarity, the more points given. Points awarded are automatically added to the Trainer's overall score.

Rarity and Points

Dragon Rarity Item(s)
Requested
Point(s)
Given
Probability of Appearance
Rate 1 Rate 2 Rate 3
Common Common 1 1 Happy Dragon Icon.png 10% 8% 6%
Uncommon Uncommon
Rare Rare 2 3 Happy Dragon Icon.png 20% 20% 20%
Epic Epic 3 5 Happy Dragon Icon.png 50% 50% 50%
Legendary Legendary 4 8 Happy Dragon Icon.png 12% 12% 12%
Divine Divine 5 12 Happy Dragon Icon.png 8% 10% 12%
Ancient Ancient

Tasks

Six different tasks earn Dorbs. Each task only gives a maximum of 300 Dorbs Icon.png once every 6 hours for a total maximum of 1,800 Dorbs Icon.png per cycle. Dorbs are earned through collecting Gold (only when the Gold icon appears above a Habitat), harvesting Food from Farms, breeding Dragons, feeding Dragons, winning battles, and catching flying creatures. Pressing the i button provides further information on task fulfillment.

Important Icon.png Dorbs obtained from food tasks are awarded upon collecting Food, not planting it. Dorbs obtained from breeding tasks are awarded upon pressing the Breed button, not upon moving an egg to the Hatchery.

# of Actions Required to Obtain Maximum Dorbs Icon.png per Cycle
Collect Gold Feed Dragons Win Battles Catch Creatures
75 Yellow-Bordered Gold Icon.png 38 File:Feeding Event.png 12 Attack Icon.png 10 Flying Creature - Dorb.png



The following:

{{DelightM
|common=2|commonPoints=3|commonRate1=9%|commonRate2=9%|commonRate3=9%
|uncommon=2|uncommonPoints=3|uncommonRate1=9%|uncommonRate2=9%|uncommonRate3=9%
|rare=2|rarePoints=3|rareRate1=9%|rareRate2=9%|rareRate3=9%
|epic=2|epicPoints=3|epicRate1=9%|epicRate2=9%|epicRate3=9%
|legendary=2|legendaryPoints=3|legendaryRate1=9%|legendaryRate2=9%|legendaryRate3=9%
|primal=2|primalPoints=3|primalRate1=9%|primalRate2=9%|primalRate3=9%
|divine=2|divinePoints=3|divineRate1=9%|divineRate2=9%|divineRate3=9%
|ancient=2|ancientPoints=3|ancientRate1=9%|ancientRate2=9%|ancientRate3=9%
|tyrant=2|tyrantPoints=3|tyrantRate1=9%|tyrantRate2=9%|tyrantRate3=9%
}}

Gives:

The Event objective is to obtain as many Happy Dragon Icon.png Happy Dragon points as possible by fulfilling Dragon requests. Four random Dragons appear at the corners of an arcade machine, each Dragon requests a number of items depending on Dragon rarity. Requested items are obtained by completing tasks to collect Dorbs Icon.png Dorbs, which are then spent using the   Fill   button to fill each of the machine's three separate tubes. Items in the bottom row of the tubes can be gifted to Dragons, but each item must match a Dragon request. Each tube provides three of five (Item - Book.png Item - Crown.png Item - Gem.png Item - Key.png Item - Statue.png) possible items, and once empty can be refilled in exchange for currency.

If no matching items for any Dragons are present, either all tubes must be emptied using the   Trash All   Trash Icon.png button, or one or more Dragons can be Refresh Icon.png refreshed. Refreshing is free, but will take 60 minutes unless it is sped up using Gems.

Gifting an item to a Dragon adds 10 points to the Frenzy Meter. After the meter reaches 300 points, Frenzy mode activates, awarding 3x the Happy Dragon points for 60 seconds. The Frenzy meter constantly decreases by 1 point every second, regardless if the Event is played or not.

Joker items appear at random with 5% probability and are guaranteed after every 25 items spawned. Gifting the Item - Joker.png Joker Item to a Dragon immediately fills all of its requests. Fulfilling all of a Dragon's requests results in a Happy Dragon, which awards Happy Dragon points, and a new Dragon appears. The amount of points given is based on the Dragon's rarity, the higher the rarity, the more points given.  In addition, there is a 30% chance to score a bonus 3 points, or 5% chance to score a bonus 10 points. Points awarded are automatically added to the Trainer's overall score.

Rarity and Points

Dragon Rarity Item(s)
Requested
Point(s)
Given
Probability of Appearance
Rate 1 Rate 2 Rate 3
Common Common 1 1 10% 10% 10%
Uncommon Uncommon
Rare Rare 2 3 20% 20% 20%
Epic Epic 3 6 40% 37% 31%
Legendary Legendary 4 10 19% 19% 19%
Primal Primal 3 10 5% 5% 5%
Divine Divine 5 15 6% 9% 15%
Ancient Ancient
Tyrant Tyrant

Tasks

Six different tasks earn Dorbs. Each task only gives a maximum of 300 Dorbs Icon.png once every 8 hours for a total maximum of 1,800 Dorbs Icon.png per cycle. Dorbs are earned through collecting Gold (only when the Gold icon appears above a Habitat), harvesting Food from Farms, breeding Dragons, feeding Dragons, winning battles, and catching flying creatures. Pressing the i button provides further information on task fulfillment.

Important Icon.png Dorbs obtained from food tasks are awarded upon collecting Food, not planting it. Dorbs obtained from breeding tasks are awarded upon pressing the Breed button, not upon moving an egg to the Hatchery.

# of Actions Required to Obtain Maximum Dorbs Icon.png per Cycle
Collect Gold Feed Dragons Win Battles Catch Creatures
75 Yellow-Bordered Gold Icon.png 38 File:Feeding Event.png 12 Attack Icon.png 50 Flying Creature - Dorb.png

This template is used to populate the Requirements and Tasks section of Arcade events by inputting a few key parameters.

Template parameters

ParameterDescriptionTypeStatus
Currencycr

Enter the arcade event currency used from Category:In-Game_Currency#Arcade-Event_Currencies

Example
Dorbs
Stringrequired
Tube Item 1item1

Enter the name of tube item 1. All item names should correspond with the single word from Category:Images:Items

Example
Book
Stringrequired
Tybe item 2item2

Enter the name of tube item 2

Stringrequired
Tube item 3item3

Enter the name of tube item 3

Stringrequired
Tube item 4item4

Enter the name of tube item 4

Stringrequired
Tube item 5item5

Enter the name of tube item 4

Stringrequired
(Override) Ordinary eventordinary

If you need the following text to disappear from the page (the event is ordinary, no bonuses are given): For every Happy Dragon acquired, there is a 30% chance to score 3 points and a 5% chance to score 10 points, then enter any value, otherwise leave this blank.

Example
1
Contentsuggested
Override Dragon Refresh Timerefresh

If you want to override the default time it takes for a dragon to be refreshed, enter the time in minutes, otherwise leave this blank.

Default
60
Numbersuggested
Override Tube fill pricefill

If you want to override the default tube fill price, enter the price, otherwise leave this blank.

Default
30
Numbersuggested
Override Trainer Grouping Quantitygroup

If you want to override the default number of people in a group the trainer is randomly placed in, enter a number, otherwise leave this blank.

Default
100
Numbersuggested
Override Qualification Minimumscore

If you want to override the default minimum score to qualify for the grand prize, enter a number, otherwise leave this blank.

Default
350
Numbersuggested
Override Refresh durationhour

If you want to override the default refresh duration, enter a number, otherwise leave this blank

Default
8
Example
5
Numbersuggested
Override Max Currency Collected Per Cycletotalmax

If you want to override the default total maximum number of currency that is collected in a cycle, enter a number, otherwise leave this blank.

Default
1,800
Unknownsuggested
Override Collect Gold Task Amountcollect

If you want to override the default Collect Gold task amount, enter a number, otherwise leave this blank.

Default
75
Numbersuggested
Override Feed Dragons Task Amountfeed

If you want to override the default Feed Dragons task amount, enter a number, otherwise leave this blank.

Default
38
Numbersuggested
# Levels for Feed Dragons tasklevel

If you want to override the default number of levels required to satisfy the Feed Dragons task amount, you need to take the amount you entered for that, divide it by 4, and enter the number here. Otherwise leave this field blank.

Numbersuggested
Override Win Battles task amountfight

If you want to override the default Win Battles task amount, enter a number, otherwise leave this blank.

Default
12
Numbersuggested
Override Catch Creatures Task Amountcatch

If you want to override the default Catch Creatures task amount, enter a number, otherwise leave this blank.

Default
50
Unknownsuggested
(Override) currency labelcr2

Set if plural/singular currency labels differ

Stringoptional
(Override) had joker?joker

If no joker item should be shown, enter a value, otherwise leave it blank.

Example
n
Booleanoptional
(Override) tabletable

If the table to be shown should be 1, 2, 3, or the default table. Note: No tables are shown for dates before 27 May 2021.

Example
1
Numberoptional
(Override, task) maximummaximum

Each task only gives a maximum of {{{maximum|300}}}

Default
300
Example
200
Numberoptional
(Override) creature image name fly cr3

If different than cr, c2 etc.

Stringoptional
(Override) points addedfrenzyadd

Enter a number to override the amount of points added to the frenzy meter when a Dragon is gifted an item.

Default
10
Example
20
Numberoptional
(Override, activation of) frenzyfrenzy

If different from the default, enter the number of points required to be reached to activate frenzy.

Default
300
Example
250
Numberoptional
(Override) joker addedjokeradd

Enter a number to override the amount of items needed to spawn to guarantee the appearance of a Joker.

Default
25
Example
20
Numberoptional

{{DelightPoints}} values

Creates the {DelightPoints} table, based on the values entered/overridden. Used by the {DelightM} template, which passes its values to this one.

Template parameters

ParameterDescriptionTypeStatus
(Override, items requested) commoncommon

To override the "items requested" value for this rarity, enter a number.

Numberoptional
(Override) commonPointscommonPoints

Enter a number to override the value.

Default
1
Numberoptional
(Override) commonRate1commonRate1

Enter a number to override the value.

Default
10%
Stringoptional
(Override) commonRate2commonRate2

Enter a number to override the value.

Default
10%
Stringoptional
(Override) commonRate3commonRate3

Enter a number to override the value.

Default
10%
Stringoptional
(Override, items requested) uncommonuncommon

To override the "items requested" value for this rarity, enter a number.

Numberoptional
(Override) uncommonPointsuncommonPoints

Enter a number to override the value.

Default
1
Numberoptional
(Override) uncommonRate1uncommonRate1

Enter a number to override the value.

Default
10%
Stringoptional
(Override) uncommonRate2uncommonRate2

Enter a number to override the value.

Default
10%
Stringoptional
(Override) uncommonRate3uncommonRate3

Enter a number to override the value.

Default
10%
Stringoptional
(Override, items requested) rarerare

To override the "items requested" value for this rarity, enter a number.

Numberoptional
(Override) rarePointsrarePoints

Enter a number to override the value.

Default
3
Numberoptional
(Override) rareRate1rareRate1

Enter a number to override the value.

Default
20%
Stringoptional
(Override) rareRate2rareRate2

Enter a number to override the value.

Default
20%
Stringoptional
(Override) rareRate3rareRate3

Enter a number to override the value.

Default
20%
Stringoptional
(Override, items requested) epicepic

To override the "items requested" value for this rarity, enter a number.

Numberoptional
(Override) epicPointsepicPoints

Enter a number to override the value.

Default
3
Numberoptional
(Override) epicRate1epicRate1

Enter a number to override the value.

Default
40%
Stringoptional
(Override) epicRate2epicRate2

Enter a number to override the value.

Default
37%
Stringoptional
(Override) epicRate3epicRate3

Enter a number to override the value.

Default
31%
Stringoptional
(Override, items requested) legendarylegendary

To override the "items requested" value for this rarity, enter a number.

Numberoptional
(Override) legendaryPointslegendaryPoints

Enter a number to override the value.

Default
4
Numberoptional
(Override) legendaryRate1legendaryRate1

Enter a number to override the value.

Default
19%
Stringoptional
(Override) legendaryRate2legendaryRate2

Enter a number to override the value.

Default
19%
Stringoptional
(Override) legendaryRate3legendaryRate3

Enter a number to override the value.

Default
19%
Stringoptional
(Override, items requested) primalprimal

To override the "items requested" value for this rarity, enter a number, or specify this paramter's value as blank to disable.

Numberoptional
(Override) primalPointsprimalPoints

no description

Numberoptional
(Override) primalRate1primalRate1

Enter a number to override the value.

Default
5%
Stringoptional
(Override) primalRate2primalRate2

Enter a number to override the value.

Default
5%
Stringoptional
(Override) primalRate3primalRate3

Enter a number to override the value.

Default
5%
Stringoptional
(Override, items requested) divinedivine

To override the "items requested" value for this rarity, enter a number.

Numberoptional
(Override) divinePointsdivinePoints

Enter a number to override the value.

Default
5
Numberoptional
(Override) divineRate1divineRate1

Enter a number to override the value.

Default
6%
Stringoptional
(Override) divineRate2divineRate2

Enter a number to override the value.

Default
9%
Stringoptional
(Override) divineRate3divineRate3

Enter a number to override the value.

Default
15%
Stringoptional
(Override, items requested) ancient

To override the "items requested" value for this rarity, enter a number.

Numberoptional
(Override) ancientPointsancientPoints

Enter a number to override the value.

Default
5
Numberoptional
(Override) ancientRate1ancientRate1

Enter a number to override the value.

Default
6%
Stringoptional
(Override) ancientRate2ancientRate2

Enter a number to override the value.

Default
9%
Stringoptional
(Override) ancientRate3ancientRate3

Enter a number to override the value.

Default
15%
Stringoptional
(Override, items requested) tyranttyrant

To override the "items requested" value for this rarity, enter a number, or specify this paramter's value as blank to disable.

Numberoptional
(Override) tyrantPointstyrantPoints

Enter a number to override the value.

Default
5
Numberoptional
(Override) tyrantRate1tyrantRate1

Enter a number to override the value.

Default
6%
Stringoptional
(Override) tyrantRate2tyrantRate2

Enter a number to override the value.

Default
9%
Stringoptional
(Override) tyrantRate3tyrantRate3

Enter a number to override the value.

Default
5%
Stringoptional


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