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Template:DelightM

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Revision as of 15:27, 19 August 2023 by CrystalClear (talk | contribs) (Interim save as Lori and Crys look at stuff)
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Mechanics

Every eight hours, from the beginning of the event, Trainers can complete various tasks to earn currency specific to the event. The currency is used to activate the filling of three separate tubes. Each tube provides three random items and each tube can be refilled in exchange for more currency once it is empty.

Four random Dragons are shown, requesting a number of items depending on their rarity. Items in the bottom row of the tubes can be gifted to these Dragons, but the item must match one of the Dragon's requests. If the Trainer does not have matching items for any of the Dragons, they can choose to empty    Trash    Trash Icon.png all of the tubes and then pay to refill each one or they can swap out any of the given Dragons using the Refresh Icon.png button and waiting one hour (Gems can be used to skip the waiting period).

After a Dragon's requested items are gifted to them, Happy Dragon Icon.png points are awarded according to their rarity and that Dragon is immediately replaced by a different Dragon. The points awarded are automatically added to the Trainer's overall score.

Gifting the Item - Joker.png Joker Item to a Dragon immediately fills all the requests of it and awards the points. These Joker Items appear at random with 5% probability and guaranteed after every 25 items spawned.

Gifting items to the Dragons fills up the Frenzy Meter with 10 points each. After reaching 300 points the Frenzy mode is activated, giving 3x the points for a duration of 60 seconds. While filling the Meter it gets decreased every second by 1 point, regardless if the Event is played or not.

Note: A minimum score is needed to participate and qualify for the grand (leaderboard) prize. Trainers are randomly placed in groups of 100, where the top Trainer(s) of each grouping will receive the main prize of the event.

Template

Trainers collect Dorbs Icon.png by performing various actions to receive five different items (Item - Beach Ball.png Item - Sand Bucket.png Item - Propeller Beanie.png Item - Toy Truck.png Item - ABC Blocks.png) from three different tubes. These items can be given to any of the four Dragons that appear on the screen as long as they match those that the particular Dragon wants. To fulfill a Dragon's happiness and therefore earn a point, the Trainer must deliver the exact items it asks for. Once a Dragon has received all the requested items, a new Dragon will appear. Every time a Trainer completes a Dragon, there is a 30% chance to score 3 points and a 5% chance to score 10 points.

If the Trainer does not have matching items for any of the Dragons, they can trash all of them by selecting the    Trash All    Trash Icon.png button, an action that is free of charge, but empties all tubes. Alternatively, the Trainer can opt to swap any of the current Dragons with another through the Refresh Icon.png button for the possibility of receiving a more convenient set of requested items. Refreshing is free, but will take 60 minutes unless the Trainer decides to speed it up with Gems. Each tube holds up to three items and can be refilled by pressing the   Fill  
30
button in exchange for Dorbs once they have been emptied. Only the items on the bottom part of the machine can be given to a Dragon, however, the items that come before them are visible, allowing the Trainer to plan ahead and strategize their delivery.

Giving items to Dragons earns points which add to the Trainer's total score. The Trainers are randomly placed in a group of 100, where the top Trainers receive the main prize of the event and the rest receive different Card Packs and other types of resources depending on their final score. A minimum score of 100 is needed to qualify for the grand prize, namely the leaderboard prize. The Trainers will also earn various reward by reaching the set milestones.

Tasks

There are six different actions that can earn Dorbs. Each action can only give a maximum of 300 Dorbs Icon.png once every 6 hours for a total maximum of 1,800 Dorbs Icon.png per cycle. Dorbs are earned through collecting Gold (only when the Gold icon appears atop the Habitat), harvesting Food from the Farms, breeding Dragons, feeding Dragons, winning battles and catching flying creatures; more information on how to fulfill each task can be seen by pressing the i button.

Important Icon.png Dorbs obtained from food-collecting tasks are awarded upon collecting Food and not planting it, whereas Dorbs acquired from breeding tasks are awarded upon pressing the Breed button inside the Breeding Den and not upon moving an egg to the Hatchery.

# of Actions required to obtain Maximum Dorbs Icon.png per Cycle
Collect Gold Feed Dragons Win Battles Catch Creatures
75 Yellow-Bordered Gold Icon.png 38 File:Feeding Event.png 12 Attack Icon.png 50 Flying Creature - Dorb.png
Template documentation
Note: portions of the template sample may not be visible without values provided.
View or edit this template's documentation. (About template documentation)

Values Passing

This template passes values to the {{DelightPoints}} template.

Example(s)

{{DelightM
|cr=Dorbs
|item1=Book
|item2=Crown
|item3=Gem
|item4=Key
|item5=Statue
|score=350
|ordinary=1
|fill=60
|catch=10
}}

Gives:

Mechanics

Every eight hours, from the beginning of the event, Trainers can complete various tasks to earn currency specific to the event. The currency is used to activate the filling of three separate tubes. Each tube provides three random items and each tube can be refilled in exchange for more currency once it is empty.

Four random Dragons are shown, requesting a number of items depending on their rarity. Items in the bottom row of the tubes can be gifted to these Dragons, but the item must match one of the Dragon's requests. If the Trainer does not have matching items for any of the Dragons, they can choose to empty    Trash    Trash Icon.png all of the tubes and then pay to refill each one or they can swap out any of the given Dragons using the Refresh Icon.png button and waiting one hour (Gems can be used to skip the waiting period).

After a Dragon's requested items are gifted to them, Happy Dragon Icon.png points are awarded according to their rarity and that Dragon is immediately replaced by a different Dragon. The points awarded are automatically added to the Trainer's overall score.

Gifting the Item - Joker.png Joker Item to a Dragon immediately fills all the requests of it and awards the points. These Joker Items appear at random with 5% probability and guaranteed after every 25 items spawned.

Gifting items to the Dragons fills up the Frenzy Meter with 10 points each. After reaching 300 points the Frenzy mode is activated, giving 3x the points for a duration of 60 seconds. While filling the Meter it gets decreased every second by 1 point, regardless if the Event is played or not.

Note: A minimum score is needed to participate and qualify for the grand (leaderboard) prize. Trainers are randomly placed in groups of 100, where the top Trainer(s) of each grouping will receive the main prize of the event.

Template

Trainers collect Dorbs Icon.png by performing various actions to receive five different items (Item - Book.png Item - Crown.png Item - Gem.png Item - Key.png Item - Statue.png) from three different tubes. These items can be given to any of the four Dragons that appear on the screen as long as they match those that the particular Dragon wants. To fulfill a Dragon's happiness and therefore earn a point, the Trainer must deliver the exact items it asks for. Once a Dragon has received all the requested items, a new Dragon will appear.

If the Trainer does not have matching items for any of the Dragons, they can trash all of them by selecting the    Trash All    Trash Icon.png button, an action that is free of charge, but empties all tubes. Alternatively, the Trainer can opt to swap any of the current Dragons with another through the Refresh Icon.png button for the possibility of receiving a more convenient set of requested items. Refreshing is free, but will take 60 minutes unless the Trainer decides to speed it up with Gems. Each tube holds up to three items and can be refilled by pressing the   Fill  
60
button in exchange for Dorbs once they have been emptied. Only the items on the bottom part of the machine can be given to a Dragon, however, the items that come before them are visible, allowing the Trainer to plan ahead and strategize their delivery.

Giving items to Dragons earns points which add to the Trainer's total score. The Trainers are randomly placed in a group of 100, where the top Trainers receive the main prize of the event and the rest receive different Card Packs and other types of resources depending on their final score. A minimum score of 350 is needed to qualify for the grand prize, namely the leaderboard prize. The Trainers will also earn various reward by reaching the set milestones.

Tasks

There are six different actions that can earn Dorbs. Each action can only give a maximum of 300 Dorbs Icon.png once every 6 hours for a total maximum of 1,800 Dorbs Icon.png per cycle. Dorbs are earned through collecting Gold (only when the Gold icon appears atop the Habitat), harvesting Food from the Farms, breeding Dragons, feeding Dragons, winning battles and catching flying creatures; more information on how to fulfill each task can be seen by pressing the i button.

Important Icon.png Dorbs obtained from food-collecting tasks are awarded upon collecting Food and not planting it, whereas Dorbs acquired from breeding tasks are awarded upon pressing the Breed button inside the Breeding Den and not upon moving an egg to the Hatchery.

# of Actions required to obtain Maximum Dorbs Icon.png per Cycle
Collect Gold Feed Dragons Win Battles Catch Creatures
75 Yellow-Bordered Gold Icon.png 38 File:Feeding Event.png 12 Attack Icon.png 10 Flying Creature - Dorb.png



{{DelightM
|cr=Dorbs
|item1=Book
|item2=Crown
|item3=Gem
|item4=Key
|item5=Statue
|score=350
|fill=60
|catch=10
|hour=6
|table=1
}}

Gives:

Mechanics

Every eight hours, from the beginning of the event, Trainers can complete various tasks to earn currency specific to the event. The currency is used to activate the filling of three separate tubes. Each tube provides three random items and each tube can be refilled in exchange for more currency once it is empty.

Four random Dragons are shown, requesting a number of items depending on their rarity. Items in the bottom row of the tubes can be gifted to these Dragons, but the item must match one of the Dragon's requests. If the Trainer does not have matching items for any of the Dragons, they can choose to empty    Trash    Trash Icon.png all of the tubes and then pay to refill each one or they can swap out any of the given Dragons using the Refresh Icon.png button and waiting one hour (Gems can be used to skip the waiting period).

After a Dragon's requested items are gifted to them, Happy Dragon Icon.png points are awarded according to their rarity and that Dragon is immediately replaced by a different Dragon. The points awarded are automatically added to the Trainer's overall score.

Gifting the Item - Joker.png Joker Item to a Dragon immediately fills all the requests of it and awards the points. These Joker Items appear at random with 5% probability and guaranteed after every 25 items spawned.

Gifting items to the Dragons fills up the Frenzy Meter with 10 points each. After reaching 300 points the Frenzy mode is activated, giving 3x the points for a duration of 60 seconds. While filling the Meter it gets decreased every second by 1 point, regardless if the Event is played or not.

Note: A minimum score is needed to participate and qualify for the grand (leaderboard) prize. Trainers are randomly placed in groups of 100, where the top Trainer(s) of each grouping will receive the main prize of the event.

Template

Trainers collect Dorbs Icon.png by performing various actions to receive five different items (Item - Book.png Item - Crown.png Item - Gem.png Item - Key.png Item - Statue.png) from three different tubes. These items can be given to any of the four Dragons that appear on the screen as long as they match those that the particular Dragon wants. To fulfill a Dragon's happiness and therefore earn a point, the Trainer must deliver the exact items it asks for. Once a Dragon has received all the requested items, a new Dragon will appear. Every time a Trainer completes a Dragon, there is a 30% chance to score 3 points and a 5% chance to score 10 points.

If the Trainer does not have matching items for any of the Dragons, they can trash all of them by selecting the    Trash All    Trash Icon.png button, an action that is free of charge, but empties all tubes. Alternatively, the Trainer can opt to swap any of the current Dragons with another through the Refresh Icon.png button for the possibility of receiving a more convenient set of requested items. Refreshing is free, but will take 60 minutes unless the Trainer decides to speed it up with Gems. Each tube holds up to three items and can be refilled by pressing the   Fill  
60
button in exchange for Dorbs once they have been emptied. Only the items on the bottom part of the machine can be given to a Dragon, however, the items that come before them are visible, allowing the Trainer to plan ahead and strategize their delivery.

Giving items to Dragons earns points which add to the Trainer's total score. The Trainers are randomly placed in a group of 100, where the top Trainers receive the main prize of the event and the rest receive different Card Packs and other types of resources depending on their final score. A minimum score of 350 is needed to qualify for the grand prize, namely the leaderboard prize. The Trainers will also earn various reward by reaching the set milestones.

Tasks

There are six different actions that can earn Dorbs. Each action can only give a maximum of 300 Dorbs Icon.png once every 6 hours for a total maximum of 1,800 Dorbs Icon.png per cycle. Dorbs are earned through collecting Gold (only when the Gold icon appears atop the Habitat), harvesting Food from the Farms, breeding Dragons, feeding Dragons, winning battles and catching flying creatures; more information on how to fulfill each task can be seen by pressing the i button.

Important Icon.png Dorbs obtained from food-collecting tasks are awarded upon collecting Food and not planting it, whereas Dorbs acquired from breeding tasks are awarded upon pressing the Breed button inside the Breeding Den and not upon moving an egg to the Hatchery.

# of Actions required to obtain Maximum Dorbs Icon.png per Cycle
Collect Gold Feed Dragons Win Battles Catch Creatures
75 Yellow-Bordered Gold Icon.png 38 File:Feeding Event.png 12 Attack Icon.png 10 Flying Creature - Dorb.png



The following:

{{DelightM
|cr=Dorbs
|item1=Beach Ball
|item2=Sand Bucket
|item3=Propeller Beanie
|item4=Toy Truck
|item5=ABC Blocks
|refresh=10
|fill=120
|group=50
|score=10
|maximum=200
|totalmax=1,200
|collect=50
|feed=25
|level=6.25
|fight=8
|catch=34
|hour=4
|table=2
}}

Gives:

Mechanics

Every eight hours, from the beginning of the event, Trainers can complete various tasks to earn currency specific to the event. The currency is used to activate the filling of three separate tubes. Each tube provides three random items and each tube can be refilled in exchange for more currency once it is empty.

Four random Dragons are shown, requesting a number of items depending on their rarity. Items in the bottom row of the tubes can be gifted to these Dragons, but the item must match one of the Dragon's requests. If the Trainer does not have matching items for any of the Dragons, they can choose to empty    Trash    Trash Icon.png all of the tubes and then pay to refill each one or they can swap out any of the given Dragons using the Refresh Icon.png button and waiting one hour (Gems can be used to skip the waiting period).

After a Dragon's requested items are gifted to them, Happy Dragon Icon.png points are awarded according to their rarity and that Dragon is immediately replaced by a different Dragon. The points awarded are automatically added to the Trainer's overall score.

Gifting the Item - Joker.png Joker Item to a Dragon immediately fills all the requests of it and awards the points. These Joker Items appear at random with 5% probability and guaranteed after every 25 items spawned.

Gifting items to the Dragons fills up the Frenzy Meter with 10 points each. After reaching 300 points the Frenzy mode is activated, giving 3x the points for a duration of 60 seconds. While filling the Meter it gets decreased every second by 1 point, regardless if the Event is played or not.

Note: A minimum score is needed to participate and qualify for the grand (leaderboard) prize. Trainers are randomly placed in groups of 100, where the top Trainer(s) of each grouping will receive the main prize of the event.

Template

Trainers collect Dorbs Icon.png by performing various actions to receive five different items (Item - Beach Ball.png Item - Sand Bucket.png Item - Propeller Beanie.png Item - Toy Truck.png Item - ABC Blocks.png) from three different tubes. These items can be given to any of the four Dragons that appear on the screen as long as they match those that the particular Dragon wants. To fulfill a Dragon's happiness and therefore earn a point, the Trainer must deliver the exact items it asks for. Once a Dragon has received all the requested items, a new Dragon will appear. Every time a Trainer completes a Dragon, there is a 30% chance to score 3 points and a 5% chance to score 10 points.

If the Trainer does not have matching items for any of the Dragons, they can trash all of them by selecting the    Trash All    Trash Icon.png button, an action that is free of charge, but empties all tubes. Alternatively, the Trainer can opt to swap any of the current Dragons with another through the Refresh Icon.png button for the possibility of receiving a more convenient set of requested items. Refreshing is free, but will take 10 minutes unless the Trainer decides to speed it up with Gems. Each tube holds up to three items and can be refilled by pressing the   Fill  
120
button in exchange for Dorbs once they have been emptied. Only the items on the bottom part of the machine can be given to a Dragon, however, the items that come before them are visible, allowing the Trainer to plan ahead and strategize their delivery.

Giving items to Dragons earns points which add to the Trainer's total score. The Trainers are randomly placed in a group of 50, where the top Trainers receive the main prize of the event and the rest receive different Card Packs and other types of resources depending on their final score. A minimum score of 10 is needed to qualify for the grand prize, namely the leaderboard prize. The Trainers will also earn various reward by reaching the set milestones.

Tasks

There are six different actions that can earn Dorbs. Each action can only give a maximum of 200 Dorbs Icon.png once every 4 hours for a total maximum of 1,200 Dorbs Icon.png per cycle. Dorbs are earned through collecting Gold (only when the Gold icon appears atop the Habitat), harvesting Food from the Farms, breeding Dragons, feeding Dragons, winning battles and catching flying creatures; more information on how to fulfill each task can be seen by pressing the i button.

Important Icon.png Dorbs obtained from food-collecting tasks are awarded upon collecting Food and not planting it, whereas Dorbs acquired from breeding tasks are awarded upon pressing the Breed button inside the Breeding Den and not upon moving an egg to the Hatchery.

# of Actions required to obtain Maximum Dorbs Icon.png per Cycle
Collect Gold Feed Dragons Win Battles Catch Creatures
50 Yellow-Bordered Gold Icon.png 25 File:Feeding Event.png 8 Attack Icon.png 34 Flying Creature - Dorb.png



The following:

{{DelightM
|cr=Dorbs
|item1=Beach Ball
|item2=Sand Bucket
|item3=Propeller Beanie
|item4=Toy Truck
|item5=ABC Blocks
|refresh=10
|fill=120
|group=50
|score=10
|maximum=200
|totalmax=1,200
|collect=50
|feed=25
|level=6.25
|fight=8
|catch=34
|table=3
}}

Gives:

Mechanics

Every eight hours, from the beginning of the event, Trainers can complete various tasks to earn currency specific to the event. The currency is used to activate the filling of three separate tubes. Each tube provides three random items and each tube can be refilled in exchange for more currency once it is empty.

Four random Dragons are shown, requesting a number of items depending on their rarity. Items in the bottom row of the tubes can be gifted to these Dragons, but the item must match one of the Dragon's requests. If the Trainer does not have matching items for any of the Dragons, they can choose to empty    Trash    Trash Icon.png all of the tubes and then pay to refill each one or they can swap out any of the given Dragons using the Refresh Icon.png button and waiting one hour (Gems can be used to skip the waiting period).

After a Dragon's requested items are gifted to them, Happy Dragon Icon.png points are awarded according to their rarity and that Dragon is immediately replaced by a different Dragon. The points awarded are automatically added to the Trainer's overall score.

Gifting the Item - Joker.png Joker Item to a Dragon immediately fills all the requests of it and awards the points. These Joker Items appear at random with 5% probability and guaranteed after every 25 items spawned.

Gifting items to the Dragons fills up the Frenzy Meter with 10 points each. After reaching 300 points the Frenzy mode is activated, giving 3x the points for a duration of 60 seconds. While filling the Meter it gets decreased every second by 1 point, regardless if the Event is played or not.

Note: A minimum score is needed to participate and qualify for the grand (leaderboard) prize. Trainers are randomly placed in groups of 100, where the top Trainer(s) of each grouping will receive the main prize of the event.

Template

Trainers collect Dorbs Icon.png by performing various actions to receive five different items (Item - Beach Ball.png Item - Sand Bucket.png Item - Propeller Beanie.png Item - Toy Truck.png Item - ABC Blocks.png) from three different tubes. These items can be given to any of the four Dragons that appear on the screen as long as they match those that the particular Dragon wants. To fulfill a Dragon's happiness and therefore earn a point, the Trainer must deliver the exact items it asks for. Once a Dragon has received all the requested items, a new Dragon will appear. Every time a Trainer completes a Dragon, there is a 30% chance to score 3 points and a 5% chance to score 10 points.

If the Trainer does not have matching items for any of the Dragons, they can trash all of them by selecting the    Trash All    Trash Icon.png button, an action that is free of charge, but empties all tubes. Alternatively, the Trainer can opt to swap any of the current Dragons with another through the Refresh Icon.png button for the possibility of receiving a more convenient set of requested items. Refreshing is free, but will take 10 minutes unless the Trainer decides to speed it up with Gems. Each tube holds up to three items and can be refilled by pressing the   Fill  
120
button in exchange for Dorbs once they have been emptied. Only the items on the bottom part of the machine can be given to a Dragon, however, the items that come before them are visible, allowing the Trainer to plan ahead and strategize their delivery.

Giving items to Dragons earns points which add to the Trainer's total score. The Trainers are randomly placed in a group of 50, where the top Trainers receive the main prize of the event and the rest receive different Card Packs and other types of resources depending on their final score. A minimum score of 10 is needed to qualify for the grand prize, namely the leaderboard prize. The Trainers will also earn various reward by reaching the set milestones.

Tasks

There are six different actions that can earn Dorbs. Each action can only give a maximum of 200 Dorbs Icon.png once every 6 hours for a total maximum of 1,200 Dorbs Icon.png per cycle. Dorbs are earned through collecting Gold (only when the Gold icon appears atop the Habitat), harvesting Food from the Farms, breeding Dragons, feeding Dragons, winning battles and catching flying creatures; more information on how to fulfill each task can be seen by pressing the i button.

Important Icon.png Dorbs obtained from food-collecting tasks are awarded upon collecting Food and not planting it, whereas Dorbs acquired from breeding tasks are awarded upon pressing the Breed button inside the Breeding Den and not upon moving an egg to the Hatchery.

# of Actions required to obtain Maximum Dorbs Icon.png per Cycle
Collect Gold Feed Dragons Win Battles Catch Creatures
50 Yellow-Bordered Gold Icon.png 25 File:Feeding Event.png 8 Attack Icon.png 34 Flying Creature - Dorb.png



The following:

{{DelightM
|cr=Dorbs
|item1=Book
|item2=Crown
|item3=Gem
|item4=Key
|item5=Statue
|ordinary=1
|fill=50
|score=350
|hour=6
|catch=10
|table=2
|frenzy=600
|frenzyadd=30
|jokeradd=20
}}

Gives:

Mechanics

Every eight hours, from the beginning of the event, Trainers can complete various tasks to earn currency specific to the event. The currency is used to activate the filling of three separate tubes. Each tube provides three random items and each tube can be refilled in exchange for more currency once it is empty.

Four random Dragons are shown, requesting a number of items depending on their rarity. Items in the bottom row of the tubes can be gifted to these Dragons, but the item must match one of the Dragon's requests. If the Trainer does not have matching items for any of the Dragons, they can choose to empty    Trash    Trash Icon.png all of the tubes and then pay to refill each one or they can swap out any of the given Dragons using the Refresh Icon.png button and waiting one hour (Gems can be used to skip the waiting period).

After a Dragon's requested items are gifted to them, Happy Dragon Icon.png points are awarded according to their rarity and that Dragon is immediately replaced by a different Dragon. The points awarded are automatically added to the Trainer's overall score.

Gifting the Item - Joker.png Joker Item to a Dragon immediately fills all the requests of it and awards the points. These Joker Items appear at random with 5% probability and guaranteed after every 25 items spawned.

Gifting items to the Dragons fills up the Frenzy Meter with 10 points each. After reaching 300 points the Frenzy mode is activated, giving 3x the points for a duration of 60 seconds. While filling the Meter it gets decreased every second by 1 point, regardless if the Event is played or not.

Note: A minimum score is needed to participate and qualify for the grand (leaderboard) prize. Trainers are randomly placed in groups of 100, where the top Trainer(s) of each grouping will receive the main prize of the event.

Template

Trainers collect Dorbs Icon.png by performing various actions to receive five different items (Item - Book.png Item - Crown.png Item - Gem.png Item - Key.png Item - Statue.png) from three different tubes. These items can be given to any of the four Dragons that appear on the screen as long as they match those that the particular Dragon wants. To fulfill a Dragon's happiness and therefore earn a point, the Trainer must deliver the exact items it asks for. Once a Dragon has received all the requested items, a new Dragon will appear.

If the Trainer does not have matching items for any of the Dragons, they can trash all of them by selecting the    Trash All    Trash Icon.png button, an action that is free of charge, but empties all tubes. Alternatively, the Trainer can opt to swap any of the current Dragons with another through the Refresh Icon.png button for the possibility of receiving a more convenient set of requested items. Refreshing is free, but will take 60 minutes unless the Trainer decides to speed it up with Gems. Each tube holds up to three items and can be refilled by pressing the   Fill  
50
button in exchange for Dorbs once they have been emptied. Only the items on the bottom part of the machine can be given to a Dragon, however, the items that come before them are visible, allowing the Trainer to plan ahead and strategize their delivery.

Giving items to Dragons earns points which add to the Trainer's total score. The Trainers are randomly placed in a group of 100, where the top Trainers receive the main prize of the event and the rest receive different Card Packs and other types of resources depending on their final score. A minimum score of 350 is needed to qualify for the grand prize, namely the leaderboard prize. The Trainers will also earn various reward by reaching the set milestones.

Tasks

There are six different actions that can earn Dorbs. Each action can only give a maximum of 300 Dorbs Icon.png once every 6 hours for a total maximum of 1,800 Dorbs Icon.png per cycle. Dorbs are earned through collecting Gold (only when the Gold icon appears atop the Habitat), harvesting Food from the Farms, breeding Dragons, feeding Dragons, winning battles and catching flying creatures; more information on how to fulfill each task can be seen by pressing the i button.

Important Icon.png Dorbs obtained from food-collecting tasks are awarded upon collecting Food and not planting it, whereas Dorbs acquired from breeding tasks are awarded upon pressing the Breed button inside the Breeding Den and not upon moving an egg to the Hatchery.

# of Actions required to obtain Maximum Dorbs Icon.png per Cycle
Collect Gold Feed Dragons Win Battles Catch Creatures
75 Yellow-Bordered Gold Icon.png 38 File:Feeding Event.png 12 Attack Icon.png 10 Flying Creature - Dorb.png



The following:

{{DelightM
|common=2|commonPoints=3|commonRate1=9%|commonRate2=9%|commonRate3=9%
|uncommon=2|uncommonPoints=3|uncommonRate1=9%|uncommonRate2=9%|uncommonRate3=9%
|rare=2|rarePoints=3|rareRate1=9%|rareRate2=9%|rareRate3=9%
|epic=2|epicPoints=3|epicRate1=9%|epicRate2=9%|epicRate3=9%
|legendary=2|legendaryPoints=3|legendaryRate1=9%|legendaryRate2=9%|legendaryRate3=9%
|primal=2|primalPoints=3|primalRate1=9%|primalRate2=9%|primalRate3=9%
|divine=2|divinePoints=3|divineRate1=9%|divineRate2=9%|divineRate3=9%
|ancient=2|ancientPoints=3|ancientRate1=9%|ancientRate2=9%|ancientRate3=9%
|tyrant=2|tyrantPoints=3|tyrantRate1=9%|tyrantRate2=9%|tyrantRate3=9%
}}

Gives:

Mechanics

Every eight hours, from the beginning of the event, Trainers can complete various tasks to earn currency specific to the event. The currency is used to activate the filling of three separate tubes. Each tube provides three random items and each tube can be refilled in exchange for more currency once it is empty.

Four random Dragons are shown, requesting a number of items depending on their rarity. Items in the bottom row of the tubes can be gifted to these Dragons, but the item must match one of the Dragon's requests. If the Trainer does not have matching items for any of the Dragons, they can choose to empty    Trash    Trash Icon.png all of the tubes and then pay to refill each one or they can swap out any of the given Dragons using the Refresh Icon.png button and waiting one hour (Gems can be used to skip the waiting period).

After a Dragon's requested items are gifted to them, Happy Dragon Icon.png points are awarded according to their rarity and that Dragon is immediately replaced by a different Dragon. The points awarded are automatically added to the Trainer's overall score.

Gifting the Item - Joker.png Joker Item to a Dragon immediately fills all the requests of it and awards the points. These Joker Items appear at random with 5% probability and guaranteed after every 25 items spawned.

Gifting items to the Dragons fills up the Frenzy Meter with 10 points each. After reaching 300 points the Frenzy mode is activated, giving 3x the points for a duration of 60 seconds. While filling the Meter it gets decreased every second by 1 point, regardless if the Event is played or not.

Note: A minimum score is needed to participate and qualify for the grand (leaderboard) prize. Trainers are randomly placed in groups of 100, where the top Trainer(s) of each grouping will receive the main prize of the event.

Template

Trainers collect Dorbs Icon.png by performing various actions to receive five different items (Item - Beach Ball.png Item - Sand Bucket.png Item - Propeller Beanie.png Item - Toy Truck.png Item - ABC Blocks.png) from three different tubes. These items can be given to any of the four Dragons that appear on the screen as long as they match those that the particular Dragon wants. To fulfill a Dragon's happiness and therefore earn a point, the Trainer must deliver the exact items it asks for. Once a Dragon has received all the requested items, a new Dragon will appear. Every time a Trainer completes a Dragon, there is a 30% chance to score 3 points and a 5% chance to score 10 points.

If the Trainer does not have matching items for any of the Dragons, they can trash all of them by selecting the    Trash All    Trash Icon.png button, an action that is free of charge, but empties all tubes. Alternatively, the Trainer can opt to swap any of the current Dragons with another through the Refresh Icon.png button for the possibility of receiving a more convenient set of requested items. Refreshing is free, but will take 60 minutes unless the Trainer decides to speed it up with Gems. Each tube holds up to three items and can be refilled by pressing the   Fill  
30
button in exchange for Dorbs once they have been emptied. Only the items on the bottom part of the machine can be given to a Dragon, however, the items that come before them are visible, allowing the Trainer to plan ahead and strategize their delivery.

Giving items to Dragons earns points which add to the Trainer's total score. The Trainers are randomly placed in a group of 100, where the top Trainers receive the main prize of the event and the rest receive different Card Packs and other types of resources depending on their final score. A minimum score of 100 is needed to qualify for the grand prize, namely the leaderboard prize. The Trainers will also earn various reward by reaching the set milestones.

Tasks

There are six different actions that can earn Dorbs. Each action can only give a maximum of 300 Dorbs Icon.png once every 6 hours for a total maximum of 1,800 Dorbs Icon.png per cycle. Dorbs are earned through collecting Gold (only when the Gold icon appears atop the Habitat), harvesting Food from the Farms, breeding Dragons, feeding Dragons, winning battles and catching flying creatures; more information on how to fulfill each task can be seen by pressing the i button.

Important Icon.png Dorbs obtained from food-collecting tasks are awarded upon collecting Food and not planting it, whereas Dorbs acquired from breeding tasks are awarded upon pressing the Breed button inside the Breeding Den and not upon moving an egg to the Hatchery.

# of Actions required to obtain Maximum Dorbs Icon.png per Cycle
Collect Gold Feed Dragons Win Battles Catch Creatures
75 Yellow-Bordered Gold Icon.png 38 File:Feeding Event.png 12 Attack Icon.png 50 Flying Creature - Dorb.png

This template is used to populate the Requirements and Tasks section of Arcade events by inputting a few key parameters.

Template parameters

ParameterDescriptionTypeStatus
Currencycr

Enter the arcade event currency used from Category:In-Game_Currency#Arcade-Event_Currencies

Example
Dorbs
Stringrequired
Tube Item 1item1

Enter the name of tube item 1. All item names should correspond with the single word from Category:Images:Items

Example
Book
Stringrequired
Tybe item 2item2

Enter the name of tube item 2

Stringrequired
Tube item 3item3

Enter the name of tube item 3

Stringrequired
Tube item 4item4

Enter the name of tube item 4

Stringrequired
Tube item 5item5

Enter the name of tube item 4

Stringrequired
(Override) Ordinary eventordinary

If you need the following text to disappear from the page (the event is ordinary, no bonuses are given): For every Happy Dragon acquired, there is a 30% chance to score 3 points and a 5% chance to score 10 points, then enter any value, otherwise leave this blank.

Example
1
Contentsuggested
Override Dragon Refresh Timerefresh

If you want to override the default time it takes for a dragon to be refreshed, enter the time in minutes, otherwise leave this blank.

Default
60
Numbersuggested
Override Tube fill pricefill

If you want to override the default tube fill price, enter the price, otherwise leave this blank.

Default
30
Numbersuggested
Override Trainer Grouping Quantitygroup

If you want to override the default number of people in a group the trainer is randomly placed in, enter a number, otherwise leave this blank.

Default
100
Numbersuggested
Override Qualification Minimumscore

If you want to override the default minimum score to qualify for the grand prize, enter a number, otherwise leave this blank.

Default
350
Numbersuggested
Override Refresh durationhour

If you want to override the default refresh duration, enter a number, otherwise leave this blank

Default
8
Example
5
Numbersuggested
Override Max Currency Collected Per Cycletotalmax

If you want to override the default total maximum number of currency that is collected in a cycle, enter a number, otherwise leave this blank.

Default
1,800
Unknownsuggested
Override Collect Gold Task Amountcollect

If you want to override the default Collect Gold task amount, enter a number, otherwise leave this blank.

Default
75
Numbersuggested
Override Feed Dragons Task Amountfeed

If you want to override the default Feed Dragons task amount, enter a number, otherwise leave this blank.

Default
38
Numbersuggested
# Levels for Feed Dragons tasklevel

If you want to override the default number of levels required to satisfy the Feed Dragons task amount, you need to take the amount you entered for that, divide it by 4, and enter the number here. Otherwise leave this field blank.

Numbersuggested
Override Win Battles task amountfight

If you want to override the default Win Battles task amount, enter a number, otherwise leave this blank.

Default
12
Numbersuggested
Override Catch Creatures Task Amountcatch

If you want to override the default Catch Creatures task amount, enter a number, otherwise leave this blank.

Default
50
Unknownsuggested
(Override) currency labelcr2

Set if plural/singular currency labels differ

Stringoptional
(Override) had joker?joker

If no joker item should be shown, enter a value, otherwise leave it blank.

Example
n
Booleanoptional
(Override) tabletable

If the table to be shown should be 1, 2, 3, or the default table. Note: No tables are shown for dates before 27 May 2021.

Example
1
Numberoptional
(Override, task) maximummaximum

Each task only gives a maximum of {{{maximum|300}}}

Default
300
Example
200
Numberoptional
(Override) creature image name fly cr3

If different than cr, c2 etc.

Stringoptional
(Override) points addedfrenzyadd

Enter a number to override the amount of points added to the frenzy meter when a Dragon is gifted an item.

Default
10
Example
20
Numberoptional
(Override, activation of) frenzyfrenzy

If different from the default, enter the number of points required to be reached to activate frenzy.

Default
300
Example
250
Numberoptional
(Override) joker addedjokeradd

Enter a number to override the amount of items needed to spawn to guarantee the appearance of a Joker.

Default
25
Example
20
Numberoptional

{{DelightPoints}} values

Creates the {DelightPoints} table, based on the values entered/overridden. Used by the {DelightM} template, which passes its values to this one.

Template parameters

ParameterDescriptionTypeStatus
(Override, items requested) commoncommon

To override the "items requested" value for this rarity, enter a number.

Numberoptional
(Override) commonPointscommonPoints

Enter a number to override the value.

Default
1
Numberoptional
(Override) commonRate1commonRate1

Enter a number to override the value.

Default
10%
Stringoptional
(Override) commonRate2commonRate2

Enter a number to override the value.

Default
10%
Stringoptional
(Override) commonRate3commonRate3

Enter a number to override the value.

Default
10%
Stringoptional
(Override, items requested) uncommonuncommon

To override the "items requested" value for this rarity, enter a number.

Numberoptional
(Override) uncommonPointsuncommonPoints

Enter a number to override the value.

Default
1
Numberoptional
(Override) uncommonRate1uncommonRate1

Enter a number to override the value.

Default
10%
Stringoptional
(Override) uncommonRate2uncommonRate2

Enter a number to override the value.

Default
10%
Stringoptional
(Override) uncommonRate3uncommonRate3

Enter a number to override the value.

Default
10%
Stringoptional
(Override, items requested) rarerare

To override the "items requested" value for this rarity, enter a number.

Numberoptional
(Override) rarePointsrarePoints

Enter a number to override the value.

Default
3
Numberoptional
(Override) rareRate1rareRate1

Enter a number to override the value.

Default
20%
Stringoptional
(Override) rareRate2rareRate2

Enter a number to override the value.

Default
20%
Stringoptional
(Override) rareRate3rareRate3

Enter a number to override the value.

Default
20%
Stringoptional
(Override, items requested) epicepic

To override the "items requested" value for this rarity, enter a number.

Numberoptional
(Override) epicPointsepicPoints

Enter a number to override the value.

Default
3
Numberoptional
(Override) epicRate1epicRate1

Enter a number to override the value.

Default
40%
Stringoptional
(Override) epicRate2epicRate2

Enter a number to override the value.

Default
37%
Stringoptional
(Override) epicRate3epicRate3

Enter a number to override the value.

Default
31%
Stringoptional
(Override, items requested) legendarylegendary

To override the "items requested" value for this rarity, enter a number.

Numberoptional
(Override) legendaryPointslegendaryPoints

Enter a number to override the value.

Default
4
Numberoptional
(Override) legendaryRate1legendaryRate1

Enter a number to override the value.

Default
19%
Stringoptional
(Override) legendaryRate2legendaryRate2

Enter a number to override the value.

Default
19%
Stringoptional
(Override) legendaryRate3legendaryRate3

Enter a number to override the value.

Default
19%
Stringoptional
(Override, items requested) primalprimal

To override the "items requested" value for this rarity, enter a number, or specify this paramter's value as blank to disable.

Numberoptional
(Override) primalPointsprimalPoints

no description

Numberoptional
(Override) primalRate1primalRate1

Enter a number to override the value.

Default
5%
Stringoptional
(Override) primalRate2primalRate2

Enter a number to override the value.

Default
5%
Stringoptional
(Override) primalRate3primalRate3

Enter a number to override the value.

Default
5%
Stringoptional
(Override, items requested) divinedivine

To override the "items requested" value for this rarity, enter a number.

Numberoptional
(Override) divinePointsdivinePoints

Enter a number to override the value.

Default
5
Numberoptional
(Override) divineRate1divineRate1

Enter a number to override the value.

Default
6%
Stringoptional
(Override) divineRate2divineRate2

Enter a number to override the value.

Default
9%
Stringoptional
(Override) divineRate3divineRate3

Enter a number to override the value.

Default
15%
Stringoptional
(Override, items requested) ancient

To override the "items requested" value for this rarity, enter a number.

Numberoptional
(Override) ancientPointsancientPoints

Enter a number to override the value.

Default
5
Numberoptional
(Override) ancientRate1ancientRate1

Enter a number to override the value.

Default
6%
Stringoptional
(Override) ancientRate2ancientRate2

Enter a number to override the value.

Default
9%
Stringoptional
(Override) ancientRate3ancientRate3

Enter a number to override the value.

Default
15%
Stringoptional
(Override, items requested) tyranttyrant

To override the "items requested" value for this rarity, enter a number, or specify this paramter's value as blank to disable.

Numberoptional
(Override) tyrantPointstyrantPoints

Enter a number to override the value.

Default
5
Numberoptional
(Override) tyrantRate1tyrantRate1

Enter a number to override the value.

Default
6%
Stringoptional
(Override) tyrantRate2tyrantRate2

Enter a number to override the value.

Default
9%
Stringoptional
(Override) tyrantRate3tyrantRate3

Enter a number to override the value.

Default
5%
Stringoptional


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